Player Matchup

Janus
Janus
Henry221
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 25L
1,519 Elo+
Party 1
Artio
Artio
Xyzaro
Artio
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,490 Elo+
Party 1
Apollo
Apollo
azzrraeLL
Apollo
Level 157
God Stats
12W - 18L
1,486 SR
Queue Stats
159W - 151L
1,494 Elo+
Party 1
Team Averages
Level 103
1,495 SR
1,501 Elo+

VS

Team Averages
Level 22
1,563 SR
1,344 Elo+
Medusa
Medusa
GoodForEvil
Medusa
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,181 Elo+
Solo
Baron Samedi
Baron Samedi
Ylves3287
Baron Samedi
Level 7
God Stats
4W - 1L
1,690 SR
Queue Stats
5W - 6L
1,379 Elo+
Party 2
Guan Yu
Guan Yu
set098
Guan Yu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Henry221
Janus
16
10 / 9 / 9
13,952
775
19,682
14,853
2,878
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Xyzaro
Artio
15
0 / 7 / 17
11,605
645
8,841
26,933
24,196
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
azzrraeLL
Apollo
17
12 / 10 / 7
14,728
818
22,652
21,194
6,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
20 / 8 / 6
16,025
890
34,655
23,121
11,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Ylves3287
Baron Samedi
17
5 / 7 / 13
13,821
768
8,684
14,638
11,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
set098
Guan Yu
15
1 / 7 / 11
11,963
665
8,764
26,567
28,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
56
22
Kills
26
26
Deaths
22
33
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
20
8
6
2.88
L
Janus
Henry221
Janus
10
9
9
1.61
L
Artio
Xyzaro
Artio
0
7
17
1.21
W
Baron Samedi
Ylves3287
Baron Samedi
5
7
13
1.64
L
Apollo
azzrraeLL
Apollo
12
10
7
1.55
W
Guan Yu
set098
Guan Yu
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,175
Damage
52,103
62,980
Taken
64,326
34,027
Mitigated
51,350
9,590
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
34,655
13,488
0
6,807
23,121
11,046
2,343
10,576
12,545
0
105,678
L
Janus
Henry221
Janus
19,682
1,808
0
0
14,853
2,878
793
2,470
12,383
54,594
0
L
Artio
Xyzaro
Artio
8,841
978
1,474
3,368
26,933
24,196
62
3,327
23,606
19,652
0
W
Baron Samedi
Ylves3287
Baron Samedi
8,684
509
1,814
2,139
14,638
11,421
558
7,642
6,996
29,129
0
L
Apollo
azzrraeLL
Apollo
22,652
15,387
0
4,748
21,194
6,953
2,138
3,524
17,670
0
57,665
W
Guan Yu
set098
Guan Yu
8,764
1,074
942
4,391
26,567
28,883
381
10,979
15,588
450
25,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,285
Gold Earned
41,809
168
Minions Killed
180
5
Camps Cleared
8
853,597
Distance Traveled
806,369
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,025
890
97
5
7
260,819
3
L
Janus
13,952
775
81
5
1
289,891
4
L
Artio
11,605
645
13
1
0
296,899
1
W
Baron Samedi
13,821
768
43
2
1
273,308
1
L
Apollo
14,728
818
74
4
4
266,807
5
W
Guan Yu
11,963
665
40
2
0
272,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role