Player Matchup

Sol
Sol
Alergiacheetos
Sol
Level 101
God Stats
1W - 1L
1,770 SR
Queue Stats
33W - 41L
1,323 Elo+
Solo
Kuzenbo
Kuzenbo
ChillySprout
Kuzenbo
Level 126
God Stats
5W - 5L
1,375 SR
Queue Stats
318W - 321L
1,416 Elo+
Solo
Pele
Pele
JackDaddyDIAMOND
Pele
Level 135
God Stats
1W - 3L
1,255 SR
Queue Stats
402W - 413L
1,363 Elo+
Solo
Hercules
Hercules
MrDeadly41
Hercules
Level 59
God Stats
0W - 1L
1,779 SR
Queue Stats
273W - 316L
1,436 Elo+
Solo
Arachne
Arachne
PRrubiaheli
Arachne
Level 120
God Stats
3W - 3L
1,555 SR
Queue Stats
341W - 355L
1,419 Elo+
Solo
Team Averages
Level 108
1,547 SR
1,392 Elo+

VS

Team Averages
Level 102
1,498 SR
1,463 Elo+
Mercury
Mercury
NovaBerri
Mercury
Level 141
God Stats
9W - 14L
1,380 SR
Queue Stats
824W - 858L
1,420 Elo+
Solo
Hercules
Hercules
SoulessFlesh
Hercules
Level 129
God Stats
10W - 2L
1,968 SR
Queue Stats
517W - 529L
1,420 Elo+
Solo
Bacchus
Bacchus
Souls
Bacchus
Level 86
God Stats
5W - 3L
1,500 SR
Queue Stats
202W - 243L
1,499 Elo+
Party 1
Tyr
Tyr
rhythmous
Tyr
Level 128
God Stats
6W - 8L
1,423 SR
Queue Stats
376W - 420L
1,495 Elo+
Party 1
Hades
Hades
sebstone123
Hades
Level 28
God Stats
2W - 4L
1,221 SR
Queue Stats
135W - 136L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 4
9,559
597
12,035
15,921
6,124
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ChillySprout
Kuzenbo
19
4 / 5 / 5
12,685
793
21,392
22,231
34,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 9 / 6
10,732
671
16,830
20,365
11,249
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
MrDeadly41
Hercules
16
1 / 7 / 8
10,634
665
13,845
29,254
33,321
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
PRrubiaheli
Arachne
20
8 / 4 / 4
12,135
758
16,537
17,218
8,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NovaBerri
Mercury
18
6 / 4 / 13
11,605
725
11,393
14,146
6,055
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
SoulessFlesh
Hercules
18
1 / 4 / 21
11,885
743
16,095
28,405
27,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Souls
Bacchus
20
4 / 2 / 21
12,162
760
12,978
16,752
25,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
8 / 4 / 17
11,748
734
19,100
26,079
35,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
13 / 4 / 12
13,633
852
35,529
27,232
19,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
116
16
Kills
32
32
Deaths
18
27
Assists
84
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Kuzenbo
ChillySprout
Kuzenbo
4
5
5
1.3
L
2
9
6
0.56
L
Hercules
MrDeadly41
Hercules
1
7
8
0.71
W
Mercury
NovaBerri
Mercury
6
4
13
3.13
L
Arachne
PRrubiaheli
Arachne
8
4
4
2.5
W
Hercules
SoulessFlesh
Hercules
1
4
21
2.88
W
Bacchus
Souls
Bacchus
4
2
21
7.25
W
8
4
17
4.13
W
13
4
12
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,639
Damage
95,095
104,989
Taken
112,614
93,909
Mitigated
114,199
40,911
Healing
64,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,035
5,311
2,134
3,894
15,921
6,124
1,044
9,108
6,813
25,862
0
L
Kuzenbo
ChillySprout
Kuzenbo
21,392
3,361
2,398
5,489
22,231
34,939
84
8,625
13,606
44,093
0
L
16,830
2,069
1,904
3,972
20,365
11,249
0
7,494
12,871
0
36,629
L
Hercules
MrDeadly41
Hercules
13,845
4,583
2,255
9,922
29,254
33,321
27
14,942
14,312
395
16,869
W
Mercury
NovaBerri
Mercury
11,393
6,426
3,192
3,552
14,146
6,055
1,396
3,599
10,547
0
26,640
L
Arachne
PRrubiaheli
Arachne
16,537
11,378
1,959
6,984
17,218
8,276
669
11,302
5,916
0
26,886
W
Hercules
SoulessFlesh
Hercules
16,095
5,535
5,684
13,493
28,405
27,148
1,542
8,649
19,756
9,480
29,439
W
Bacchus
Souls
Bacchus
12,978
935
2,046
2,760
16,752
25,352
385
4,781
11,971
31,235
0
W
19,100
2,531
1,637
10,204
26,079
35,938
370
5,932
20,147
0
37,727
W
35,529
5,016
4,269
17,824
27,232
19,706
1,089
10,861
16,371
69,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,745
Gold Earned
61,033
141
Minions Killed
231
0
Camps Cleared
0
1,401,024
Distance Traveled
1,585,851
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,559
597
25
2
0
262,776
1
L
Kuzenbo
12,685
793
29
2
0
319,622
2
L
Pele
10,732
671
38
2
0
249,627
0
L
Hercules
10,634
665
11
1
0
265,763
0
W
Mercury
11,605
725
20
1
0
382,394
0
L
Arachne
12,135
758
38
2
0
303,236
0
W
Hercules
11,885
743
30
2
0
268,734
0
W
Bacchus
12,162
760
42
3
0
345,657
1
W
Tyr
11,748
734
35
2
0
333,560
0
W
Hades
13,633
852
104
7
0
255,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role