Player Matchup

Olorun
Olorun
 
Olorun
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Inhumanum
Chiron
Level 159
God Stats
27W - 21L
1,543 SR
Queue Stats
1,250W - 1,283L
1,405 Elo+
Solo
Da Ji
Da Ji
Tigersharkazul
Da Ji
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,707 Elo+
Solo
Persephone
Persephone
Сeктоp
Persephone
Level 147
God Stats
19W - 15L
1,616 SR
Queue Stats
481W - 460L
1,483 Elo+
Party 1
Team Averages
Level 137
1,532 SR
1,519 Elo+

VS

Team Averages
Level 127
1,637 SR
1,482 Elo+
Arachne
Arachne
 
Arachne
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Bambi Daniel
Baron Samedi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 163L
1,541 Elo+
Solo
Fafnir
Fafnir
HL911
Fafnir
Level 105
God Stats
2W - 1L
1,732 SR
Queue Stats
28W - 27L
1,444 Elo+
Solo
Charybdis
Charybdis
Voleym
Charybdis
Level 127
God Stats
2W - 1L
1,757 SR
Queue Stats
240W - 234L
1,458 Elo+
Solo
Ne Zha
Ne Zha
kerschke187
Ne Zha
Level 157
God Stats
1W - 1L
1,698 SR
Queue Stats
657W - 646L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
3 / 1 / 11
8,381
1,048
7,297
8,833
3,734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
 
Morgan Le Fay
14
3 / 0 / 9
7,994
999
7,072
6,692
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Inhumanum
Chiron
14
1 / 1 / 10
7,903
988
5,758
6,389
2,347
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 9
8,257
1,032
4,535
6,953
3,172
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Persephone
Сeктоp
Persephone
14
6 / 2 / 8
8,383
1,048
12,199
5,618
1,836
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 4 / 2
6,488
811
3,559
9,129
5,412
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Bambi Daniel
Baron Samedi
7
0 / 3 / 0
5,337
667
1,102
4,598
1,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
HL911
Fafnir
13
2 / 3 / 0
6,860
858
4,754
13,055
12,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Voleym
Charybdis
10
0 / 4 / 2
5,993
749
4,080
6,853
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
14
1 / 4 / 1
6,609
826
9,095
7,716
3,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
17
Kills
4
6
Deaths
18
47
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
11
8.5
W
Morgan Le Fay
 
Morgan Le Fay
3
0
9
7.5
L
Arachne
 
Arachne
1
4
2
0.5
L
Baron Samedi
Bambi Daniel
Baron Samedi
0
3
0
0
L
Fafnir
HL911
Fafnir
2
3
0
0.67
W
Chiron
Inhumanum
Chiron
1
1
10
6
W
4
2
9
4.25
L
Charybdis
Voleym
Charybdis
0
4
2
0.25
L
Ne Zha
1
4
1
0.38
W
Persephone
Сeктоp
Persephone
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,861
Damage
22,590
34,485
Taken
41,351
13,906
Mitigated
24,908
18,440
Healing
8,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,297
3,822
5,272
4,494
8,833
3,734
1,873
2,446
6,387
25,675
0
W
Morgan Le Fay
 
Morgan Le Fay
7,072
742
939
1,290
6,692
2,817
510
978
5,714
10,153
0
L
Arachne
 
Arachne
3,559
2,094
512
2,179
9,129
5,412
12
4,019
4,898
0
4,944
L
Baron Samedi
Bambi Daniel
Baron Samedi
1,102
0
456
513
4,598
1,300
0
4,123
257
4,409
0
L
Fafnir
HL911
Fafnir
4,754
763
835
1,803
13,055
12,535
0
8,117
4,454
11,335
0
W
Chiron
Inhumanum
Chiron
5,758
1,310
2,303
1,834
6,389
2,347
1,713
944
5,445
0
20,948
W
4,535
1,151
0
954
6,953
3,172
708
827
6,126
0
7,478
L
Charybdis
Voleym
Charybdis
4,080
2,226
58
459
6,853
2,305
0
5,227
1,280
0
8,284
L
Ne Zha
9,095
525
369
949
7,716
3,356
0
3,590
3,894
0
20,179
W
Persephone
Сeктоp
Persephone
12,199
658
909
445
5,618
1,836
341
660
4,956
22,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,918
Gold Earned
31,287
125
Minions Killed
49
0
Camps Cleared
0
855,571
Distance Traveled
705,304
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,381
1,048
52
7
0
167,220
3
W
Morgan Le Fay
7,994
999
11
1
0
182,422
2
L
Arachne
6,488
811
5
1
0
176,079
2
L
Baron Samedi
5,337
667
4
1
0
72,431
0
L
Fafnir
6,860
858
13
2
0
165,316
0
W
Chiron
7,903
988
33
4
0
161,751
0
W
Da Ji
8,257
1,032
4
1
0
170,027
0
L
Charybdis
5,993
749
10
1
0
120,860
1
L
Ne Zha
6,609
826
17
2
0
170,618
2
W
Persephone
8,383
1,048
25
3
0
174,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role