Player Matchup

Pele
Pele
ET_Zeparr
Pele
Level 44
God Stats
4W - 3L
1,456 SR
Queue Stats
85W - 82L
1,401 Elo+
Party 1
Hercules
Hercules
isael_uzumaki02
Hercules
Level 26
God Stats
52W - 52L
1,451 SR
Queue Stats
60W - 68L
1,331 Elo+
Party 1
Janus
Janus
pithy5555
Janus
Level 18
God Stats
3W - 1L
1,665 SR
Queue Stats
116W - 242L
1,349 Elo+
Solo
Team Averages
Level 29
1,524 SR
1,360 Elo+

VS

Team Averages
Level 19
1,526 SR
1,326 Elo+
Nike
Nike
Hyrax4224
Nike
Level 25
God Stats
0W - 2L
1,614 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Terra
Terra
holystrike79
Terra
Level 24
God Stats
2W - 2L
1,464 SR
Queue Stats
11W - 15L
1,317 Elo+
Solo
Xing Tian
Xing Tian
steve54321
Xing Tian
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
6 / 3 / 8
11,901
744
20,751
15,600
5,536
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
14
4 / 1 / 9
11,055
691
8,438
14,957
12,196
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
pithy5555
Janus
14
5 / 6 / 8
11,424
714
13,800
12,875
3,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
7 / 7 / 1
11,186
699
16,398
18,252
9,707
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 7 / 6
10,475
655
7,088
23,159
24,438
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
steve54321
Xing Tian
13
0 / 1 / 6
9,446
590
5,382
13,571
14,027
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
15
Kills
10
10
Deaths
15
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Pele
6
3
8
3.33
L
Nike
7
7
1
1.07
L
3
7
6
0.86
W
Hercules
4
1
9
8.5
W
Janus
pithy5555
Janus
5
6
8
1.5
L
Xing Tian
steve54321
Xing Tian
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,989
Damage
28,868
43,432
Taken
54,982
21,691
Mitigated
48,172
11,252
Healing
7,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
20,751
7,058
879
4,762
15,600
5,536
1,384
5,237
10,363
0
59,920
L
Nike
16,398
2,139
52
1,304
18,252
9,707
0
5,574
12,678
0
47,332
L
7,088
1,619
1,482
4,764
23,159
24,438
0
5,481
17,678
20,978
0
W
Hercules
8,438
3,222
346
3,376
14,957
12,196
612
4,629
10,328
0
13,978
W
Janus
pithy5555
Janus
13,800
1,459
75
1,814
12,875
3,959
1,026
3,294
9,581
48,656
0
L
Xing Tian
steve54321
Xing Tian
5,382
331
0
0
13,571
14,027
0
3,214
10,357
23,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,380
Gold Earned
31,107
156
Minions Killed
118
7
Camps Cleared
5
951,365
Distance Traveled
828,198
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,901
744
62
4
3
328,498
1
L
Nike
11,186
699
52
3
3
279,979
0
L
Terra
10,475
655
25
2
0
282,981
8
W
Hercules
11,055
691
6
0
0
343,090
1
W
Janus
11,424
714
88
6
4
279,777
2
L
Xing Tian
9,446
590
41
3
2
265,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role