Player Matchup

Chiron
Chiron
Blazing_Jedi420
Chiron
Level 111
God Stats
19W - 33L
1,480 SR
Queue Stats
344W - 400L
1,453 Elo+
Party 1
Sobek
Sobek
ChiefShepard
Sobek
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 168L
1,436 Elo+
Solo
Olorun
Olorun
SpaceCowboyTony
Olorun
Level 118
God Stats
0W - 1L
1,288 SR
Queue Stats
220W - 278L
1,519 Elo+
Party 1
Team Averages
Level 103
1,423 SR
1,469 Elo+

VS

Team Averages
Level 113
1,666 SR
1,480 Elo+
Bacchus
Bacchus
Halifax_Diridium
Bacchus
Level 103
God Stats
31W - 28L
1,555 SR
Queue Stats
258W - 299L
1,471 Elo+
Solo
Skadi
Skadi
danicocs
Skadi
Level 107
God Stats
22W - 13L
1,692 SR
Queue Stats
706W - 757L
1,531 Elo+
Solo
Nu Wa
Nu Wa
roydy425
Nu Wa
Level 128
God Stats
3W - 1L
1,751 SR
Queue Stats
35W - 34L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
7,657
589
11,092
13,210
3,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 1
8,657
666
5,213
15,288
14,828
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 7 / 1
7,785
599
8,616
13,416
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 9
11,365
874
11,464
13,439
20,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
danicocs
Skadi
12
4 / 4 / 7
9,598
738
11,554
11,337
4,523
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
roydy425
Nu Wa
14
6 / 0 / 8
10,089
776
11,404
8,826
3,995
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
17
17
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
3
3
1
1.17
W
7
0
9
11.5
L
1
7
1
0.21
W
Skadi
danicocs
Skadi
4
4
7
1.88
W
Nu Wa
roydy425
Nu Wa
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,921
Damage
34,422
41,914
Taken
33,602
23,100
Mitigated
28,766
8,151
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,092
3,259
882
2,466
13,210
3,401
0
6,872
6,328
0
40,904
L
5,213
598
0
1,995
15,288
14,828
0
8,024
7,264
15,340
0
W
11,464
1,359
0
3,488
13,439
20,248
273
6,003
7,436
27,268
0
L
8,616
3,115
447
2,361
13,416
4,871
0
8,274
5,142
26,663
2,935
W
Skadi
danicocs
Skadi
11,554
5,837
0
2,034
11,337
4,523
1,883
3,698
7,639
0
42,749
W
Nu Wa
roydy425
Nu Wa
11,404
3,428
0
1,733
8,826
3,995
894
3,580
5,246
37,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
31,052
122
Minions Killed
144
5
Camps Cleared
4
643,364
Distance Traveled
708,950
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,657
589
57
4
3
222,386
2
L
Sobek
8,657
666
17
1
1
225,824
0
W
Bacchus
11,365
874
37
3
1
257,231
1
L
Olorun
7,785
599
48
4
1
195,154
3
W
Skadi
9,598
738
47
4
1
227,815
0
W
Nu Wa
10,089
776
60
5
2
223,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role