Player Matchup

Danzaburou
Danzaburou
DeKU0
Danzaburou
Level 11
God Stats
9W - 6L
1,439 SR
Queue Stats
17W - 17L
1,413 Elo+
Solo
Scylla
Scylla
HeraldOfShame
Scylla
Level 26
God Stats
7W - 8L
1,501 SR
Queue Stats
25W - 25L
1,533 Elo+
Solo
Loki
Loki
bobaiABoBA
Loki
Level 28
God Stats
3W - 5L
1,590 SR
Queue Stats
91W - 96L
1,479 Elo+
Solo
Ah Puch
Ah Puch
robertprzylbica
Ah Puch
Level 6
God Stats
3W - 1L
1,776 SR
Queue Stats
48W - 39L
1,444 Elo+
Party 2
Eset
Eset
zarost10
Eset
Level 15
God Stats
20W - 22L
1,525 SR
Queue Stats
51W - 59L
1,444 Elo+
Party 2
Team Averages
Level 17
1,566 SR
1,462 Elo+

VS

Team Averages
Level 20
1,496 SR
1,444 Elo+
Janus
Janus
 
Janus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Andooosamaaa
Ra
Level 13
God Stats
5W - 6L
1,572 SR
Queue Stats
21W - 16L
1,496 Elo+
Solo
Bellona
Bellona
CudJohn
Bellona
Level 23
God Stats
11W - 15L
1,381 SR
Queue Stats
41W - 52L
1,378 Elo+
Party 1
Izanami
Izanami
EpiQweel
Izanami
Level 25
God Stats
20W - 16L
1,528 SR
Queue Stats
40W - 46L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeKU0
Danzaburou
12
2 / 2 / 3
7,042
542
4,006
9,617
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
8 / 0 / 1
8,741
672
10,423
4,013
1,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
6 / 2 / 2
7,538
580
7,388
9,920
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 0 / 2
6,183
476
6,383
5,411
1,834
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
9
0 / 1 / 2
5,430
418
4,858
3,648
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 2 / 1
7,252
558
6,306
8,834
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
 
Nemesis
9
1 / 2 / 1
5,430
418
1,089
8,092
2,545
10
1 / 0 / 1
6,181
475
3,254
8,399
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
CudJohn
Bellona
8
0 / 9 / 2
5,449
419
3,229
12,537
6,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
EpiQweel
Izanami
10
1 / 4 / 0
6,400
492
2,148
8,989
3,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
17
Kills
5
5
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
1
1.25
L
Nemesis
 
Nemesis
1
2
1
0.75
L
1
0
1
1.5
L
Bellona
CudJohn
Bellona
0
9
2
0.11
W
Danzaburou
DeKU0
Danzaburou
2
2
3
1.75
L
Izanami
EpiQweel
Izanami
1
4
0
0.25
W
8
0
1
8.5
W
6
2
2
3.5
W
1
0
2
2
W
Eset
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,058
Damage
16,026
32,609
Taken
46,851
10,256
Mitigated
17,865
16,314
Healing
17,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,306
495
0
3,215
8,834
2,658
210
1,859
6,951
50,158
0
L
Nemesis
 
Nemesis
1,089
131
0
2,241
8,092
2,545
0
3,052
4,782
0
15,459
L
3,254
403
2,532
4,486
8,399
3,508
0
6,267
1,780
31,640
0
L
Bellona
CudJohn
Bellona
3,229
1,440
0
3,016
12,537
6,074
0
3,339
9,168
0
20,985
W
Danzaburou
DeKU0
Danzaburou
4,006
1,956
0
4,869
9,617
3,336
455
4,705
4,732
0
40,028
L
Izanami
EpiQweel
Izanami
2,148
1,943
0
1,931
8,989
3,080
0
6,483
2,506
0
28,216
W
10,423
1,073
0
2,094
4,013
1,371
0
0
4,013
67,681
0
W
7,388
3,258
0
4,321
9,920
2,772
0
1,108
8,776
0
45,004
W
6,383
67
170
3,514
5,411
1,834
52
1,621
3,772
41,742
0
W
Eset
4,858
293
0
1,346
3,648
943
54
2,238
1,366
21,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,934
Gold Earned
30,712
386
Minions Killed
318
0
Camps Cleared
0
1,228,712
Distance Traveled
1,171,546
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,252
558
113
9
0
247,847
6
L
Nemesis
5,430
418
45
3
0
254,528
1
L
Ra
6,181
475
57
4
0
223,220
1
L
Bellona
5,449
419
41
3
0
232,637
1
W
Danzaburou
7,042
542
73
6
0
239,547
4
L
Izanami
6,400
492
62
5
0
213,314
4
W
Scylla
8,741
672
135
10
0
231,869
4
W
Loki
7,538
580
76
6
0
242,129
2
W
Ah Puch
6,183
476
67
5
0
257,420
4
W
Eset
5,430
418
35
3
0
257,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role