Player Matchup

Awilix
Awilix
Kand BR
Awilix
Level 102
God Stats
4W - 6L
1,484 SR
Queue Stats
108W - 101L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Tragic_Trouble
Nu Wa
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,454 Elo+
Party 1
Odin
Odin
Trap_Mansion
Odin
Level 154
God Stats
10W - 7L
1,618 SR
Queue Stats
608W - 607L
1,466 Elo+
Party 1
Nike
Nike
marcusaaron4
Nike
Level 63
God Stats
6W - 5L
1,706 SR
Queue Stats
134W - 201L
1,362 Elo+
Party 1
Bacchus
Bacchus
warrman500
Bacchus
Level 109
God Stats
10W - 7L
1,527 SR
Queue Stats
389W - 420L
1,405 Elo+
Party 1
Team Averages
Level 106
1,567 SR
1,428 Elo+

VS

Team Averages
Level 72
1,426 SR
1,427 Elo+
Athena
Athena
GreyWarden7019
Athena
Level 75
God Stats
10W - 7L
1,478 SR
Queue Stats
146W - 142L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
IXOuc
Sun Wukong
Level 85
God Stats
19W - 17L
1,435 SR
Queue Stats
87W - 87L
1,399 Elo+
Solo
Achilles
Achilles
Machsdochbesser
Achilles
Level 58
God Stats
4W - 4L
1,357 SR
Queue Stats
23W - 19L
1,442 Elo+
Party 3
Janus
Janus
kashten2001
Janus
Level 82
God Stats
3W - 6L
1,297 SR
Queue Stats
49W - 54L
1,404 Elo+
Party 3
Danzaburou
Danzaburou
z0mbey killer
Danzaburou
Level 60
God Stats
6W - 4L
1,563 SR
Queue Stats
83W - 99L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kand BR
Awilix
7
1 / 4 / 1
4,888
489
5,329
7,490
2,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

4
0 / 1 / 0
3,726
373
259
1,614
234
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
3 / 1 / 0
5,163
516
2,410
5,810
2,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
5,743
574
2,502
6,288
3,271
Bacchus
warrman500
Bacchus
7
1 / 3 / 0
4,695
470
3,361
6,647
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 6
5,960
596
4,221
6,257
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
IXOuc
Sun Wukong
11
6 / 1 / 2
6,752
675
5,127
7,392
4,686
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
8
0 / 0 / 0
4,518
452
1,538
5,037
3,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 5
5,612
561
2,626
4,445
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
z0mbey killer
Danzaburou
8
2 / 3 / 0
5,090
509
1,648
3,995
860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
6
Kills
12
13
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Sun Wukong
IXOuc
Sun Wukong
6
1
2
7
L
Awilix
Kand BR
Awilix
1
4
1
0.38
W
Achilles
0
0
0
0
L
0
1
0
0
L
3
1
0
3
W
0
1
5
2.5
L
1
4
0
0.25
L
Bacchus
warrman500
Bacchus
1
3
0
0.33
W
Danzaburou
z0mbey killer
Danzaburou
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,861
Damage
15,160
27,849
Taken
27,126
11,945
Mitigated
12,285
5,533
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,221
1,873
0
2,060
6,257
2,372
116
300
5,945
17,173
0
W
Sun Wukong
IXOuc
Sun Wukong
5,127
1,145
0
3,066
7,392
4,686
461
339
7,007
0
30,889
L
Awilix
Kand BR
Awilix
5,329
2,416
0
1,485
7,490
2,618
0
2,509
4,801
0
19,847
W
Achilles
1,538
389
0
892
5,037
3,171
387
576
4,419
0
10,716
L
259
106
0
205
1,614
234
0
0
1,542
6,451
0
L
2,410
741
0
2,173
5,810
2,607
0
1,093
4,454
0
15,859
W
2,626
173
270
450
4,445
1,196
656
2,011
2,140
27,400
0
L
2,502
390
0
0
6,288
3,271
0
811
5,443
0
26,738
L
Bacchus
warrman500
Bacchus
3,361
423
0
1,670
6,647
3,215
0
2,213
4,303
17,559
0
W
Danzaburou
z0mbey killer
Danzaburou
1,648
311
0
288
3,995
860
429
214
3,781
0
16,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,215
Gold Earned
27,932
166
Minions Killed
208
0
Camps Cleared
0
834,575
Distance Traveled
966,236
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,960
596
37
4
0
225,710
0
W
Sun Wukong
6,752
675
65
7
0
194,029
0
L
Awilix
4,888
489
35
4
0
197,633
3
W
Achilles
4,518
452
19
2
0
156,290
0
L
Nu Wa
3,726
373
10
1
0
90,975
0
L
Odin
5,163
516
26
3
0
186,467
1
W
Janus
5,612
561
56
6
0
206,703
0
L
Nike
5,743
574
64
6
0
175,370
2
L
Bacchus
4,695
470
31
3
0
184,130
0
W
Danzaburou
5,090
509
31
3
0
183,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role