Player Matchup

Merlin
Merlin
DiffuseSpoon637
Merlin
Level 28
God Stats
2W - 1L
1,434 SR
Queue Stats
12W - 11L
1,437 Elo+
Solo
Chaac
Chaac
Fatal Blight
Chaac
Level 29
God Stats
5W - 5L
1,567 SR
Queue Stats
10W - 15L
1,477 Elo+
Party 1
Charybdis
Charybdis
Flyjacksons12
Charybdis
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 55L
1,278 Elo+
Party 1
Team Averages
Level 30
1,501 SR
1,397 Elo+

VS

Team Averages
Level 32
1,403 SR
1,294 Elo+
Kukulkan
Kukulkan
Brookee16
Kukulkan
Level 55
God Stats
57W - 83L
1,363 SR
Queue Stats
215W - 342L
1,319 Elo+
Solo
Horus
Horus
DeltaSmash
Horus
Level 25
God Stats
3W - 2L
1,482 SR
Queue Stats
14W - 21L
1,288 Elo+
Party 2
Danzaburou
Danzaburou
TheFloyer
Danzaburou
Level 17
God Stats
0W - 1L
1,364 SR
Queue Stats
1W - 5L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 10
8,374
761
10,264
7,303
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
11 / 0 / 8
9,289
844
9,312
8,259
7,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Flyjacksons12
Charybdis
12
3 / 2 / 16
8,310
755
6,112
7,754
2,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Brookee16
Kukulkan
10
1 / 4 / 0
6,650
605
5,945
7,277
2,457
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
10
1 / 8 / 1
7,139
649
3,800
11,043
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TheFloyer
Danzaburou
10
1 / 7 / 2
6,870
625
4,414
10,605
3,197
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
19
Kills
3
3
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Brookee16
Kukulkan
1
4
0
0.25
L
Horus
1
8
1
0.19
W
5
1
10
10
W
11
0
8
15
W
Charybdis
Flyjacksons12
Charybdis
3
2
16
5.5
L
Danzaburou
TheFloyer
Danzaburou
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,688
Damage
14,159
23,316
Taken
28,925
12,846
Mitigated
10,870
6,880
Healing
3,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Brookee16
Kukulkan
5,945
197
525
648
7,277
2,457
0
3,056
4,044
24,503
0
L
Horus
3,800
2,044
290
614
11,043
5,216
0
3,116
7,273
0
12,846
W
10,264
1,052
103
1,014
7,303
2,505
685
1,685
5,618
37,721
0
W
9,312
1,112
722
3,332
8,259
7,664
0
2,377
5,882
0
21,292
W
Charybdis
Flyjacksons12
Charybdis
6,112
2,480
406
1,303
7,754
2,677
563
2,811
4,943
0
18,497
L
Danzaburou
TheFloyer
Danzaburou
4,414
1,493
89
1,302
10,605
3,197
0
3,807
6,098
0
19,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,973
Gold Earned
20,659
137
Minions Killed
106
7
Camps Cleared
3
582,454
Distance Traveled
522,426
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,650
605
48
4
1
183,649
1
L
Horus
7,139
649
21
2
0
160,525
0
W
Merlin
8,374
761
69
6
4
179,901
3
W
Chaac
9,289
844
33
3
0
215,050
0
W
Charybdis
8,310
755
35
3
3
187,503
0
L
Danzaburou
6,870
625
37
3
2
178,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role