Player Matchup

Sun Wukong
Sun Wukong
CountryBoyDa1
Sun Wukong
Level 156
God Stats
40W - 21L
1,631 SR
Queue Stats
1,004W - 714L
1,648 Elo+
Solo
Nike
Nike
gamethan
Nike
Level 121
God Stats
41W - 34L
1,577 SR
Queue Stats
191W - 217L
1,559 Elo+
Solo
Thoth
Thoth
infiniteemu95
Thoth
Level 101
God Stats
1W - 1L
1,502 SR
Queue Stats
254W - 265L
1,558 Elo+
Solo
Team Averages
Level 126
1,570 SR
1,589 Elo+

VS

Team Averages
Level 98
1,603 SR
1,584 Elo+
Thanatos
Thanatos
BUSTlNJUSTlN
Thanatos
Level 61
God Stats
19W - 27L
1,586 SR
Queue Stats
60W - 70L
1,597 Elo+
Party 1
Olorun
Olorun
Dylan22OOO
Olorun
Level 88
God Stats
49W - 38L
1,647 SR
Queue Stats
292W - 281L
1,636 Elo+
Party 1
Chaac
Chaac
O_-59Rockstar
Chaac
Level 145
God Stats
7W - 5L
1,575 SR
Queue Stats
182W - 201L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CountryBoyDa1
Sun Wukong
17
7 / 1 / 10
12,860
756
17,091
22,506
25,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
15
4 / 5 / 9
12,370
728
15,249
23,695
23,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 8 / 6
12,986
764
15,345
15,647
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BUSTlNJUSTlN
Thanatos
15
5 / 6 / 7
11,480
675
9,637
15,116
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Dylan22OOO
Olorun
14
3 / 8 / 10
10,942
644
23,815
19,341
8,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
6 / 6 / 2
11,378
669
15,677
23,275
17,587
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
20
Kills
14
14
Deaths
20
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BUSTlNJUSTlN
Thanatos
5
6
7
1.42
W
Sun Wukong
CountryBoyDa1
Sun Wukong
7
1
10
12
L
Olorun
Dylan22OOO
Olorun
3
8
10
1
L
6
6
2
1.17
W
Nike
4
5
9
1.7
W
9
8
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,685
Damage
49,129
61,848
Taken
57,732
52,733
Mitigated
32,448
19,597
Healing
20,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BUSTlNJUSTlN
Thanatos
9,637
2,439
0
6,069
15,116
6,033
0
4,696
9,709
0
29,031
W
Sun Wukong
CountryBoyDa1
Sun Wukong
17,091
2,377
1,210
11,316
22,506
25,128
1,585
8,838
13,668
239
53,778
L
Olorun
Dylan22OOO
Olorun
23,815
12,500
1,230
6,182
19,341
8,828
456
4,745
13,378
46,523
4,507
L
15,677
3,571
674
6,500
23,275
17,587
305
7,415
14,665
0
45,891
W
Nike
15,249
1,956
354
5,079
23,695
23,092
476
9,056
14,639
5,564
33,223
W
15,345
483
0
1,638
15,647
4,513
436
4,223
11,424
41,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,216
Gold Earned
33,800
185
Minions Killed
173
5
Camps Cleared
8
994,936
Distance Traveled
881,610
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,480
675
29
2
5
315,637
4
W
Sun Wukong
12,860
756
68
4
4
361,081
4
L
Olorun
10,942
644
64
4
1
250,471
4
L
Chaac
11,378
669
80
5
2
315,502
2
W
Nike
12,370
728
51
3
0
304,436
4
W
Thoth
12,986
764
66
4
1
329,419
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role