Player Matchup

Fenrir
Fenrir
D6 Revived
Fenrir
Level 42
God Stats
9W - 14L
1,548 SR
Queue Stats
110W - 169L
1,348 Elo+
Party 1
Ymir
Ymir
DoubleAA710-
Ymir
Level 29
God Stats
2W - 2L
1,433 SR
Queue Stats
5W - 18L
1,278 Elo+
Party 3
King Arthur
King Arthur
Elgost Faust
King Arthur
Level 63
God Stats
24W - 30L
1,423 SR
Queue Stats
237W - 261L
1,508 Elo+
Party 1
Thoth
Thoth
MaverickThaDon
Thoth
Level 155
God Stats
6W - 5L
1,689 SR
Queue Stats
212W - 201L
1,585 Elo+
Party 3
Apollo
Apollo
SeeK Desires
Apollo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 40L
1,552 Elo+
Party 1
Team Averages
Level 74
1,519 SR
1,454 Elo+

VS

Team Averages
Level 62
1,545 SR
1,506 Elo+
Ares
Ares
 
Ares
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
Melancholyism
Pele
Level 144
God Stats
4W - 2L
1,759 SR
Queue Stats
266W - 268L
1,503 Elo+
Party 4
Jing Wei
Jing Wei
UnusualLemon
Jing Wei
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
135W - 106L
1,506 Elo+
Party 2
Chang'e
Chang'e
mattman5957
Chang'e
Level 29
God Stats
3W - 3L
1,467 SR
Queue Stats
93W - 89L
1,463 Elo+
Party 2
Ymir
Ymir
tapinophobic
Ymir
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 22L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D6 Revived
Fenrir
8
0 / 4 / 2
4,934
493
1,181
5,906
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
4,382
438
790
6,540
1,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Elgost Faust
King Arthur
7
1 / 3 / 0
4,745
475
2,627
7,228
3,646
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 3 / 0
6,132
613
4,084
4,516
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
9
0 / 4 / 1
5,204
520
2,344
6,108
1,324
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 0 / 4
5,217
522
2,342
5,060
3,181
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
4 / 0 / 6
6,351
635
6,874
4,792
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
UnusualLemon
Jing Wei
11
4 / 0 / 2
6,504
650
2,960
3,180
899
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
mattman5957
Chang'e
10
3 / 3 / 0
5,815
582
1,335
5,586
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
5 / 1 / 1
6,364
636
4,932
4,618
2,562
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
4
3
L
Fenrir
D6 Revived
Fenrir
0
4
2
0.25
L
0
3
0
0
L
King Arthur
Elgost Faust
King Arthur
1
3
0
0.33
L
3
3
0
1
W
4
0
6
7
L
Apollo
0
4
1
0.13
W
Jing Wei
UnusualLemon
Jing Wei
4
0
2
5
W
Chang'e
mattman5957
Chang'e
3
3
0
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,026
Damage
18,443
30,298
Taken
23,236
9,740
Mitigated
9,737
6,947
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,342
0
0
1,144
5,060
3,181
386
1,503
3,509
10,273
0
L
Fenrir
D6 Revived
Fenrir
1,181
160
0
1,816
5,906
1,821
0
2,049
3,811
0
19,821
L
790
177
482
641
6,540
1,941
0
797
5,742
10,762
0
L
King Arthur
Elgost Faust
King Arthur
2,627
222
0
1,951
7,228
3,646
0
3,574
3,654
0
19,043
L
4,084
164
0
1,037
4,516
1,008
0
870
3,513
31,996
0
W
6,874
2,364
0
1,273
4,792
1,774
89
234
4,518
0
37,031
L
Apollo
2,344
1,331
0
1,020
6,108
1,324
0
1,139
4,969
0
26,167
W
Jing Wei
UnusualLemon
Jing Wei
2,960
1,899
0
1,651
3,180
899
0
102
3,078
0
45,135
W
Chang'e
mattman5957
Chang'e
1,335
12
70
2,004
5,586
1,321
856
2,730
2,578
23,896
0
W
4,932
2,167
0
915
4,618
2,562
29
0
4,618
23,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,397
Gold Earned
30,251
238
Minions Killed
301
0
Camps Cleared
0
965,590
Distance Traveled
965,267
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,217
522
17
2
0
206,274
2
L
Fenrir
4,934
493
48
5
0
204,986
0
L
Ymir
4,382
438
16
2
0
195,429
0
L
King Arthur
4,745
475
31
3
0
200,901
0
L
Thoth
6,132
613
76
8
0
184,473
1
W
Pele
6,351
635
61
6
0
220,397
3
L
Apollo
5,204
520
67
7
0
179,801
1
W
Jing Wei
6,504
650
97
10
0
178,881
2
W
Chang'e
5,815
582
70
7
0
180,318
3
W
Ymir
6,364
636
56
6
0
179,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role