Player Matchup

He Bo
He Bo
Bawjin
He Bo
Level 108
God Stats
1W - 1L
1,662 SR
Queue Stats
57W - 57L
1,421 Elo+
Solo
Odin
Odin
BladeOfSekmet
Odin
Level 100
God Stats
2W - 0L
1,715 SR
Queue Stats
110W - 113L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
Poesverbrijzel
Danzaburou
Level 47
God Stats
10W - 17L
1,534 SR
Queue Stats
45W - 66L
1,328 Elo+
Party 2
Team Averages
Level 85
1,637 SR
1,400 Elo+

VS

Team Averages
Level 26
1,450 SR
1,327 Elo+
Geb
Geb
DeGurkin
Geb
Level 35
God Stats
6W - 8L
1,358 SR
Queue Stats
78W - 91L
1,379 Elo+
Party 1
Cerberus
Cerberus
Nanoe148
Cerberus
Level 28
God Stats
1W - 1L
1,670 SR
Queue Stats
63W - 70L
1,382 Elo+
Party 1
Ares
Ares
OTK-JUAN
Ares
Level 15
God Stats
0W - 1L
1,323 SR
Queue Stats
8W - 20L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bawjin
He Bo
15
7 / 5 / 14
11,069
791
15,032
10,727
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
9 / 0 / 14
11,379
813
18,426
11,712
9,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Poesverbrijzel
Danzaburou
14
7 / 3 / 10
11,017
787
16,688
11,054
3,172
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
8,741
624
7,950
20,243
13,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Nanoe148
Cerberus
12
5 / 7 / 2
9,883
706
10,273
20,398
15,461
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
11
0 / 9 / 3
8,190
585
4,260
15,845
10,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
23
Kills
7
8
Deaths
23
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
Bawjin
He Bo
7
5
14
2.8
W
9
0
14
16
L
2
7
3
0.5
L
Cerberus
Nanoe148
Cerberus
5
7
2
0.86
L
Ares
0
9
3
0.17
W
Danzaburou
Poesverbrijzel
Danzaburou
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,146
Damage
22,483
33,493
Taken
56,486
16,257
Mitigated
40,101
10,852
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Bawjin
He Bo
15,032
636
0
2,564
10,727
3,445
521
6,462
4,265
46,590
0
W
18,426
5,525
315
4,815
11,712
9,640
0
6,694
5,018
0
39,595
L
7,950
790
0
2,097
20,243
13,715
0
4,768
14,702
20,782
0
L
Cerberus
Nanoe148
Cerberus
10,273
475
323
3,335
20,398
15,461
0
5,856
14,005
23,156
0
L
Ares
4,260
494
423
1,325
15,845
10,925
0
4,408
10,929
13,446
0
W
Danzaburou
Poesverbrijzel
Danzaburou
16,688
8,474
35
3,123
11,054
3,172
1,517
10,022
1,032
0
43,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,465
Gold Earned
26,814
158
Minions Killed
93
10
Camps Cleared
1
827,067
Distance Traveled
640,441
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,069
791
66
5
7
250,580
4
W
Odin
11,379
813
44
3
2
308,262
0
L
Geb
8,741
624
17
1
0
221,256
2
L
Cerberus
9,883
706
45
3
1
217,338
2
L
Ares
8,190
585
31
2
0
201,847
0
W
Danzaburou
11,017
787
48
3
1
268,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role