Player Matchup

Aphrodite
Aphrodite
Jammy-Nash
Aphrodite
Level 18
God Stats
51W - 63L
1,449 SR
Queue Stats
161W - 180L
1,403 Elo+
Solo
Nemesis
Nemesis
MAKENKOSAPPO
Nemesis
Level 23
God Stats
3W - 1L
1,268 SR
Queue Stats
89W - 99L
1,421 Elo+
Solo
Yemoja
Yemoja
Naevees
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,012 Elo+
Solo
Fenrir
Fenrir
Progames008
Fenrir
Level 16
God Stats
38W - 39L
1,474 SR
Queue Stats
42W - 49L
1,414 Elo+
Solo
Ah Puch
Ah Puch
Shurashal
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,447 Elo+
Solo
Team Averages
Level 18
1,438 SR
1,339 Elo+

VS

Team Averages
Level 16
1,469 SR
1,270 Elo+
Chaac
Chaac
GingerBeardedOne
Chaac
Level 29
God Stats
30W - 26L
1,444 SR
Queue Stats
175W - 187L
1,415 Elo+
Solo
Thoth
Thoth
RealDeadRobot
Thoth
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 70L
1,271 Elo+
Solo
Thanatos
Thanatos
Sensei kb
Thanatos
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,318 Elo+
Solo
Fenrir
Fenrir
bnmjhg4234
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,007 Elo+
Solo
Tiamat
Tiamat
dariuszchelminia
Tiamat
Level 18
God Stats
18W - 34L
1,399 SR
Queue Stats
191W - 245L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Jammy-Nash
Aphrodite
20
1 / 1 / 13
12,808
915
6,481
12,066
10,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
MAKENKOSAPPO
Nemesis
20
4 / 6 / 10
12,939
924
15,274
25,512
10,671
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Naevees
Yemoja
20
0 / 6 / 15
12,544
896
2,618
19,263
9,464
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fenrir
20
16 / 1 / 8
15,229
1,088
19,941
18,759
9,257
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Shurashal
Ah Puch
20
11 / 3 / 11
15,575
1,113
36,280
14,100
4,614
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

159

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 4
15,459
1,104
30,386
16,430
17,774
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 11 / 4
13,629
974
15,271
18,447
5,238
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Sensei kb
Thanatos
20
0 / 9 / 5
12,215
873
4,717
17,500
6,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
bnmjhg4234
Fenrir
20
1 / 8 / 9
12,605
900
12,291
21,293
17,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 4 / 8
13,429
959
21,150
15,072
8,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
47
32
Kills
17
17
Deaths
32
57
Assists
30
Player
Kills
Deaths
Assists
KDA
L
7
0
4
9
W
Aphrodite
Jammy-Nash
Aphrodite
1
1
13
7.5
W
Nemesis
MAKENKOSAPPO
Nemesis
4
6
10
1.5
W
Yemoja
Naevees
Yemoja
0
6
15
1.25
W
Fenrir
16
1
8
20
L
6
11
4
0.73
L
Thanatos
Sensei kb
Thanatos
0
9
5
0.28
W
Ah Puch
Shurashal
Ah Puch
11
3
11
5.5
L
Fenrir
bnmjhg4234
Fenrir
1
8
9
0.69
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,594
Damage
83,815
89,700
Taken
88,742
44,687
Mitigated
55,821
27,153
Healing
13,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
30,386
4,319
0
7,811
16,430
17,774
0
7,716
8,581
172
89,475
W
Aphrodite
Jammy-Nash
Aphrodite
6,481
317
11,935
6,086
12,066
10,681
0
4,827
6,960
30,179
0
W
Nemesis
MAKENKOSAPPO
Nemesis
15,274
9,001
0
2,225
25,512
10,671
0
12,292
12,856
0
30,673
W
Yemoja
Naevees
Yemoja
2,618
1,578
1,769
2,483
19,263
9,464
0
8,934
10,050
7,743
0
W
Fenrir
19,941
8,746
0
769
18,759
9,257
0
4,567
13,708
0
27,610
L
15,271
2,509
0
106
18,447
5,238
0
11,112
7,335
25,549
0
L
Thanatos
Sensei kb
Thanatos
4,717
3,661
0
1,854
17,500
6,571
0
6,331
11,169
0
12,848
W
Ah Puch
Shurashal
Ah Puch
36,280
3,813
0
1,886
14,100
4,614
0
5,973
7,900
90,802
0
L
Fenrir
bnmjhg4234
Fenrir
12,291
4,791
0
618
21,293
17,457
0
12,185
9,108
0
22,912
L
21,150
340
281
2,418
15,072
8,781
0
7,902
7,170
41,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,095
Gold Earned
67,337
258
Minions Killed
264
3
Camps Cleared
13
1,334,734
Distance Traveled
1,225,976
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,459
1,104
141
10
4
291,786
1
W
Aphrodite
12,808
915
58
4
0
286,641
0
W
Nemesis
12,939
924
41
3
0
303,586
0
W
Yemoja
12,544
896
11
1
0
193,899
0
W
Fenrir
15,229
1,088
19
1
1
285,623
1
L
Thoth
13,629
974
29
2
1
188,069
0
L
Thanatos
12,215
873
11
1
5
159,453
2
W
Ah Puch
15,575
1,113
129
9
2
264,985
0
L
Fenrir
12,605
900
23
2
2
293,373
0
L
Tiamat
13,429
959
60
4
1
293,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role