Player Matchup

Neith
Neith
BF_GuilhermeAHP
Neith
Level 68
God Stats
8W - 2L
1,568 SR
Queue Stats
169W - 235L
1,376 Elo+
Solo
Sol
Sol
GiovaniChiba
Sol
Level 123
God Stats
12W - 9L
1,244 SR
Queue Stats
92W - 117L
1,374 Elo+
Solo
Tiamat
Tiamat
LegendoftheCu
Tiamat
Level 148
God Stats
16W - 18L
1,570 SR
Queue Stats
57W - 61L
1,517 Elo+
Solo
Ao Kuang
Ao Kuang
RaulBethzalom2
Ao Kuang
Level 87
God Stats
19W - 12L
1,598 SR
Queue Stats
477W - 426L
1,510 Elo+
Solo
Aphrodite
Aphrodite
Youolme06
Aphrodite
Level 128
God Stats
3W - 4L
1,513 SR
Queue Stats
142W - 141L
1,387 Elo+
Solo
Team Averages
Level 111
1,499 SR
1,433 Elo+

VS

Team Averages
Level 99
1,390 SR
1,428 Elo+
Jing Wei
Jing Wei
Die_pandu
Jing Wei
Level 86
God Stats
3W - 3L
1,365 SR
Queue Stats
11W - 11L
1,518 Elo+
Solo
Raijin
Raijin
SirWilliam201
Raijin
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
505W - 509L
1,494 Elo+
Solo
Ares
Ares
Snprphantom
Ares
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Bastet
Bastet
WillyG_1988
Bastet
Level 124
God Stats
0W - 5L
1,355 SR
Queue Stats
178W - 186L
1,307 Elo+
Solo
Nike
Nike
darkkaze13
Nike
Level 144
God Stats
11W - 19L
1,228 SR
Queue Stats
401W - 435L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,472
539
5,082
5,235
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 0 / 1
7,229
602
2,414
5,164
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 5
6,534
545
4,703
5,509
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ao Kuang
13
8 / 0 / 1
7,566
631
6,053
7,761
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Youolme06
Aphrodite
10
1 / 0 / 6
6,235
520
1,833
4,344
2,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Die_pandu
Jing Wei
8
0 / 3 / 1
5,097
425
3,118
7,307
1,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 1
5,591
466
2,877
6,092
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,126
427
3,065
8,464
5,068
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
7
0 / 1 / 0
5,010
418
1,728
5,202
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
6,407
534
2,876
6,362
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
14
Kills
1
1
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Jing Wei
Die_pandu
Jing Wei
0
3
1
0.17
W
1
0
1
1.5
W
1
1
5
3.5
W
Ao Kuang
8
0
1
8.5
L
0
4
1
0.13
L
1
4
0
0.25
L
Bastet
0
1
0
0
W
Aphrodite
Youolme06
Aphrodite
1
0
6
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
13,664
28,013
Taken
33,427
11,715
Mitigated
13,009
16,224
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,082
2,159
0
2,430
5,235
1,482
0
1,152
4,017
0
32,384
L
Jing Wei
Die_pandu
Jing Wei
3,118
1,915
0
2,599
7,307
1,972
0
2,879
4,352
0
22,163
W
2,414
541
0
3,035
5,164
1,609
708
0
5,164
40,268
3,882
W
4,703
571
0
1,558
5,509
3,158
226
1,750
3,596
35,907
0
W
Ao Kuang
6,053
1,819
0
4,789
7,761
3,094
0
628
7,054
41,508
11,158
L
2,877
391
0
914
6,092
1,917
0
2,935
3,047
32,056
0
L
3,065
170
60
385
8,464
5,068
0
3,039
5,227
11,590
0
L
Bastet
1,728
529
0
2,330
5,202
1,467
0
1,526
3,622
0
20,650
W
Aphrodite
Youolme06
Aphrodite
1,833
673
2,201
2,211
4,344
2,372
248
2,003
2,240
12,342
0
L
2,876
107
0
435
6,362
2,585
0
3,470
2,892
0
34,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
27,231
337
Minions Killed
250
0
Camps Cleared
0
1,145,631
Distance Traveled
1,069,217
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,472
539
56
5
0
223,444
2
L
Jing Wei
5,097
425
43
4
0
235,131
4
W
Sol
7,229
602
92
8
0
213,523
3
W
Tiamat
6,534
545
78
7
0
224,908
7
W
Ao Kuang
7,566
631
87
7
0
277,888
0
L
Raijin
5,591
466
71
6
0
209,960
2
L
Ares
5,126
427
11
1
0
228,142
0
L
Bastet
5,010
418
45
4
0
167,200
2
W
Aphrodite
6,235
520
24
2
0
205,868
3
L
Nike
6,407
534
80
7
0
228,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role