Player Matchup

Da Ji
Da Ji
Silver IV
Canadiancous
Da Ji
Silver IV
Level 49
God Stats
4W - 8L
1,428 SR
Queue Stats
61W - 83L
647 MMR
Solo
Danzaburou
Danzaburou
Silver V
Izzyeto9
Danzaburou
Silver V
Level 88
God Stats
2W - 4L
1,491 SR
Queue Stats
75W - 107L
600 MMR
Solo
Hel
Hel
Bronze IV
MagazinePie7969
Hel
Bronze IV
Level 139
God Stats
4W - 6L
1,411 SR
Queue Stats
207W - 280L
-377 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
PlastiK V10
Erlang Shen
Silver IV
Level 143
God Stats
37W - 34L
1,493 SR
Queue Stats
1,232W - 1,277L
624 MMR
Solo
Kukulkan
Kukulkan
Bronze III
zR0C5T4R
Kukulkan
Bronze III
Level 127
God Stats
1W - 5L
1,235 SR
Queue Stats
129W - 179L
-178 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,412 SR
263 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,377 SR
268 MMR
Hachiman
Hachiman
Silver II
JumpyWaffles
Hachiman
Silver II
Level 87
God Stats
6W - 9L
1,488 SR
Queue Stats
116W - 131L
951 MMR
Party 1
Bastet
Bastet
Silver V
RENBA---
Bastet
Silver V
Level 80
God Stats
3W - 7L
1,305 SR
Queue Stats
121W - 145L
507 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
Romulo Stuntman
Nu Wa
Bronze III
Level 83
God Stats
1W - 3L
1,307 SR
Queue Stats
74W - 131L
-204 MMR
Solo
Ares
Ares
Bronze II
asonintrigue
Ares
Bronze II
Level 101
God Stats
6W - 13L
1,453 SR
Queue Stats
19W - 46L
538 MMR
Solo
Ah Puch
Ah Puch
Bronze IV
cabochard7
Ah Puch
Bronze IV
Level 81
God Stats
7W - 9L
1,333 SR
Queue Stats
318W - 346L
-452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
5,693
712
3,370
5,425
1,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Izzyeto9
Danzaburou
8
2 / 0 / 0
4,844
606
3,073
4,883
1,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 0 / 1
4,581
573
839
3,037
580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
PlastiK V10
Erlang Shen
10
1 / 0 / 2
5,933
742
1,612
4,959
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
zR0C5T4R
Kukulkan
9
2 / 0 / 1
5,278
660
3,415
3,171
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatZhong KuiGilgameshLokiAthena

VS

Bans
CerberusRaijinMorgan Le FayYmirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JumpyWaffles
Hachiman
7
0 / 1 / 0
4,293
537
2,518
3,598
645
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
RENBA---
Bastet
6
1 / 1 / 0
4,361
545
829
4,500
1,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 0
4,482
560
1,902
4,440
1,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,553
569
1,828
4,585
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
cabochard7
Ah Puch
7
0 / 3 / 0
4,347
543
2,356
5,073
1,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
9
Kills
1
1
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Danzaburou
Izzyeto9
Danzaburou
2
0
0
2
L
Hachiman
JumpyWaffles
Hachiman
0
1
0
0
W
0
0
1
0.5
W
Erlang Shen
PlastiK V10
Erlang Shen
1
0
2
2
L
Bastet
RENBA---
Bastet
1
1
0
1
L
0
3
0
0
L
0
1
0
0
L
Ah Puch
cabochard7
Ah Puch
0
3
0
0
W
Kukulkan
zR0C5T4R
Kukulkan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,309
Damage
9,433
21,475
Taken
22,196
6,804
Mitigated
6,597
9,272
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,370
1,148
0
500
5,425
1,613
0
853
4,572
0
26,738
W
Danzaburou
Izzyeto9
Danzaburou
3,073
1,473
139
1,330
4,883
1,012
774
1,102
3,781
0
22,189
L
Hachiman
JumpyWaffles
Hachiman
2,518
1,445
0
1,271
3,598
645
0
128
3,470
0
24,048
W
839
115
1,783
1,858
3,037
580
14
995
2,042
13,436
0
W
Erlang Shen
PlastiK V10
Erlang Shen
1,612
570
0
2,795
4,959
2,613
625
1,382
3,577
0
29,075
L
Bastet
RENBA---
Bastet
829
301
0
1,844
4,500
1,078
0
287
4,193
0
15,171
L
1,902
602
0
1,030
4,440
1,445
33
3,037
1,139
17,396
1,682
L
1,828
37
0
1,072
4,585
1,954
0
518
4,067
12,286
0
L
Ah Puch
cabochard7
Ah Puch
2,356
259
0
2,076
5,073
1,475
0
0
5,073
16,779
0
W
Kukulkan
zR0C5T4R
Kukulkan
3,415
239
0
867
3,171
986
238
1,722
1,449
21,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,329
Gold Earned
22,036
252
Minions Killed
186
0
Camps Cleared
0
785,663
Distance Traveled
757,714
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,693
712
51
6
0
177,342
1
W
Danzaburou
4,844
606
34
4
0
124,338
3
L
Hachiman
4,293
537
54
7
0
147,671
0
W
Hel
4,581
573
43
5
0
175,883
0
W
Erlang Shen
5,933
742
82
10
0
164,998
2
L
Bastet
4,361
545
43
5
0
153,512
3
L
Nu Wa
4,482
560
37
5
0
147,203
1
L
Ares
4,553
569
18
2
0
165,535
7
L
Ah Puch
4,347
543
34
4
0
143,793
0
W
Kukulkan
5,278
660
42
5
0
143,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role