Player Matchup

Jormungandr
Jormungandr
Gold V
Cabbage Uncle
Jormungandr
Gold V
Level 101
God Stats
7W - 8L
1,568 SR
Queue Stats
153W - 153L
1,306 MMR
Party 1
Izanami
Izanami
Platinum V
CallMeDaddy160
Izanami
Platinum V
Level 49
God Stats
5W - 7L
1,508 SR
Queue Stats
117W - 108L
1,461 MMR
Solo
Hel
Hel
Gold V
Carryornah55
Hel
Gold V
Level 40
God Stats
1W - 1L
1,301 SR
Queue Stats
31W - 36L
1,437 MMR
Solo
Chaac
Chaac
Gold I
SA NMP7916
Chaac
Gold I
Level 106
God Stats
2W - 1L
1,470 SR
Queue Stats
172W - 146L
1,543 MMR
Party 1
Fafnir
Fafnir
Gold IV
turqoisedude
Fafnir
Gold IV
Level 124
God Stats
6W - 3L
1,438 SR
Queue Stats
73W - 69L
1,411 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 84
1,457 SR
1,432 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,506 SR
1,432 MMR
Osiris
Osiris
Silver III
Bean_QQ
Osiris
Silver III
Level 38
God Stats
2W - 3L
1,581 SR
Queue Stats
6W - 8L
1,453 MMR
Solo
Apollo
Apollo
Silver I
Gabi-578
Apollo
Silver I
Level 125
God Stats
3W - 8L
1,474 SR
Queue Stats
189W - 197L
1,322 MMR
Party 2
Nemesis
Nemesis
Gold III
HERRY12084
Nemesis
Gold III
Level 125
God Stats
9W - 6L
1,586 SR
Queue Stats
206W - 206L
1,539 MMR
Party 2
Raijin
Raijin
Gold III
Kaneki Capalot
Raijin
Gold III
Level 154
God Stats
0W - 2L
1,321 SR
Queue Stats
337W - 325L
1,434 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
RSander90
Kumbhakarna
Gold III
Level 129
God Stats
55W - 56L
1,570 SR
Queue Stats
475W - 475L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cabbage Uncle
Jormungandr
20
7 / 3 / 8
13,532
564
15,816
21,143
22,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 3 / 5
13,408
559
14,757
15,787
6,228
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 4 / 10
13,883
578
11,899
12,941
5,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
20
15 / 4 / 9
14,886
620
33,975
30,711
25,135
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
18
2 / 3 / 24
13,077
545
10,504
26,646
38,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Morgan Le FayAthenaGilgameshTiamatRavana

VS

Bans
UllrMerlinAh PuchArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bean_QQ
Osiris
17
1 / 7 / 1
10,802
450
10,695
23,126
19,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Gabi-578
Apollo
18
3 / 8 / 4
11,656
486
17,354
21,894
6,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
HERRY12084
Nemesis
18
10 / 9 / 1
12,376
516
22,559
23,955
10,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 7 / 4
11,615
484
9,978
18,443
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
RSander90
Kumbhakarna
15
0 / 5 / 5
9,557
398
3,146
19,651
18,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
32
36
Kills
17
17
Deaths
36
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
Bean_QQ
Osiris
1
7
1
0.21
W
Jormungandr
Cabbage Uncle
Jormungandr
7
3
8
3.67
W
6
3
5
2.83
W
6
4
10
2.75
L
Apollo
Gabi-578
Apollo
3
8
4
0.63
L
Nemesis
HERRY12084
Nemesis
10
9
1
1.17
L
3
7
4
0.71
L
Kumbhakarna
RSander90
Kumbhakarna
0
5
5
0.5
W
Chaac
15
4
9
4.88
W
Fafnir
2
3
24
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,951
Damage
63,732
107,228
Taken
107,069
97,885
Mitigated
62,282
46,704
Healing
20,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Bean_QQ
Osiris
10,695
3,282
0
2,382
23,126
19,916
886
12,448
10,447
0
73,281
W
Jormungandr
Cabbage Uncle
Jormungandr
15,816
3,103
0
4,153
21,143
22,350
451
804
20,339
82,959
0
W
14,757
9,038
0
4,495
15,787
6,228
4,393
668
15,119
0
123,792
W
11,899
648
7,719
5,706
12,941
5,756
1,339
2,358
10,583
99,794
0
L
Apollo
Gabi-578
Apollo
17,354
12,673
0
4,889
21,894
6,221
0
3,668
17,900
0
82,847
L
Nemesis
HERRY12084
Nemesis
22,559
12,830
0
6,303
23,955
10,759
0
7,892
15,824
0
79,479
L
9,978
1,076
213
4,185
18,443
6,473
86
6,822
11,247
77,458
0
L
Kumbhakarna
RSander90
Kumbhakarna
3,146
456
0
2,225
19,651
18,913
0
6,560
12,948
33,477
0
W
Chaac
33,975
7,630
0
17,813
30,711
25,135
1,492
3,990
26,721
0
120,894
W
Fafnir
10,504
3,595
478
6,340
26,646
38,416
903
5,754
20,892
38,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,786
Gold Earned
56,006
666
Minions Killed
562
0
Camps Cleared
0
2,283,121
Distance Traveled
2,176,908
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,802
450
147
6
0
462,148
2
W
Jormungandr
13,532
564
112
5
0
440,417
2
W
Izanami
13,408
559
190
8
0
438,885
10
W
Hel
13,883
578
171
7
0
449,104
5
L
Apollo
11,656
486
137
6
0
424,359
1
L
Nemesis
12,376
516
99
4
0
470,143
3
L
Raijin
11,615
484
133
6
0
402,553
7
L
Kumbhakarna
9,557
398
46
2
0
417,705
6
W
Chaac
14,886
620
158
7
0
499,701
5
W
Fafnir
13,077
545
35
1
0
455,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role