Player Matchup

Kukulkan
Kukulkan
Callumpitt87
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Droener
Jing Wei
Level 16
God Stats
9W - 2L
1,621 SR
Queue Stats
15W - 14L
1,362 Elo+
Party 1
Cabrakan
Cabrakan
Erdbeerchen_1997
Cabrakan
Level 22
God Stats
13W - 14L
1,113 SR
Queue Stats
25W - 38L
1,188 Elo+
Party 1
Odin
Odin
Mapen1
Odin
Level 13
God Stats
117W - 84L
1,388 SR
Queue Stats
166W - 145L
1,218 Elo+
Solo
Arachne
Arachne
Online-ID_147
Arachne
Level 26
God Stats
14W - 7L
1,479 SR
Queue Stats
41W - 43L
1,297 Elo+
Party 1
Team Averages
Level 16
1,420 SR
1,313 Elo+

VS

Team Averages
Level 12
1,504 SR
1,432 Elo+
Arachne
Arachne
AlexHapo
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
Elias_3215
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
FBNani
Loki
Level 28
God Stats
5W - 5L
1,518 SR
Queue Stats
382W - 326L
1,348 Elo+
Solo
Neith
Neith
KingOfStormen
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,311 Elo+
Solo
Geb
Geb
TDESTROYER_AQUAZ
Geb
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Callumpitt87
Kukulkan
2
0 / 0 / 0
3,168
211
0
0
0
Jing Wei
Droener
Jing Wei
13
7 / 5 / 8
8,667
578
6,927
10,114
3,537
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 4 / 10
7,144
476
4,974
11,550
6,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Mapen1
Odin
11
2 / 2 / 3
7,152
477
3,429
9,250
5,960
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
15
19 / 3 / 4
9,923
662
18,065
14,838
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexHapo
Arachne
9
0 / 9 / 6
6,332
422
3,013
9,223
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
8
0 / 11 / 6
5,964
398
2,611
14,975
11,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Loki
FBNani
Loki
13
9 / 6 / 1
8,893
593
10,093
9,478
2,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 3 / 2
7,465
498
11,626
9,589
3,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 8 / 4
6,023
402
2,860
14,604
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
31
Kills
14
14
Deaths
37
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlexHapo
Arachne
0
9
6
0.33
W
Kukulkan
Callumpitt87
Kukulkan
0
0
0
0
W
Jing Wei
Droener
Jing Wei
7
5
8
2.2
L
Sobek
0
11
6
0.27
W
3
4
10
2
L
Loki
FBNani
Loki
9
6
1
1.58
L
5
3
2
2
W
Odin
Mapen1
Odin
2
2
3
1.75
W
Arachne
19
3
4
7
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,395
Damage
30,203
45,752
Taken
57,869
23,354
Mitigated
28,461
12,620
Healing
6,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlexHapo
Arachne
3,013
1,958
0
652
9,223
3,231
529
1,744
7,434
0
19,237
W
Kukulkan
Callumpitt87
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
Droener
Jing Wei
6,927
6,351
0
1,923
10,114
3,537
1,784
325
9,789
0
47,742
L
Sobek
2,611
538
0
1,147
14,975
11,842
249
476
14,413
13,465
0
W
4,974
698
0
1,768
11,550
6,197
0
690
10,860
18,675
0
L
Loki
FBNani
Loki
10,093
3,554
0
1,668
9,478
2,620
0
897
8,506
0
37,907
L
11,626
6,892
0
2,412
9,589
3,084
239
1,884
7,615
0
35,828
W
Odin
Mapen1
Odin
3,429
1,285
0
2,585
9,250
5,960
99
612
8,638
0
27,285
W
Arachne
18,065
11,479
0
6,344
14,838
7,660
291
3,977
10,861
0
64,510
L
2,860
733
0
586
14,604
7,684
200
128
14,463
22,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,054
Gold Earned
34,677
272
Minions Killed
204
0
Camps Cleared
0
1,098,265
Distance Traveled
1,289,021
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,332
422
40
3
0
225,502
1
W
Kukulkan
3,168
211
0
0
0
0
0
W
Jing Wei
8,667
578
95
6
0
272,246
0
L
Sobek
5,964
398
29
2
0
262,817
3
W
Cabrakan
7,144
476
26
2
0
274,463
1
L
Loki
8,893
593
63
4
0
299,356
0
L
Neith
7,465
498
52
3
0
247,903
2
W
Odin
7,152
477
47
3
0
283,972
0
W
Arachne
9,923
662
104
7
0
267,584
0
L
Geb
6,023
402
20
1
0
253,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role