Player Matchup

Ullr
Ullr
Platinum IV
 
Ullr
Platinum IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver IV
 
Neith
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
KlonoaBR
Scylla
Gold II
Level 160
God Stats
9W - 3L
1,500 SR
Queue Stats
315W - 317L
1,553 MMR
Solo
Awilix
Awilix
Gold V
kujarl
Awilix
Gold V
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,556 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,500 SR
1,522 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,568 SR
1,536 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Bronze I
 
Izanami
Bronze I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver V
 
Sylvanus
Silver V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Platinum III
 
Hades
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold III
ISumon
Fenrir
Gold III
Level 155
God Stats
0W - 1L
1,839 SR
Queue Stats
77W - 70L
1,680 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
2 / 2 / 3
6,150
615
5,514
6,235
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
 
Neith
10
0 / 0 / 2
5,532
553
1,603
2,862
772
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
 
Sobek
7
0 / 1 / 6
5,053
505
1,359
5,218
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
KlonoaBR
Scylla
11
2 / 1 / 1
6,131
613
2,989
3,475
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
kujarl
Awilix
11
6 / 1 / 1
6,250
625
6,217
4,857
1,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TiamatMorgan Le FayPersephoneAthenaSet

VS

Bans
GebArtioAresKumbhakarnaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 1 / 2
5,525
553
1,649
2,525
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
 
Izanami
9
1 / 3 / 2
5,190
519
3,423
5,768
1,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
 
Sylvanus
8
1 / 3 / 1
4,754
475
2,719
8,103
4,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
 
Hades
6
0 / 0 / 0
4,361
436
898
1,190
301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
ISumon
Fenrir
9
1 / 3 / 4
5,289
529
2,906
8,345
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
10
Kills
5
5
Deaths
10
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
2
3
1.75
W
Neith
 
Neith
0
0
2
1
W
Sobek
 
Sobek
0
1
6
3
L
Ra
 
Ra
2
1
2
3
L
Izanami
 
Izanami
1
3
2
0.67
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
Hades
 
Hades
0
0
0
0
L
Fenrir
ISumon
Fenrir
1
3
4
1
W
Scylla
KlonoaBR
Scylla
2
1
1
2.5
W
Awilix
kujarl
Awilix
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,682
Damage
11,595
22,647
Taken
25,931
7,543
Mitigated
9,289
9,534
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,514
2,920
0
2,224
6,235
1,535
0
1,122
5,113
0
34,328
W
Neith
 
Neith
1,603
204
0
1,992
2,862
772
1,982
874
1,822
0
32,770
W
Sobek
 
Sobek
1,359
238
0
2,068
5,218
2,907
0
1,196
4,000
10,628
0
L
Ra
 
Ra
1,649
161
243
1,029
2,525
682
0
911
1,558
26,149
0
L
Izanami
 
Izanami
3,423
2,073
0
1,281
5,768
1,752
0
302
5,466
0
32,083
L
Sylvanus
 
Sylvanus
2,719
1,048
382
1,580
8,103
4,018
0
2,040
5,983
14,017
0
L
Hades
 
Hades
898
281
0
830
1,190
301
234
0
1,190
11,367
0
L
Fenrir
ISumon
Fenrir
2,906
662
0
2,840
8,345
2,536
0
957
7,324
0
24,549
W
Scylla
KlonoaBR
Scylla
2,989
569
0
985
3,475
1,019
0
1,123
2,248
39,055
0
W
Awilix
kujarl
Awilix
6,217
3,100
0
2,265
4,857
1,310
0
645
4,198
0
30,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,116
Gold Earned
25,119
317
Minions Killed
236
0
Camps Cleared
0
954,198
Distance Traveled
830,061
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,150
615
85
9
0
191,940
0
W
Neith
5,532
553
66
7
0
184,280
2
W
Sobek
5,053
505
15
2
0
186,413
1
L
Ra
5,525
553
67
7
0
204,075
4
L
Izanami
5,190
519
62
6
0
176,056
0
L
Sylvanus
4,754
475
22
2
0
172,466
1
L
Hades
4,361
436
33
3
0
80,719
2
L
Fenrir
5,289
529
52
5
0
196,745
2
W
Scylla
6,131
613
89
9
0
179,405
4
W
Awilix
6,250
625
62
6
0
212,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role