Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
XxMohamed2008xX
Merlin
Level 13
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 13L
1,005 Elo+
Party 1
Loki
Loki
shamlanxX2010
Loki
Level 18
God Stats
0W - 2L
1,329 SR
Queue Stats
11W - 30L
1,205 Elo+
Party 1
Team Averages
Level 64
1,359 SR
1,237 Elo+

VS

Team Averages
Level 111
1,431 SR
1,506 Elo+
Cthulhu
Cthulhu
FireRaptor75
Cthulhu
Level 81
God Stats
2W - 2L
1,414 SR
Queue Stats
213W - 215L
1,461 Elo+
Party 2
Scylla
Scylla
Primus Century
Scylla
Level 148
God Stats
13W - 12L
1,630 SR
Queue Stats
503W - 439L
1,648 Elo+
Solo
Thanatos
Thanatos
xdicescualx
Thanatos
Level 105
God Stats
1W - 1L
1,250 SR
Queue Stats
21W - 22L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 8 / 2
7,416
618
6,469
15,679
11,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 11 / 1
6,892
574
2,357
11,870
3,581
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 8 / 2
7,185
599
3,924
14,536
4,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FireRaptor75
Cthulhu
13
4 / 3 / 17
9,199
767
6,493
12,443
8,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
15 / 0 / 11
10,846
904
19,525
6,613
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
xdicescualx
Thanatos
14
8 / 0 / 14
9,634
803
9,145
8,637
3,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
3
Kills
27
27
Deaths
3
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
8
2
0.25
W
Cthulhu
FireRaptor75
Cthulhu
4
3
17
4.17
W
15
0
11
20.5
L
1
11
1
0.14
L
1
8
2
0.25
W
Thanatos
xdicescualx
Thanatos
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,750
Damage
35,163
42,085
Taken
27,693
19,568
Mitigated
14,521
5,157
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,469
391
685
4,472
15,679
11,248
0
8,395
7,284
28,070
0
W
Cthulhu
FireRaptor75
Cthulhu
6,493
556
717
2,697
12,443
8,905
623
3,782
8,661
28,291
0
W
19,525
2,302
0
4,178
6,613
2,448
828
2,458
4,155
45,721
0
L
2,357
616
0
0
11,870
3,581
0
8,075
3,795
5,654
0
L
3,924
371
0
0
14,536
4,739
0
9,942
4,594
0
16,119
W
Thanatos
xdicescualx
Thanatos
9,145
1,626
0
7,244
8,637
3,168
876
3,063
5,574
0
32,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,493
Gold Earned
29,679
66
Minions Killed
145
2
Camps Cleared
10
495,439
Distance Traveled
702,593
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,416
618
29
2
1
168,540
2
W
Cthulhu
9,199
767
36
3
5
224,435
0
W
Scylla
10,846
904
72
6
2
228,933
2
L
Merlin
6,892
574
4
0
0
118,367
0
L
Loki
7,185
599
33
3
1
208,532
0
W
Thanatos
9,634
803
37
3
3
249,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role