Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Destr6042
Zhong Kui
Level 87
God Stats
2W - 0L
1,595 SR
Queue Stats
17W - 15L
1,504 Elo+
Party 1
Team Averages
Level 126
1,519 SR
1,501 Elo+

VS

Team Averages
Level 99
1,520 SR
1,564 Elo+
Khepri
Khepri
Fat4-l1ty
Khepri
Level 127
God Stats
8W - 7L
1,445 SR
Queue Stats
555W - 542L
1,533 Elo+
Party 2
Chang'e
Chang'e
MarciHero
Chang'e
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,526 Elo+
Party 3
Nike
Nike
Monsterhorni
Nike
Level 103
God Stats
2W - 1L
1,702 SR
Queue Stats
120W - 123L
1,506 Elo+
Party 2
Cthulhu
Cthulhu
RunYoFools
Cthulhu
Level 124
God Stats
1W - 2L
1,598 SR
Queue Stats
17W - 27L
1,604 Elo+
Party 3
Mercury
Mercury
Sparching
Mercury
Level 27
God Stats
0W - 1L
1,356 SR
Queue Stats
8W - 5L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 1 / 8
8,842
1,263
15,151
3,519
1,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
 
Ra
13
3 / 3 / 8
7,633
1,090
6,289
6,927
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
 
Nox
12
0 / 3 / 11
7,324
1,046
2,214
6,746
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
 
Apollo
11
2 / 4 / 8
7,044
1,006
3,014
6,203
2,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Destr6042
Zhong Kui
14
4 / 2 / 9
7,783
1,112
5,197
6,396
7,675
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fat4-l1ty
Khepri
14
0 / 3 / 11
6,430
919
4,489
9,194
10,578
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
MarciHero
Chang'e
13
0 / 3 / 5
6,140
877
5,046
7,804
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 4 / 3
6,953
993
4,152
9,173
8,975
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
RunYoFools
Cthulhu
5
0 / 0 / 0
4,868
695
0
0
0
Mercury
Sparching
Mercury
12
6 / 6 / 1
6,803
972
5,575
8,130
3,784
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
16
Kills
12
13
Deaths
16
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
1
8
11
W
Ra
 
Ra
3
3
8
2.33
W
Nox
 
Nox
0
3
11
1.83
W
Apollo
 
Apollo
2
4
8
1.5
W
Zhong Kui
Destr6042
Zhong Kui
4
2
9
4.25
L
Khepri
Fat4-l1ty
Khepri
0
3
11
1.83
L
Chang'e
MarciHero
Chang'e
0
3
5
0.83
L
6
4
3
1.88
L
Cthulhu
RunYoFools
Cthulhu
0
0
0
0
L
Mercury
Sparching
Mercury
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,865
Damage
19,262
29,791
Taken
34,301
20,599
Mitigated
27,901
10,235
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,151
1,677
0
880
3,519
1,297
995
1,427
2,092
28,178
0
W
Ra
 
Ra
6,289
714
2,182
2,308
6,927
2,807
78
2,563
4,364
15,355
0
W
Nox
 
Nox
2,214
243
749
765
6,746
6,488
601
1,248
5,498
3,568
0
W
Apollo
 
Apollo
3,014
2,008
678
822
6,203
2,332
371
2,855
3,348
0
6,408
W
Zhong Kui
Destr6042
Zhong Kui
5,197
552
363
1,488
6,396
7,675
172
1,442
4,954
10,707
0
L
Khepri
Fat4-l1ty
Khepri
4,489
294
730
1,765
9,194
10,578
90
7,412
1,700
9,818
0
L
Chang'e
MarciHero
Chang'e
5,046
365
2,568
2,657
7,804
4,564
120
6,630
1,016
14,764
0
L
4,152
579
532
1,086
9,173
8,975
0
7,707
1,331
0
9,296
L
Cthulhu
RunYoFools
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
Sparching
Mercury
5,575
1,250
149
161
8,130
3,784
0
6,533
1,403
0
8,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,626
Gold Earned
31,194
81
Minions Killed
45
0
Camps Cleared
0
608,352
Distance Traveled
555,799
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,842
1,263
40
6
0
100,163
1
W
Ra
7,633
1,090
22
3
0
129,804
2
W
Nox
7,324
1,046
1
0
0
115,330
3
W
Apollo
7,044
1,006
9
1
0
135,701
0
W
Zhong Kui
7,783
1,112
9
1
0
127,354
1
L
Khepri
6,430
919
5
1
0
152,238
0
L
Chang'e
6,140
877
22
3
0
138,613
2
L
Nike
6,953
993
9
1
0
115,243
1
L
Cthulhu
4,868
695
0
0
0
0
0
L
Mercury
6,803
972
9
1
0
149,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role