Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MouseRat9601
Fenrir
Level 95
God Stats
0W - 1L
1,302 SR
Queue Stats
16W - 16L
1,461 Elo+
Party 1
Achilles
Achilles
Mugatu3323
Achilles
Level 143
God Stats
0W - 1L
1,589 SR
Queue Stats
49W - 32L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
OswaldEdswald
Cthulhu
Level 129
God Stats
0W - 1L
1,401 SR
Queue Stats
29W - 31L
1,521 Elo+
Solo
Hachiman
Hachiman
TonyTime805
Hachiman
Level 67
God Stats
11W - 20L
1,476 SR
Queue Stats
91W - 125L
1,448 Elo+
Solo
Team Averages
Level 116
1,453 SR
1,499 Elo+

VS

Team Averages
Level 130
1,577 SR
1,480 Elo+
Hercules
Hercules
Digaewe
Hercules
Level 117
God Stats
155W - 169L
1,481 SR
Queue Stats
169W - 189L
1,388 Elo+
Solo
Nu Wa
Nu Wa
GottlicheMutter
Nu Wa
Level 155
God Stats
103W - 84L
1,669 SR
Queue Stats
746W - 723L
1,524 Elo+
Solo
Odin
Odin
HyakuShiki93
Odin
Level 124
God Stats
4W - 0L
1,733 SR
Queue Stats
31W - 15L
1,560 Elo+
Solo
Artemis
Artemis
Nicoxwarfare
Artemis
Level 133
God Stats
2W - 3L
1,500 SR
Queue Stats
289W - 281L
1,511 Elo+
Solo
Terra
Terra
SalisburySteak21
Terra
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 15L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
0 / 6 / 4
8,932
638
9,187
11,868
3,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
1 / 6 / 1
8,582
613
6,595
16,145
11,599
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Mugatu3323
Achilles
15
2 / 4 / 1
8,605
615
9,663
17,666
24,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
14
0 / 5 / 3
7,894
564
13,383
19,449
19,031
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
TonyTime805
Hachiman
16
2 / 5 / 0
8,881
634
10,548
12,253
5,090
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Digaewe
Hercules
16
3 / 3 / 15
10,600
757
8,841
21,730
26,272
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 0 / 14
11,142
796
16,489
8,410
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
8 / 1 / 10
12,029
859
15,493
11,025
9,175
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
Nicoxwarfare
Artemis
19
10 / 0 / 9
12,394
885
17,910
11,478
6,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
1 / 1 / 15
10,764
769
7,560
13,746
16,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
89
5
Kills
26
26
Deaths
5
9
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
4
0.33
W
Hercules
Digaewe
Hercules
3
3
15
3.5
W
4
0
14
11
W
8
1
10
13
L
Fenrir
1
6
1
0.25
L
Achilles
Mugatu3323
Achilles
2
4
1
0.63
W
Artemis
Nicoxwarfare
Artemis
10
0
9
14.5
L
Cthulhu
0
5
3
0.3
W
1
1
15
8.5
L
Hachiman
TonyTime805
Hachiman
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,376
Damage
66,293
77,381
Taken
66,389
63,662
Mitigated
61,887
12,514
Healing
25,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,187
1,126
84
540
11,868
3,879
0
2,250
9,618
47,697
0
W
Hercules
Digaewe
Hercules
8,841
2,171
1,849
6,649
21,730
26,272
761
5,504
15,075
0
18,733
W
16,489
5,739
0
2,311
8,410
3,458
1,376
3,461
4,550
60,136
0
W
15,493
3,725
0
1,110
11,025
9,175
325
4,109
6,424
0
46,653
L
Fenrir
6,595
1,201
0
609
16,145
11,599
0
4,262
11,883
0
24,032
L
Achilles
Mugatu3323
Achilles
9,663
1,165
0
4,207
17,666
24,063
0
7,670
9,996
0
28,374
W
Artemis
Nicoxwarfare
Artemis
17,910
9,195
0
5,664
11,478
6,341
4,229
4,211
6,992
0
55,757
L
Cthulhu
13,383
819
1,283
2,854
19,449
19,031
0
7,756
11,693
28,792
0
W
7,560
997
3,551
4,048
13,746
16,641
288
4,620
8,510
31,050
0
L
Hachiman
TonyTime805
Hachiman
10,548
5,167
639
2,298
12,253
5,090
0
2,180
10,073
0
38,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,894
Gold Earned
56,929
285
Minions Killed
331
7
Camps Cleared
9
1,199,695
Distance Traveled
1,318,799
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,932
638
91
7
4
195,178
2
W
Hercules
10,600
757
25
2
0
258,939
1
W
Nu Wa
11,142
796
111
8
1
257,577
6
W
Odin
12,029
859
66
5
5
262,197
1
L
Fenrir
8,582
613
39
3
1
251,280
0
L
Achilles
8,605
615
43
3
0
268,129
1
W
Artemis
12,394
885
73
5
3
245,352
3
L
Cthulhu
7,894
564
38
3
0
259,215
2
W
Terra
10,764
769
56
4
0
294,734
2
L
Hachiman
8,881
634
74
5
2
225,893
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role