Player Matchup

Fenrir
Fenrir
Gold I
Ajsac65
Fenrir
Gold I
Level 155
God Stats
11W - 10L
1,737 SR
Queue Stats
84W - 76L
1,544 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
Iomytence
Morgan Le Fay
Gold II
Level 149
God Stats
10W - 3L
1,674 SR
Queue Stats
75W - 50L
1,556 MMR
Solo
Chronos
Chronos
Gold II
Strider65
Chronos
Gold II
Level 129
God Stats
30W - 16L
1,715 SR
Queue Stats
77W - 81L
1,487 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
Xilreth
Guan Yu
Bronze III
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 8L
1,500 MMR
Solo
Neith
Neith
Gold IV
theArk0
Neith
Gold IV
Level 126
God Stats
7W - 2L
1,759 SR
Queue Stats
59W - 59L
1,502 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,677 SR
1,518 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,595 SR
1,516 MMR
Loki
Loki
Bronze III
 
Loki
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Bronze III
Gebirgsquelle
Nike
Bronze III
Level 87
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
Tomtehole
Chiron
Platinum V
Level 158
God Stats
23W - 18L
1,717 SR
Queue Stats
373W - 370L
1,527 MMR
Solo
Raijin
Raijin
Bronze III
Сrосodile
Raijin
Bronze III
Level 42
God Stats
0W - 3L
1,557 SR
Queue Stats
3W - 5L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ajsac65
Fenrir
19
10 / 4 / 9
12,619
631
15,446
22,039
10,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Iomytence
Morgan Le Fay
18
10 / 3 / 9
12,670
634
22,219
15,234
6,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Strider65
Chronos
17
3 / 3 / 7
11,645
582
6,622
20,330
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Xilreth
Guan Yu
17
9 / 4 / 12
12,758
638
10,537
19,291
23,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
theArk0
Neith
19
4 / 3 / 11
12,866
643
19,639
14,486
6,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
OdinTiamatAthenaUllrTsukuyomi

VS

Bans
ArtioGebKhepriPersephoneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
6 / 9 / 3
10,956
548
12,377
17,065
6,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
 
Sun Wukong
16
5 / 8 / 3
10,379
519
10,986
24,821
17,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 7 / 10
9,402
470
13,401
22,270
15,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
Tomtehole
Chiron
18
3 / 5 / 3
10,931
547
14,958
14,910
5,069
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
16
1 / 7 / 3
9,874
494
7,316
19,875
14,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
39
36
Kills
17
17
Deaths
36
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
6
9
3
0.83
L
Sun Wukong
 
Sun Wukong
5
8
3
0.81
W
Fenrir
Ajsac65
Fenrir
10
4
9
3.63
L
2
7
10
1
W
Morgan Le Fay
Iomytence
Morgan Le Fay
10
3
9
4.83
W
Chronos
Strider65
Chronos
3
3
7
2.17
L
Chiron
Tomtehole
Chiron
3
5
3
0.9
W
Guan Yu
Xilreth
Guan Yu
9
4
12
3.75
W
Neith
theArk0
Neith
4
3
11
3.17
L
Raijin
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,463
Damage
59,038
91,380
Taken
98,941
53,270
Mitigated
58,726
40,543
Healing
25,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,377
3,464
0
2,506
17,065
6,683
0
4,635
12,244
0
70,402
L
Sun Wukong
 
Sun Wukong
10,986
1,572
0
6,567
24,821
17,178
0
7,459
16,790
0
60,082
W
Fenrir
Ajsac65
Fenrir
15,446
4,649
0
8,293
22,039
10,824
3,785
1,912
20,127
0
69,620
L
13,401
1,268
1,344
1,452
22,270
15,670
0
7,083
15,011
0
33,793
W
Morgan Le Fay
Iomytence
Morgan Le Fay
22,219
1,378
245
3,520
15,234
6,380
802
680
14,554
79,480
0
W
Chronos
Strider65
Chronos
6,622
2,035
261
8,048
20,330
6,012
3,247
1,050
19,280
76,795
0
L
Chiron
Tomtehole
Chiron
14,958
6,792
765
5,831
14,910
5,069
3,450
4,745
9,962
0
90,362
W
Guan Yu
Xilreth
Guan Yu
10,537
1,991
5,275
8,974
19,291
23,825
493
944
18,347
0
49,796
W
Neith
theArk0
Neith
19,639
7,077
0
5,927
14,486
6,229
4,871
3,144
11,342
0
100,032
L
Raijin
7,316
789
0
6,734
19,875
14,126
43
3,824
15,951
63,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,558
Gold Earned
51,542
566
Minions Killed
539
0
Camps Cleared
0
1,942,042
Distance Traveled
1,788,480
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,956
548
103
5
0
361,834
8
L
Sun Wukong
10,379
519
94
5
0
368,555
5
W
Fenrir
12,619
631
97
5
0
382,616
5
L
Nike
9,402
470
37
2
0
397,405
11
W
Morgan Le Fay
12,670
634
110
6
0
394,732
4
W
Chronos
11,645
582
140
7
0
375,490
3
L
Chiron
10,931
547
154
8
0
348,211
3
W
Guan Yu
12,758
638
62
3
0
433,228
2
W
Neith
12,866
643
157
8
0
355,976
2
L
Raijin
9,874
494
151
8
0
312,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role