Player Matchup

Cerberus
Cerberus
Deathkora
Cerberus
Level 109
God Stats
0W - 3L
1,328 SR
Queue Stats
42W - 36L
1,487 Elo+
Solo
Achilles
Achilles
SyndicateSinner
Achilles
Level 66
God Stats
35W - 29L
1,389 SR
Queue Stats
307W - 353L
1,379 Elo+
Party 2
Chaac
Chaac
azrealus501
Chaac
Level 122
God Stats
6W - 7L
1,536 SR
Queue Stats
24W - 29L
1,408 Elo+
Solo
Nu Wa
Nu Wa
chambaes
Nu Wa
Level 126
God Stats
0W - 1L
1,493 SR
Queue Stats
38W - 51L
1,427 Elo+
Solo
Artemis
Artemis
llamaluvr11
Artemis
Level 47
God Stats
19W - 28L
1,336 SR
Queue Stats
138W - 182L
1,328 Elo+
Party 2
Team Averages
Level 94
1,416 SR
1,406 Elo+

VS

Team Averages
Level 57
1,412 SR
1,470 Elo+
Osiris
Osiris
BigWilly1103
Osiris
Level 27
God Stats
1W - 0L
1,268 SR
Queue Stats
20W - 8L
1,657 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Shazlam
Tsukuyomi
Level 59
God Stats
2W - 4L
1,401 SR
Queue Stats
50W - 52L
1,505 Elo+
Party 1
Ganesha
Ganesha
Unity_divider173
Ganesha
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 176L
1,251 Elo+
Solo
Skadi
Skadi
cedricops
Skadi
Level 60
God Stats
8W - 10L
1,369 SR
Queue Stats
41W - 40L
1,516 Elo+
Party 1
Kukulkan
Kukulkan
relaxxxxxx98
Kukulkan
Level 90
God Stats
13W - 8L
1,520 SR
Queue Stats
458W - 521L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deathkora
Cerberus
11
1 / 5 / 1
7,639
402
5,599
15,025
11,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
16
6 / 7 / 1
10,298
542
9,625
17,651
5,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 5 / 2
8,755
461
7,275
17,419
16,615
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nu Wa
chambaes
Nu Wa
11
1 / 1 / 2
7,943
418
3,966
4,264
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
llamaluvr11
Artemis
13
2 / 7 / 3
8,047
424
4,976
11,242
2,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 3 / 1
10,431
549
8,812
14,476
13,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Shazlam
Tsukuyomi
19
10 / 3 / 4
12,246
645
15,667
14,424
5,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 16
9,833
518
3,129
14,258
15,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
cedricops
Skadi
17
8 / 1 / 3
11,006
579
12,379
9,657
3,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
relaxxxxxx98
Kukulkan
17
5 / 2 / 8
11,071
583
10,735
9,869
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
10
Kills
25
25
Deaths
11
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
3
1
0.83
L
Cerberus
Deathkora
Cerberus
1
5
1
0.3
W
Tsukuyomi
Shazlam
Tsukuyomi
10
3
4
4
L
Achilles
6
7
1
0.93
W
0
2
16
4
L
0
5
2
0.2
W
Skadi
cedricops
Skadi
8
1
3
9.5
L
Nu Wa
chambaes
Nu Wa
1
1
2
2
L
Artemis
llamaluvr11
Artemis
2
7
3
0.5
W
Kukulkan
relaxxxxxx98
Kukulkan
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,441
Damage
50,722
65,601
Taken
62,684
37,591
Mitigated
41,515
13,751
Healing
16,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
8,812
3,837
121
2,371
14,476
13,683
904
1,034
13,378
0
55,807
L
Cerberus
Deathkora
Cerberus
5,599
147
124
3,545
15,025
11,130
0
3,743
11,108
31,238
0
W
Tsukuyomi
Shazlam
Tsukuyomi
15,667
4,463
0
6,682
14,424
5,095
0
2,516
11,880
0
96,129
L
Achilles
9,625
3,302
0
3,306
17,651
5,748
0
4,187
13,304
0
52,433
W
3,129
324
0
3,691
14,258
15,737
299
3,979
10,117
10,681
0
L
7,275
2,481
143
4,602
17,419
16,615
684
1,529
15,848
0
47,906
W
Skadi
cedricops
Skadi
12,379
4,987
0
573
9,657
3,120
3,843
1,758
7,817
0
91,885
L
Nu Wa
chambaes
Nu Wa
3,966
553
0
466
4,264
1,159
0
2,278
1,882
40,443
0
L
Artemis
llamaluvr11
Artemis
4,976
2,556
260
1,305
11,242
2,939
418
1,579
9,595
0
40,183
W
Kukulkan
relaxxxxxx98
Kukulkan
10,735
1,190
0
3,448
9,869
3,880
285
2,571
7,188
69,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
54,587
414
Minions Killed
527
0
Camps Cleared
0
1,605,590
Distance Traveled
1,793,823
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,431
549
108
6
0
330,470
0
L
Cerberus
7,639
402
73
4
0
340,177
3
W
Tsukuyomi
12,246
645
140
7
0
387,129
2
L
Achilles
10,298
542
85
4
0
376,170
3
W
Ganesha
9,833
518
1
0
0
335,801
2
L
Chaac
8,755
461
112
6
0
327,773
2
W
Skadi
11,006
579
140
7
0
369,257
2
L
Nu Wa
7,943
418
82
4
0
236,034
5
L
Artemis
8,047
424
62
3
0
325,436
3
W
Kukulkan
11,071
583
138
7
0
371,166
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role