Player Matchup

Cthulhu
Cthulhu
Hooooki
Cthulhu
Level 22
God Stats
2W - 5L
1,500 SR
Queue Stats
75W - 123L
1,295 Elo+
Party 2
Artemis
Artemis
PangeranTempur
Artemis
Level 2
God Stats
1W - 4L
1,222 SR
Queue Stats
14W - 17L
1,132 Elo+
Party 1
Nemesis
Nemesis
Pepsodent21
Nemesis
Level 5
God Stats
3W - 2L
1,284 SR
Queue Stats
23W - 26L
1,141 Elo+
Party 1
Hades
Hades
RaidCamp24
Hades
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 41L
1,022 Elo+
Party 1
Bellona
Bellona
Trofikee
Bellona
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 138L
1,302 Elo+
Party 2
Team Averages
Level 12
1,401 SR
1,178 Elo+

VS

Team Averages
Level 12
1,363 SR
1,336 Elo+
The Morrigan
The Morrigan
Claus08
The Morrigan
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 19L
1,353 Elo+
Solo
Set
Set
Darklight54
Set
Level 6
God Stats
0W - 3L
1,218 SR
Queue Stats
5W - 8L
1,444 Elo+
Party 3
Fenrir
Fenrir
Rage-_-Zerox
Fenrir
Level 27
God Stats
0W - 5L
1,097 SR
Queue Stats
10W - 12L
1,176 Elo+
Party 3
Ares
Ares
jaceknowak25
Ares
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 95L
1,206 Elo+
Solo
Hou Yi
Hou Yi
taksshiNomasuda
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hooooki
Cthulhu
12
5 / 4 / 5
8,562
451
5,979
16,574
13,167
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
4 / 2 / 5
10,428
549
7,290
9,658
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Pepsodent21
Nemesis
14
4 / 1 / 4
8,924
470
6,449
11,791
5,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
13
4 / 3 / 7
8,884
468
7,817
11,292
5,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Trofikee
Bellona
13
5 / 2 / 3
9,315
490
9,258
15,321
14,493
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Claus08
The Morrigan
15
7 / 2 / 2
9,592
505
19,224
12,636
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 1
6,804
358
868
3,162
2,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
11
4 / 7 / 3
7,711
406
4,617
11,065
4,744
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 5 / 1
8,040
423
4,860
15,697
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 7 / 2
5,721
301
4,121
6,391
1,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
22
Kills
12
12
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Claus08
The Morrigan
7
2
2
4
L
0
1
1
0.5
W
Cthulhu
Hooooki
Cthulhu
5
4
5
1.88
W
4
2
5
3.25
W
Nemesis
Pepsodent21
Nemesis
4
1
4
6
L
Fenrir
4
7
3
0.79
W
Hades
4
3
7
2.5
W
Bellona
Trofikee
Bellona
5
2
3
3.25
L
1
5
1
0.3
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,793
Damage
33,690
64,636
Taken
48,951
41,453
Mitigated
27,326
12,543
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Claus08
The Morrigan
19,224
5,117
96
2,868
12,636
5,754
264
6,140
6,496
62,347
6,915
L
868
254
0
155
3,162
2,202
0
90
3,072
0
12,606
W
Cthulhu
Hooooki
Cthulhu
5,979
633
0
1,443
16,574
13,167
1,087
6,718
9,856
25,291
0
W
7,290
4,622
0
2,620
9,658
3,121
5,740
3,806
5,810
0
62,078
W
Nemesis
Pepsodent21
Nemesis
6,449
3,080
0
2,435
11,791
5,170
2,219
3,255
8,387
0
40,299
L
Fenrir
4,617
1,721
28
706
11,065
4,744
0
3,660
7,405
0
16,600
W
Hades
7,817
1,244
416
4,875
11,292
5,502
1,523
4,668
6,624
37,694
0
W
Bellona
Trofikee
Bellona
9,258
1,906
0
754
15,321
14,493
1,164
4,786
10,535
16,018
20,432
L
4,860
951
0
2,404
15,697
12,912
335
3,897
11,800
29,584
0
L
4,121
1,911
0
410
6,391
1,714
183
2,730
3,661
0
12,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,113
Gold Earned
37,868
371
Minions Killed
213
0
Camps Cleared
0
1,694,619
Distance Traveled
1,329,572
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,592
505
107
6
0
325,397
2
L
Set
6,804
358
30
2
0
206,140
0
W
Cthulhu
8,562
451
28
1
0
319,434
0
W
Artemis
10,428
549
136
7
0
275,235
0
W
Nemesis
8,924
470
62
3
0
440,541
0
L
Fenrir
7,711
406
18
1
0
360,964
0
W
Hades
8,884
468
86
5
0
317,413
0
W
Bellona
9,315
490
59
3
0
341,996
0
L
Ares
8,040
423
51
3
0
278,961
0
L
Hou Yi
5,721
301
7
0
0
158,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role