Player Matchup

Chaac
Chaac
DUDUZGOD
Chaac
Level 24
God Stats
8W - 4L
1,817 SR
Queue Stats
59W - 48L
1,541 Elo+
Party 1
Fenrir
Fenrir
Dani_Gemida_
Fenrir
Level 18
God Stats
3W - 1L
1,298 SR
Queue Stats
20W - 30L
1,324 Elo+
Party 1
Cernunnos
Cernunnos
FeijoadaDeKu
Cernunnos
Level 25
God Stats
15W - 16L
1,433 SR
Queue Stats
85W - 84L
1,496 Elo+
Party 1
Freya
Freya
elhermanodekenai
Freya
Level 19
God Stats
2W - 0L
1,837 SR
Queue Stats
68W - 16L
1,767 Elo+
Solo
Hel
Hel
k1llerG4mer
Hel
Level 27
God Stats
5W - 4L
1,294 SR
Queue Stats
87W - 88L
1,508 Elo+
Party 1
Team Averages
Level 23
1,536 SR
1,527 Elo+

VS

Team Averages
Level 13
1,502 SR
1,451 Elo+
Zeus
Zeus
Arkaith
Zeus
Level 28
God Stats
7W - 5L
1,525 SR
Queue Stats
51W - 40L
1,546 Elo+
Party 3
Achilles
Achilles
Drobox
Achilles
Level 15
God Stats
1W - 4L
1,419 SR
Queue Stats
13W - 14L
1,438 Elo+
Party 3
Nemesis
Nemesis
GeC7
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,373 Elo+
Party 2
Cupid
Cupid
JimmyPage73
Cupid
Level 18
God Stats
7W - 8L
1,567 SR
Queue Stats
81W - 83L
1,523 Elo+
Solo
Sobek
Sobek
Vtzada
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DUDUZGOD
Chaac
10
4 / 0 / 9
6,819
568
4,148
5,370
3,547
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
9
2 / 0 / 5
6,186
516
4,948
5,873
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
FeijoadaDeKu
Cernunnos
11
4 / 0 / 2
6,946
579
4,321
4,560
1,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 1 / 0
7,716
643
6,705
7,127
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 2 / 1
7,088
591
4,812
6,191
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Arkaith
Zeus
12
0 / 2 / 1
6,127
511
5,834
5,809
2,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Drobox
Achilles
8
0 / 3 / 1
5,079
423
2,917
8,285
6,076
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
GeC7
Nemesis
8
2 / 4 / 0
5,571
464
2,840
6,556
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 1
5,813
484
3,603
7,583
1,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Vtzada
Sobek
6
0 / 4 / 0
4,338
362
1,466
7,187
5,710
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
18
Kills
3
3
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
Arkaith
Zeus
0
2
1
0.25
W
Chaac
DUDUZGOD
Chaac
4
0
9
8.5
W
Fenrir
2
0
5
4.5
L
Achilles
Drobox
Achilles
0
3
1
0.17
W
Cernunnos
FeijoadaDeKu
Cernunnos
4
0
2
5
L
Nemesis
GeC7
Nemesis
2
4
0
0.5
L
1
5
1
0.3
L
Sobek
Vtzada
Sobek
0
4
0
0
W
5
1
0
5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,934
Damage
16,660
29,121
Taken
35,420
11,055
Mitigated
18,294
15,661
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Arkaith
Zeus
5,834
567
0
2,159
5,809
2,005
117
2,951
2,858
37,239
0
W
Chaac
DUDUZGOD
Chaac
4,148
1,035
433
3,473
5,370
3,547
183
2,024
3,346
0
17,535
W
Fenrir
4,948
2,106
0
2,698
5,873
1,947
0
1,140
4,733
0
26,862
L
Achilles
Drobox
Achilles
2,917
863
0
1,152
8,285
6,076
0
4,146
4,139
0
16,163
W
Cernunnos
FeijoadaDeKu
Cernunnos
4,321
2,148
0
1,498
4,560
1,362
392
1,353
3,207
0
34,802
L
Nemesis
GeC7
Nemesis
2,840
1,193
0
1,148
6,556
2,555
0
1,884
4,672
0
23,513
L
3,603
2,563
0
2,053
7,583
1,948
0
1,831
5,752
0
33,875
L
Sobek
Vtzada
Sobek
1,466
591
0
583
7,187
5,710
0
867
6,320
6,030
0
W
6,705
2,355
0
4,257
7,127
2,099
0
0
7,127
47,367
0
W
4,812
251
470
2,832
6,191
2,100
73
2,783
3,408
42,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,755
Gold Earned
26,928
316
Minions Killed
231
0
Camps Cleared
0
1,197,230
Distance Traveled
1,011,173
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,127
511
79
7
0
226,060
1
W
Chaac
6,819
568
21
2
0
255,488
2
W
Fenrir
6,186
516
49
4
0
264,393
1
L
Achilles
5,079
423
29
2
0
197,875
0
W
Cernunnos
6,946
579
66
6
0
224,398
1
L
Nemesis
5,571
464
49
4
0
228,746
1
L
Cupid
5,813
484
72
6
0
190,691
5
L
Sobek
4,338
362
2
0
0
167,801
0
W
Freya
7,716
643
91
8
0
217,621
3
W
Hel
7,088
591
89
7
0
235,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role