Player Matchup

Sun Wukong
Sun Wukong
Aanntwan100
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,454 Elo+
Solo
Janus
Janus
IvDylanvI
Janus
Level 26
God Stats
5W - 6L
1,325 SR
Queue Stats
104W - 111L
1,466 Elo+
Solo
Set
Set
NotMat94
Set
Level 27
God Stats
2W - 7L
1,308 SR
Queue Stats
111W - 122L
1,426 Elo+
Solo
Sobek
Sobek
ViRoDerGi
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,685 Elo+
Solo
Anhur
Anhur
lxt2021
Anhur
Level 13
God Stats
4W - 4L
1,500 SR
Queue Stats
266W - 288L
1,570 Elo+
Solo
Team Averages
Level 17
1,427 SR
1,520 Elo+

VS

Team Averages
Level 35
1,626 SR
1,479 Elo+
Gilgamesh
Gilgamesh
Finemanti
Gilgamesh
Level 17
God Stats
2W - 1L
1,886 SR
Queue Stats
175W - 107L
1,547 Elo+
Party 1
Apollo
Apollo
GEA_Tom
Apollo
Level 26
God Stats
6W - 1L
1,721 SR
Queue Stats
121W - 89L
1,525 Elo+
Party 1
Bakasura
Bakasura
Solastrike
Bakasura
Level 102
God Stats
7W - 8L
1,525 SR
Queue Stats
368W - 307L
1,479 Elo+
Party 1
Janus
Janus
TATOUDOUBEING
Janus
Level 21
God Stats
6W - 2L
1,500 SR
Queue Stats
64W - 67L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
Tom7M7
Baron Samedi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aanntwan100
Sun Wukong
19
3 / 4 / 3
12,984
481
13,586
23,978
25,570
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
IvDylanvI
Janus
15
4 / 16 / 5
11,196
415
12,285
22,032
8,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 12 / 3
13,279
492
11,543
25,484
16,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
ViRoDerGi
Sobek
16
0 / 8 / 10
11,519
427
11,057
33,063
38,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
lxt2021
Anhur
20
10 / 6 / 3
14,082
522
17,997
15,158
6,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Finemanti
Gilgamesh
20
9 / 1 / 20
14,803
548
25,364
25,222
26,318
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
GEA_Tom
Apollo
20
7 / 4 / 8
13,686
507
11,114
18,190
6,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
Solastrike
Bakasura
20
15 / 3 / 8
16,569
614
30,741
26,355
14,493
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
13 / 3 / 18
15,830
586
19,711
12,885
5,633
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Tom7M7
Baron Samedi
16
2 / 10 / 6
10,971
406
4,840
17,891
8,451
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
106
21
Kills
46
46
Deaths
21
24
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aanntwan100
Sun Wukong
3
4
3
1.13
W
Gilgamesh
Finemanti
Gilgamesh
9
1
20
19
W
Apollo
GEA_Tom
Apollo
7
4
8
2.75
L
Janus
IvDylanvI
Janus
4
16
5
0.41
L
4
12
3
0.46
W
Bakasura
Solastrike
Bakasura
15
3
8
6.33
W
13
3
18
7.33
W
Baron Samedi
Tom7M7
Baron Samedi
2
10
6
0.5
L
Sobek
ViRoDerGi
Sobek
0
8
10
0.63
L
Anhur
lxt2021
Anhur
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,468
Damage
91,770
119,715
Taken
100,543
96,121
Mitigated
61,843
27,608
Healing
39,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aanntwan100
Sun Wukong
13,586
2,512
0
6,383
23,978
25,570
1,347
2,035
20,501
15,333
62,359
W
Gilgamesh
Finemanti
Gilgamesh
25,364
8,475
0
8,347
25,222
26,318
0
6,751
18,329
0
96,883
W
Apollo
GEA_Tom
Apollo
11,114
7,846
0
6,217
18,190
6,948
1,391
4,792
13,316
0
99,939
L
Janus
IvDylanvI
Janus
12,285
1,062
70
1,387
22,032
8,689
0
5,938
15,392
39,932
0
L
11,543
6,216
0
8,090
25,484
16,440
1,519
2,879
20,976
0
116,861
W
Bakasura
Solastrike
Bakasura
30,741
21,812
0
11,879
26,355
14,493
1,836
6,091
20,028
0
149,494
W
19,711
1,995
71
9,172
12,885
5,633
654
4,074
8,645
108,349
0
W
Baron Samedi
Tom7M7
Baron Samedi
4,840
1,452
248
3,455
17,891
8,451
0
5,681
11,926
23,680
0
L
Sobek
ViRoDerGi
Sobek
11,057
1,147
45
9,090
33,063
38,522
384
7,559
24,184
45,220
0
L
Anhur
lxt2021
Anhur
17,997
7,181
0
2,543
15,158
6,900
1,601
6,181
8,837
0
96,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,060
Gold Earned
71,859
557
Minions Killed
621
0
Camps Cleared
0
2,273,701
Distance Traveled
2,656,434
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,984
481
144
5
0
498,560
1
W
Gilgamesh
14,803
548
111
4
0
549,429
3
W
Apollo
13,686
507
126
5
0
507,554
2
L
Janus
11,196
415
56
2
0
412,100
3
L
Set
13,279
492
148
5
0
440,357
2
W
Bakasura
16,569
614
200
7
0
616,537
2
W
Janus
15,830
586
158
6
0
540,420
5
W
Baron Samedi
10,971
406
26
1
0
442,494
0
L
Sobek
11,519
427
46
2
0
501,891
6
L
Anhur
14,082
522
163
6
0
420,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role