Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Hypherkellz
Athena
Level 157
God Stats
5W - 1L
2,000 SR
Queue Stats
268W - 242L
1,638 Elo+
Solo
Hachiman
Hachiman
Iroh2000
Hachiman
Level 153
God Stats
2W - 1L
1,517 SR
Queue Stats
374W - 309L
1,644 Elo+
Party 2
Agni
Agni
Jailbird
Agni
Level 149
God Stats
7W - 10L
1,544 SR
Queue Stats
286W - 226L
1,656 Elo+
Party 2
Gilgamesh
Gilgamesh
ScaryTerryBlTCH
Gilgamesh
Level 146
God Stats
2W - 0L
1,769 SR
Queue Stats
25W - 10L
1,775 Elo+
Party 2
Team Averages
Level 151
1,666 SR
1,643 Elo+

VS

Team Averages
Level 132
1,548 SR
1,649 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Grandmommy
Guan Yu
Level 68
God Stats
4W - 5L
1,526 SR
Queue Stats
54W - 51L
1,657 Elo+
Solo
Sylvanus
Sylvanus
Mingas
Sylvanus
Level 160
God Stats
3W - 4L
1,332 SR
Queue Stats
101W - 88L
1,647 Elo+
Solo
Hachiman
Hachiman
SirBeefums
Hachiman
Level 121
God Stats
10W - 8L
1,807 SR
Queue Stats
144W - 99L
1,756 Elo+
Party 1
Merlin
Merlin
Turtlez
Merlin
Level 154
God Stats
9W - 6L
1,577 SR
Queue Stats
225W - 163L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 2 / 1
6,678
557
2,884
10,318
6,313
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
11
2 / 0 / 10
6,947
579
4,172
6,941
4,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Iroh2000
Hachiman
13
4 / 1 / 2
7,677
640
8,782
5,711
1,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
14
3 / 2 / 5
8,303
692
5,175
5,013
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ScaryTerryBlTCH
Gilgamesh
13
8 / 2 / 3
7,947
662
9,489
7,591
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 1 / 1
7,456
621
5,108
6,543
4,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
Grandmommy
Guan Yu
11
4 / 3 / 2
7,023
585
4,786
9,771
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Mingas
Sylvanus
10
0 / 5 / 4
5,630
469
2,755
10,832
7,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
SirBeefums
Hachiman
10
0 / 3 / 3
6,080
507
3,370
8,929
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Turtlez
Merlin
11
2 / 5 / 1
6,519
543
3,607
7,118
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
17
Kills
7
7
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
1
0.25
L
Jormungandr
 
Jormungandr
1
1
1
1.5
L
Guan Yu
Grandmommy
Guan Yu
4
3
2
1.67
W
Athena
2
0
10
7
W
Hachiman
Iroh2000
Hachiman
4
1
2
5
W
Agni
3
2
5
2.75
L
Sylvanus
Mingas
Sylvanus
0
5
4
0.4
W
Gilgamesh
ScaryTerryBlTCH
Gilgamesh
8
2
3
4.75
L
Hachiman
SirBeefums
Hachiman
0
3
3
0.5
L
Merlin
Turtlez
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
19,626
35,574
Taken
43,193
17,346
Mitigated
20,234
12,235
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,884
258
0
3,575
10,318
6,313
0
4,187
6,131
0
43,776
L
Jormungandr
 
Jormungandr
5,108
1,941
0
1,070
6,543
4,955
0
963
5,538
51,505
0
L
Guan Yu
Grandmommy
Guan Yu
4,786
1,176
255
3,673
9,771
4,158
0
3,170
6,491
0
34,554
W
Athena
4,172
1,805
0
2,218
6,941
4,728
0
1,772
5,169
13,793
0
W
Hachiman
Iroh2000
Hachiman
8,782
3,427
0
2,283
5,711
1,696
0
1,336
4,375
0
58,714
W
Agni
5,175
487
0
1,335
5,013
1,646
0
1,406
3,607
58,802
0
L
Sylvanus
Mingas
Sylvanus
2,755
928
956
2,927
10,832
7,744
0
2,317
8,463
21,893
0
W
Gilgamesh
ScaryTerryBlTCH
Gilgamesh
9,489
3,828
0
2,824
7,591
2,963
0
2,926
4,665
0
49,098
L
Hachiman
SirBeefums
Hachiman
3,370
1,547
0
2,860
8,929
1,856
0
1,417
7,512
0
36,688
L
Merlin
Turtlez
Merlin
3,607
323
0
420
7,118
1,521
0
1,194
5,842
42,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,552
Gold Earned
32,708
462
Minions Killed
386
0
Camps Cleared
0
1,295,767
Distance Traveled
1,219,436
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,678
557
104
9
0
248,999
5
L
Jormungandr
7,456
621
116
10
0
236,700
3
L
Guan Yu
7,023
585
67
6
0
286,447
3
W
Athena
6,947
579
16
1
0
266,920
5
W
Hachiman
7,677
640
112
9
0
241,273
4
W
Agni
8,303
692
151
13
0
257,446
2
L
Sylvanus
5,630
469
42
4
0
226,158
6
W
Gilgamesh
7,947
662
79
7
0
281,129
3
L
Hachiman
6,080
507
70
6
0
228,058
4
L
Merlin
6,519
543
91
8
0
242,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role