Player Matchup

Charybdis
Charybdis
Bigjux6
Charybdis
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,394 Elo+
Solo
Yemoja
Yemoja
Cardi von B
Yemoja
Level 27
God Stats
11W - 10L
1,471 SR
Queue Stats
28W - 35L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
Crocoddille3534
Baron Samedi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,321 Elo+
Solo
Nemesis
Nemesis
Robbedoespro
Nemesis
Level 4
God Stats
1W - 1L
1,270 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RyuchiKun
Ah Muzen Cab
Level 15
God Stats
3W - 1L
1,293 SR
Queue Stats
24W - 12L
1,520 Elo+
Solo
Team Averages
Level 13
1,407 SR
1,448 Elo+

VS

Team Averages
Level 43
1,476 SR
1,484 Elo+
Pele
Pele
DianeCGS
Pele
Level 129
God Stats
2W - 1L
1,738 SR
Queue Stats
136W - 104L
1,648 Elo+
Party 1
Geb
Geb
Preguicoso8902
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,462 Elo+
Party 1
Chang'e
Chang'e
ZanterMHNS
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 118L
1,432 Elo+
Solo
Zeus
Zeus
carlos-MG07
Zeus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 97L
1,465 Elo+
Solo
Cernunnos
Cernunnos
xRTxRampage
Cernunnos
Level 27
God Stats
2W - 5L
1,143 SR
Queue Stats
249W - 304L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bigjux6
Charybdis
20
9 / 4 / 12
17,432
1,025
37,494
28,025
13,548
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
20
2 / 0 / 22
18,399
1,082
6,609
15,435
22,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Crocoddille3534
Baron Samedi
20
2 / 13 / 13
14,991
882
9,214
31,814
16,666
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Robbedoespro
Nemesis
10
0 / 1 / 2
12,879
758
0
1,419
253
Ah Muzen Cab
RyuchiKun
Ah Muzen Cab
20
19 / 4 / 11
20,440
1,202
78,345
29,120
12,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

25

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
11 / 1 / 9
17,609
1,036
34,429
27,127
19,918
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
2 / 4 / 17
16,586
976
9,921
32,430
66,076
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
ZanterMHNS
Chang'e
20
3 / 12 / 14
15,790
929
16,118
32,330
15,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 12 / 11
16,716
983
38,871
35,438
15,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
xRTxRampage
Cernunnos
20
0 / 3 / 1
12,969
763
3,166
10,612
3,824
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
74
32
Kills
22
22
Deaths
32
60
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bigjux6
Charybdis
9
4
12
3.75
W
Yemoja
2
0
22
13
W
Baron Samedi
Crocoddille3534
Baron Samedi
2
13
13
0.65
L
Pele
11
1
9
15.5
L
2
4
17
2.63
W
Nemesis
Robbedoespro
Nemesis
0
1
2
1
W
Ah Muzen Cab
RyuchiKun
Ah Muzen Cab
19
4
11
6.13
L
Chang'e
ZanterMHNS
Chang'e
3
12
14
0.83
L
6
12
11
0.96
L
Cernunnos
xRTxRampage
Cernunnos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,662
Damage
102,505
105,813
Taken
137,937
65,187
Mitigated
120,175
42,469
Healing
17,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bigjux6
Charybdis
37,494
18,696
1,173
4,223
28,025
13,548
0
19,592
8,179
0
79,679
W
Yemoja
6,609
1,229
16,455
7,892
15,435
22,036
0
10,655
4,558
25,867
0
W
Baron Samedi
Crocoddille3534
Baron Samedi
9,214
1,922
1,700
1,891
31,814
16,666
0
19,702
11,853
23,065
0
L
Pele
34,429
8,590
0
3,019
27,127
19,918
0
3,162
23,965
0
102,382
L
9,921
494
0
1,015
32,430
66,076
0
5,509
26,921
22,826
0
W
Nemesis
Robbedoespro
Nemesis
0
0
0
0
1,419
253
0
0
1,419
0
143
W
Ah Muzen Cab
RyuchiKun
Ah Muzen Cab
78,345
28,502
0
9,135
29,120
12,684
0
13,936
14,894
0
138,200
L
Chang'e
ZanterMHNS
Chang'e
16,118
3,405
6,579
5,092
32,330
15,305
0
3,803
28,527
32,512
0
L
38,871
4,337
424
1,648
35,438
15,052
0
2,561
32,877
73,117
0
L
Cernunnos
xRTxRampage
Cernunnos
3,166
1,009
0
51
10,612
3,824
0
788
9,824
0
16,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,141
Gold Earned
79,670
327
Minions Killed
377
6
Camps Cleared
8
1,242,114
Distance Traveled
1,480,246
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
17,432
1,025
133
8
1
312,527
1
W
Yemoja
18,399
1,082
34
2
0
313,256
1
W
Baron Samedi
14,991
882
22
1
0
259,329
0
L
Pele
17,609
1,036
134
8
1
364,205
0
L
Geb
16,586
976
31
2
1
330,314
0
W
Nemesis
12,879
758
1
0
0
15,778
0
W
Ah Muzen Cab
20,440
1,202
137
8
5
341,224
0
L
Chang'e
15,790
929
65
4
1
305,320
0
L
Zeus
16,716
983
105
6
3
290,190
0
L
Cernunnos
12,969
763
42
2
2
190,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role