Player Matchup

Anhur
Anhur
Gold III
AirJonah23
Anhur
Gold III
Level 107
God Stats
4W - 10L
1,360 SR
Queue Stats
302W - 315L
1,536 MMR
Solo
Hercules
Hercules
Gold III
Nemethon
Hercules
Gold III
Level 148
God Stats
3W - 3L
1,625 SR
Queue Stats
207W - 197L
1,477 MMR
Solo
Hun Batz
Hun Batz
Gold IV
call933
Hun Batz
Gold IV
Level 121
God Stats
3W - 6L
1,479 SR
Queue Stats
278W - 286L
1,480 MMR
Solo
The Morrigan
The Morrigan
Gold IV
johannes_461
The Morrigan
Gold IV
Level 88
God Stats
4W - 4L
1,550 SR
Queue Stats
95W - 106L
1,557 MMR
Solo
Ymir
Ymir
Gold III
venyi90
Ymir
Gold III
Level 68
God Stats
11W - 10L
1,701 SR
Queue Stats
358W - 349L
1,516 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,543 SR
1,513 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 72
1,538 SR
1,513 MMR
Chiron
Chiron
Gold III
A1donius01
Chiron
Gold III
Level 107
God Stats
2W - 3L
1,280 SR
Queue Stats
270W - 274L
1,538 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
Alvpro23
Baron Samedi
Platinum V
Level 67
God Stats
2W - 0L
1,714 SR
Queue Stats
43W - 40L
1,633 MMR
Party 1
Sobek
Sobek
Bronze III
Delete-Smite89
Sobek
Bronze III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,430 MMR
Solo
Fenrir
Fenrir
Bronze III
Marcos01311
Fenrir
Bronze III
Level 33
God Stats
1W - 0L
1,527 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
Roosta-Doggy
Sol
Gold V
Level 122
God Stats
15W - 7L
1,668 SR
Queue Stats
319W - 322L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
6 / 4 / 7
12,165
553
9,684
16,968
6,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Nemethon
Hercules
17
1 / 5 / 4
9,913
451
10,595
23,838
25,523
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
call933
Hun Batz
16
2 / 8 / 6
9,921
451
14,450
21,238
8,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
johannes_461
The Morrigan
16
8 / 8 / 4
10,827
492
12,544
10,565
3,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
venyi90
Ymir
13
4 / 7 / 8
10,046
457
6,807
17,771
20,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KaliGilgameshUllrZhong KuiHades

VS

Bans
Erlang ShenAthenaSetAwilixDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
A1donius01
Chiron
19
3 / 3 / 7
12,488
568
6,536
11,656
3,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Alvpro23
Baron Samedi
19
11 / 5 / 14
13,520
615
18,411
18,538
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 2 / 10
13,811
628
23,955
34,547
43,016
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
18
5 / 6 / 14
12,011
546
8,214
19,457
11,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 6 / 14
12,366
562
15,659
19,937
6,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
91
21
Kills
32
32
Deaths
22
29
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chiron
A1donius01
Chiron
3
3
7
2.17
L
Anhur
6
4
7
2.38
W
Baron Samedi
Alvpro23
Baron Samedi
11
5
14
3.6
W
9
2
10
7
W
Fenrir
5
6
14
2
L
Hercules
Nemethon
Hercules
1
5
4
0.6
W
4
6
14
1.83
L
Hun Batz
call933
Hun Batz
2
8
6
0.63
L
The Morrigan
johannes_461
The Morrigan
8
8
4
1.25
L
Ymir
venyi90
Ymir
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,080
Damage
72,775
90,380
Taken
104,135
65,517
Mitigated
72,460
19,985
Healing
52,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
A1donius01
Chiron
6,536
3,068
649
4,752
11,656
3,608
6,228
1,700
9,886
0
82,690
L
Anhur
9,684
5,025
0
5,406
16,968
6,802
2,786
7,336
9,514
0
82,223
W
Baron Samedi
Alvpro23
Baron Samedi
18,411
1,648
2,824
8,059
18,538
7,400
658
1,875
16,513
80,021
0
W
23,955
1,504
0
21,184
34,547
43,016
342
4,627
29,280
91,192
0
W
Fenrir
8,214
882
0
5,934
19,457
11,659
0
4,943
14,356
265
63,905
L
Hercules
Nemethon
Hercules
10,595
2,373
53
9,516
23,838
25,523
0
17,495
6,174
0
48,705
W
15,659
5,524
0
8,716
19,937
6,777
7,556
3,647
16,202
85,090
0
L
Hun Batz
call933
Hun Batz
14,450
3,011
0
1,697
21,238
8,893
0
12,405
8,528
0
69,983
L
The Morrigan
johannes_461
The Morrigan
12,544
1,757
0
1,451
10,565
3,980
406
6,986
3,208
46,705
9,042
L
Ymir
venyi90
Ymir
6,807
1,401
0
1,862
17,771
20,319
0
12,898
4,666
25,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,872
Gold Earned
64,196
501
Minions Killed
609
0
Camps Cleared
0
1,845,154
Distance Traveled
2,002,185
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,488
568
131
6
0
374,547
8
L
Anhur
12,165
553
142
6
0
354,423
2
W
Baron Samedi
13,520
615
128
6
0
395,332
5
W
Sobek
13,811
628
153
7
0
442,175
5
W
Fenrir
12,011
546
81
4
0
422,325
0
L
Hercules
9,913
451
104
5
0
383,736
1
W
Sol
12,366
562
116
5
0
367,806
2
L
Hun Batz
9,921
451
112
5
0
409,955
0
L
The Morrigan
10,827
492
100
5
0
349,873
3
L
Ymir
10,046
457
43
2
0
347,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role