Player Matchup

Thanatos
Thanatos
EZI203
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,430 Elo+
Party 2
Chaac
Chaac
GoldenWyvernSCT
Chaac
Level 29
God Stats
4W - 9L
1,402 SR
Queue Stats
125W - 215L
1,313 Elo+
Solo
Ra
Ra
Maxime-57320
Ra
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 9L
1,406 Elo+
Solo
Cthulhu
Cthulhu
Spil_Actionzz
Cthulhu
Level 28
God Stats
5W - 3L
1,859 SR
Queue Stats
11W - 7L
1,647 Elo+
Party 2
Danzaburou
Danzaburou
Tonifeixao
Danzaburou
Level 14
God Stats
3W - 2L
1,416 SR
Queue Stats
5W - 6L
1,361 Elo+
Solo
Team Averages
Level 25
1,536 SR
1,431 Elo+

VS

Team Averages
Level 23
1,516 SR
1,400 Elo+
Tsukuyomi
Tsukuyomi
Emerald_Dragon5
Tsukuyomi
Level 28
God Stats
13W - 7L
1,579 SR
Queue Stats
76W - 52L
1,510 Elo+
Party 1
Chronos
Chronos
IgorTron
Chronos
Level 28
God Stats
11W - 12L
1,371 SR
Queue Stats
88W - 69L
1,493 Elo+
Party 1
Ymir
Ymir
Piruloso3000
Ymir
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 5L
1,139 Elo+
Solo
Tyr
Tyr
faker0ne93
Tyr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,355 Elo+
Solo
Tiamat
Tiamat
mr_xaker
Tiamat
Level 28
God Stats
3W - 0L
1,629 SR
Queue Stats
103W - 92L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EZI203
Thanatos
12
4 / 4 / 3
8,179
454
4,156
13,799
5,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 2 / 1
8,068
448
13,266
18,041
14,932
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
3 / 4 / 3
8,492
472
10,344
11,261
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
11
1 / 4 / 1
7,282
405
4,826
9,598
7,266
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Tonifeixao
Danzaburou
10
0 / 8 / 1
6,443
358
1,620
11,279
2,797
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Emerald_Dragon5
Tsukuyomi
15
7 / 4 / 3
9,900
550
9,997
13,104
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
IgorTron
Chronos
14
1 / 4 / 3
8,783
488
9,575
12,484
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 3
8,228
457
3,816
10,324
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
13 / 0 / 2
11,203
622
14,176
13,775
9,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
mr_xaker
Tiamat
15
0 / 2 / 5
9,158
509
9,401
9,798
4,520
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
12
Kills
22
22
Deaths
12
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
EZI203
Thanatos
4
4
3
1.38
W
Tsukuyomi
Emerald_Dragon5
Tsukuyomi
7
4
3
2.13
L
4
2
1
2.25
W
Chronos
IgorTron
Chronos
1
4
3
0.63
L
3
4
3
1.13
W
1
2
3
1.25
L
Cthulhu
1
4
1
0.38
L
Danzaburou
Tonifeixao
Danzaburou
0
8
1
0.06
W
13
0
2
14
W
Tiamat
mr_xaker
Tiamat
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,212
Damage
46,965
63,978
Taken
59,485
34,700
Mitigated
31,596
21,898
Healing
21,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
EZI203
Thanatos
4,156
1,798
0
7,764
13,799
5,842
0
2,504
11,295
0
35,129
W
Tsukuyomi
Emerald_Dragon5
Tsukuyomi
9,997
3,184
0
3,157
13,104
4,371
3,254
2,602
10,183
0
60,249
L
13,266
1,828
0
8,474
18,041
14,932
0
10,032
8,009
0
43,899
W
Chronos
IgorTron
Chronos
9,575
3,778
0
3,522
12,484
5,301
120
903
10,738
44,767
7,920
L
10,344
1,307
46
3,261
11,261
3,863
0
5,581
5,680
52,091
0
W
3,816
1,052
0
933
10,324
8,346
376
3,398
6,511
21,572
0
L
Cthulhu
4,826
417
0
600
9,598
7,266
0
1,597
8,001
36,470
0
L
Danzaburou
Tonifeixao
Danzaburou
1,620
725
0
1,753
11,279
2,797
69
1,950
9,329
0
24,510
W
14,176
1,708
0
8,022
13,775
9,058
362
3,135
10,514
0
65,656
W
Tiamat
mr_xaker
Tiamat
9,401
1,116
0
5,522
9,798
4,520
1,908
4,370
5,098
59,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,464
Gold Earned
47,272
336
Minions Killed
441
0
Camps Cleared
0
1,596,530
Distance Traveled
1,639,966
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,179
454
58
3
0
305,499
2
W
Tsukuyomi
9,900
550
108
6
0
349,550
0
L
Chaac
8,068
448
69
4
0
330,148
0
W
Chronos
8,783
488
90
5
0
300,309
1
L
Ra
8,492
472
98
5
0
306,634
3
W
Ymir
8,228
457
30
2
0
270,690
6
L
Cthulhu
7,282
405
65
4
0
374,690
4
L
Danzaburou
6,443
358
46
3
0
279,559
0
W
Tyr
11,203
622
98
5
0
387,982
6
W
Tiamat
9,158
509
115
6
0
331,435
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role