Player Matchup

Nemesis
Nemesis
Chocharr
Nemesis
Level 22
God Stats
2W - 7L
1,215 SR
Queue Stats
248W - 186L
1,508 Elo+
Solo
Tiamat
Tiamat
Compi2004
Tiamat
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,182 Elo+
Solo
Hera
Hera
Kingspade011
Hera
Level 27
God Stats
4W - 4L
1,455 SR
Queue Stats
99W - 131L
1,260 Elo+
Party 2
Jormungandr
Jormungandr
XxKillerG2014xX
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,262 Elo+
Party 2
Ares
Ares
nomekianer
Ares
Level 8
God Stats
40W - 41L
1,500 SR
Queue Stats
128W - 125L
1,094 Elo+
Solo
Team Averages
Level 14
1,434 SR
1,261 Elo+

VS

Team Averages
Level 14
1,514 SR
1,481 Elo+
Da Ji
Da Ji
DerpDolphin_DTB
Da Ji
Level 8
God Stats
2W - 4L
1,516 SR
Queue Stats
27W - 26L
1,543 Elo+
Party 1
Hera
Hera
andre_mn10
Hera
Level 23
God Stats
2W - 0L
1,707 SR
Queue Stats
44W - 35L
1,560 Elo+
Solo
Sol
Sol
asaq
Sol
Level 28
God Stats
11W - 18L
1,349 SR
Queue Stats
31W - 60L
1,193 Elo+
Solo
Tyr
Tyr
dxrkmxge
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,611 Elo+
Solo
Hercules
Hercules
tatcherniels_DTB
Hercules
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chocharr
Nemesis
15
8 / 3 / 0
9,811
516
9,691
14,801
5,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Compi2004
Tiamat
12
1 / 6 / 4
7,951
418
4,481
10,071
5,978
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
0 / 10 / 4
8,048
424
9,203
10,902
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
XxKillerG2014xX
Jormungandr
16
7 / 2 / 1
10,655
561
10,119
20,533
15,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
0 / 5 / 4
7,737
407
7,109
16,140
12,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 8
9,381
494
13,377
10,654
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
11 / 4 / 9
11,269
593
21,140
11,559
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
asaq
Sol
13
0 / 4 / 0
8,070
425
4,243
9,556
2,785
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 4 / 8
8,543
450
7,014
14,205
9,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 0 / 7
8,131
428
3,535
11,998
7,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
16
Kills
25
26
Deaths
16
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chocharr
Nemesis
8
3
0
2.67
L
Tiamat
Compi2004
Tiamat
1
6
4
0.5
W
8
4
8
3
L
0
10
4
0.2
L
Jormungandr
XxKillerG2014xX
Jormungandr
7
2
1
3.75
W
11
4
9
3.88
W
Sol
asaq
Sol
0
4
0
0
W
5
4
8
2.25
L
0
5
4
0.4
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,603
Damage
49,309
72,447
Taken
57,972
43,791
Mitigated
27,261
10,877
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chocharr
Nemesis
9,691
4,131
0
2,350
14,801
5,788
56
5,077
9,558
0
69,580
L
Tiamat
Compi2004
Tiamat
4,481
1,197
0
1,408
10,071
5,978
616
1,635
8,403
20,873
0
W
13,377
4,285
0
501
10,654
3,774
530
6,009
4,484
0
33,458
L
9,203
2,244
0
99
10,902
4,057
1,100
5,927
4,611
41,788
0
L
Jormungandr
XxKillerG2014xX
Jormungandr
10,119
2,714
0
3,706
20,533
15,198
1,027
8,370
11,957
63,374
0
W
21,140
5,319
0
2,902
11,559
4,029
112
6,435
4,874
86,800
0
W
Sol
asaq
Sol
4,243
579
0
3,622
9,556
2,785
2,873
3,729
5,827
37,701
0
W
7,014
1,137
0
4,215
14,205
9,437
740
6,971
7,118
0
32,155
L
7,109
838
0
3,314
16,140
12,770
250
3,361
12,535
27,211
0
W
3,535
677
0
5,224
11,998
7,236
369
6,946
4,757
0
24,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,202
Gold Earned
45,394
372
Minions Killed
350
0
Camps Cleared
0
1,644,778
Distance Traveled
1,764,332
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,811
516
105
6
0
404,538
1
L
Tiamat
7,951
418
40
2
0
305,656
0
W
Da Ji
9,381
494
46
2
0
362,437
0
L
Hera
8,048
424
76
4
0
323,349
0
L
Jormungandr
10,655
561
111
6
0
300,484
1
W
Hera
11,269
593
133
7
0
369,986
7
W
Sol
8,070
425
75
4
0
310,525
0
W
Tyr
8,543
450
58
3
0
371,770
2
L
Ares
7,737
407
40
2
0
310,751
0
W
Hercules
8,131
428
38
2
0
349,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role