Player Matchup

Jormungandr
Jormungandr
HujerDaddy
Jormungandr
Level 17
God Stats
13W - 13L
1,487 SR
Queue Stats
51W - 39L
1,560 Elo+
Solo
Discordia
Discordia
Littletyke1
Discordia
Level 24
God Stats
0W - 2L
1,322 SR
Queue Stats
28W - 21L
1,624 Elo+
Solo
Ullr
Ullr
Solomedaddy
Ullr
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 84L
1,544 Elo+
Solo
Chaac
Chaac
Theunfatpig
Chaac
Level 4
God Stats
3W - 1L
1,731 SR
Queue Stats
3W - 1L
1,866 Elo+
Solo
Mercury
Mercury
micheal50321
Mercury
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,625 Elo+
Solo
Team Averages
Level 18
1,508 SR
1,644 Elo+

VS

Team Averages
Level 14
1,500 SR
1,599 Elo+
Hera
Hera
 
Hera
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
PendolumSwing
Awilix
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,643 Elo+
Solo
Erlang Shen
Erlang Shen
Rodeo15
Erlang Shen
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 34L
1,560 Elo+
Solo
Xbalanque
Xbalanque
Rondingu
Xbalanque
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 70L
1,647 Elo+
Solo
Arachne
Arachne
lancocot
Arachne
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HujerDaddy
Jormungandr
12
4 / 1 / 1
7,460
622
6,929
8,262
4,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Littletyke1
Discordia
3
0 / 2 / 0
4,285
357
278
1,608
356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 3
6,129
511
5,021
8,842
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 1
5,756
480
4,144
9,302
3,773
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
micheal50321
Mercury
10
3 / 6 / 2
6,559
547
4,789
10,392
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
6 / 0 / 2
8,393
699
6,722
3,049
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 1 / 6
6,845
570
4,987
8,131
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Rodeo15
Erlang Shen
10
1 / 4 / 2
6,029
502
3,490
9,803
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Rondingu
Xbalanque
13
1 / 1 / 4
7,246
604
6,699
6,357
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
lancocot
Arachne
9
3 / 5 / 2
6,159
513
4,466
7,614
3,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
11
Kills
15
15
Deaths
11
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
0
2
7
L
Jormungandr
HujerDaddy
Jormungandr
4
1
1
4.5
L
Discordia
Littletyke1
Discordia
0
2
0
0
W
4
1
6
7
W
Erlang Shen
Rodeo15
Erlang Shen
1
4
2
0.5
W
Xbalanque
Rondingu
Xbalanque
1
1
4
3
L
2
3
3
1.17
L
2
3
1
0.83
W
Arachne
lancocot
Arachne
3
5
2
0.8
L
Mercury
micheal50321
Mercury
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,161
Damage
26,364
38,406
Taken
34,954
14,733
Mitigated
17,545
9,828
Healing
11,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,722
1,567
0
851
3,049
949
12
206
2,743
58,876
0
L
Jormungandr
HujerDaddy
Jormungandr
6,929
3,293
0
3,246
8,262
4,790
84
1,097
7,101
45,002
0
L
Discordia
Littletyke1
Discordia
278
0
0
365
1,608
356
0
477
1,075
5,493
0
W
4,987
1,751
0
2,067
8,131
7,293
0
183
7,948
0
14,428
W
Erlang Shen
Rodeo15
Erlang Shen
3,490
1,658
0
4,180
9,803
4,162
0
4,650
5,153
0
21,999
W
Xbalanque
Rondingu
Xbalanque
6,699
3,005
0
3,020
6,357
1,989
165
86
6,271
0
56,908
L
5,021
1,529
0
2,410
8,842
2,520
0
634
8,208
0
29,829
L
4,144
400
0
927
9,302
3,773
0
2,292
6,968
157
19,963
W
Arachne
lancocot
Arachne
4,466
3,273
0
1,337
7,614
3,152
0
2,125
5,475
0
23,907
L
Mercury
micheal50321
Mercury
4,789
2,160
0
2,880
10,392
3,294
0
1,964
8,332
0
34,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,189
Gold Earned
34,672
275
Minions Killed
343
0
Camps Cleared
0
985,685
Distance Traveled
1,196,615
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,393
699
121
10
0
229,371
4
L
Jormungandr
7,460
622
99
8
0
228,801
4
L
Discordia
4,285
357
17
1
0
53,628
1
W
Awilix
6,845
570
24
2
0
267,218
5
W
Erlang Shen
6,029
502
58
5
0
219,951
1
W
Xbalanque
7,246
604
99
8
0
233,103
1
L
Ullr
6,129
511
50
4
0
228,544
3
L
Chaac
5,756
480
38
3
0
224,106
1
W
Arachne
6,159
513
41
3
0
246,972
0
L
Mercury
6,559
547
71
6
0
250,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role