Player Matchup

Anhur
Anhur
Art3ga
Anhur
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 18L
1,349 Elo+
Party 3
Ymir
Ymir
DualFlo
Ymir
Level 22
God Stats
2W - 3L
1,387 SR
Queue Stats
21W - 20L
1,337 Elo+
Party 3
Nemesis
Nemesis
Hucken88
Nemesis
Level 15
God Stats
9W - 11L
1,440 SR
Queue Stats
14W - 12L
1,342 Elo+
Party 3
Anubis
Anubis
SahnAynell
Anubis
Level 20
God Stats
12W - 9L
1,569 SR
Queue Stats
20W - 17L
1,382 Elo+
Party 3
Tiamat
Tiamat
krankerhut
Tiamat
Level 18
God Stats
1W - 2L
1,304 SR
Queue Stats
19W - 17L
1,373 Elo+
Party 3
Team Averages
Level 19
1,440 SR
1,357 Elo+

VS

Team Averages
Level 25
1,572 SR
1,281 Elo+
Cthulhu
Cthulhu
Hooooki
Cthulhu
Level 22
God Stats
2W - 5L
1,448 SR
Queue Stats
75W - 123L
1,296 Elo+
Party 2
King Arthur
King Arthur
MvPxRick
King Arthur
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 7L
1,290 Elo+
Party 1
Sol
Sol
RogueHawke
Sol
Level 49
God Stats
1W - 2L
1,730 SR
Queue Stats
10W - 10L
1,314 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Trofikee
Cu Chulainn
Level 28
God Stats
1W - 2L
1,685 SR
Queue Stats
85W - 138L
1,303 Elo+
Party 2
Ares
Ares
jaceknowak25
Ares
Level 17
God Stats
1W - 3L
1,495 SR
Queue Stats
51W - 95L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Art3ga
Anhur
17
7 / 1 / 2
10,286
541
12,950
13,425
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
DualFlo
Ymir
13
2 / 1 / 13
8,918
469
5,935
13,830
14,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Hucken88
Nemesis
17
12 / 0 / 5
10,998
579
13,373
13,084
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
SahnAynell
Anubis
14
4 / 2 / 7
8,729
459
10,869
11,025
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
krankerhut
Tiamat
13
2 / 2 / 10
8,415
443
10,847
15,197
9,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hooooki
Cthulhu
13
2 / 5 / 2
8,334
439
5,184
12,876
7,462
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
MvPxRick
King Arthur
11
0 / 4 / 1
7,351
387
3,619
15,272
10,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 5 / 2
8,854
466
18,002
12,539
3,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Trofikee
Cu Chulainn
12
2 / 8 / 3
7,889
415
8,397
16,019
7,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 0
8,130
428
4,799
17,230
11,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
27
Kills
6
6
Deaths
28
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
Art3ga
Anhur
7
1
2
8
W
Ymir
DualFlo
Ymir
2
1
13
8.5
L
Cthulhu
Hooooki
Cthulhu
2
5
2
0.6
W
Nemesis
Hucken88
Nemesis
12
0
5
14.5
L
King Arthur
MvPxRick
King Arthur
0
4
1
0.13
L
2
5
2
0.6
W
Anubis
SahnAynell
Anubis
4
2
7
3.75
L
Cu Chulainn
Trofikee
Cu Chulainn
2
8
3
0.44
L
0
6
0
0
W
Tiamat
krankerhut
Tiamat
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,974
Damage
40,001
66,561
Taken
73,936
40,647
Mitigated
40,266
22,521
Healing
14,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Art3ga
Anhur
12,950
9,586
0
4,836
13,425
5,126
2,386
5,657
7,722
0
72,680
W
Ymir
DualFlo
Ymir
5,935
1,206
0
2,176
13,830
14,617
200
7,639
5,980
21,519
0
L
Cthulhu
Hooooki
Cthulhu
5,184
250
0
1,224
12,876
7,462
424
6,506
6,370
27,962
0
W
Nemesis
Hucken88
Nemesis
13,373
8,084
0
4,227
13,084
5,926
510
4,048
8,952
0
82,449
L
King Arthur
MvPxRick
King Arthur
3,619
866
0
3,830
15,272
10,407
0
3,400
11,872
0
38,590
L
18,002
8,600
0
3,453
12,539
3,302
340
5,765
6,774
59,154
0
W
Anubis
SahnAynell
Anubis
10,869
1,961
0
4,916
11,025
5,934
2,139
3,999
6,591
47,994
0
L
Cu Chulainn
Trofikee
Cu Chulainn
8,397
2,170
0
1,739
16,019
7,657
570
10,091
5,928
6,470
19,746
L
4,799
195
0
4,021
17,230
11,438
542
1,889
15,341
39,099
0
W
Tiamat
krankerhut
Tiamat
10,847
2,120
104
6,262
15,197
9,044
492
8,522
6,546
41,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,346
Gold Earned
40,558
418
Minions Killed
333
0
Camps Cleared
0
1,713,438
Distance Traveled
1,553,882
20
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,286
541
131
7
0
297,655
4
W
Ymir
8,918
469
24
1
0
349,078
7
L
Cthulhu
8,334
439
53
3
0
287,166
0
W
Nemesis
10,998
579
119
6
0
406,698
5
L
King Arthur
7,351
387
73
4
0
344,709
0
L
Sol
8,854
466
111
6
0
323,328
0
W
Anubis
8,729
459
71
4
0
316,211
2
L
Cu Chulainn
7,889
415
48
3
0
282,329
0
L
Ares
8,130
428
48
3
0
316,350
1
W
Tiamat
8,415
443
73
4
0
343,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role