Player Matchup

Izanami
Izanami
Dan7a
Izanami
Level 21
God Stats
26W - 4L
1,891 SR
Queue Stats
37W - 7L
1,834 Elo+
Party 1
Fenrir
Fenrir
JambJK
Fenrir
Level 116
God Stats
10W - 11L
1,520 SR
Queue Stats
721W - 595L
1,702 Elo+
Party 1
Chang'e
Chang'e
Leonardo0604
Chang'e
Level 109
God Stats
110W - 80L
1,681 SR
Queue Stats
948W - 852L
1,625 Elo+
Party 1
Freya
Freya
OMuradO
Freya
Level 107
God Stats
15W - 12L
1,511 SR
Queue Stats
766W - 632L
1,647 Elo+
Party 1
Geb
Geb
Vudpekerson
Geb
Level 127
God Stats
37W - 23L
1,715 SR
Queue Stats
623W - 509L
1,629 Elo+
Party 1
Team Averages
Level 96
1,663 SR
1,688 Elo+

VS

Team Averages
Level 69
1,577 SR
1,459 Elo+
Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
JediBora
Kuzenbo
Level 66
God Stats
10W - 9L
1,615 SR
Queue Stats
152W - 222L
1,428 Elo+
Party 2
Scylla
Scylla
MarixGamingof
Scylla
Level 20
God Stats
2W - 4L
1,679 SR
Queue Stats
111W - 138L
1,455 Elo+
Party 3
Hades
Hades
MisterBalik
Hades
Level 23
God Stats
15W - 11L
1,591 SR
Queue Stats
141W - 149L
1,457 Elo+
Party 2
Bakasura
Bakasura
goku931
Bakasura
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
147W - 154L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dan7a
Izanami
11
4 / 0 / 4
6,837
684
3,717
2,968
816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
JambJK
Fenrir
11
5 / 2 / 6
6,496
650
6,610
7,145
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Leonardo0604
Chang'e
12
4 / 1 / 1
6,951
695
4,547
5,496
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
OMuradO
Freya
11
7 / 0 / 1
6,748
675
6,349
3,976
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 0 / 11
5,834
583
3,003
5,417
2,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 4 / 0
4,480
448
1,670
5,307
770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
JediBora
Kuzenbo
6
0 / 4 / 0
4,211
421
2,242
6,975
5,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 5 / 0
4,438
444
1,088
4,958
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
5,803
580
3,480
7,632
3,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
goku931
Bakasura
9
2 / 5 / 0
5,516
552
5,427
8,926
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
20
Kills
3
3
Deaths
20
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
0
0
W
Izanami
Dan7a
Izanami
4
0
4
6
W
Fenrir
JambJK
Fenrir
5
2
6
4
L
Kuzenbo
JediBora
Kuzenbo
0
4
0
0
W
Chang'e
Leonardo0604
Chang'e
4
1
1
4.5
L
0
5
0
0
L
1
2
1
0.75
W
Freya
OMuradO
Freya
7
0
1
7.5
W
0
0
11
5.5
L
Bakasura
goku931
Bakasura
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,226
Damage
13,907
25,002
Taken
33,798
9,405
Mitigated
13,880
11,165
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,670
1,258
0
1,706
5,307
770
0
802
4,505
0
20,595
W
Izanami
Dan7a
Izanami
3,717
2,989
0
836
2,968
816
322
463
2,505
0
40,920
W
Fenrir
JambJK
Fenrir
6,610
2,227
0
1,956
7,145
2,843
0
1,142
5,645
0
41,652
L
Kuzenbo
JediBora
Kuzenbo
2,242
753
0
1,335
6,975
5,054
12
2,110
4,865
8,372
0
W
Chang'e
Leonardo0604
Chang'e
4,547
454
838
3,577
5,496
1,809
324
3,194
2,132
42,576
0
L
1,088
406
0
211
4,958
1,388
0
3,127
1,831
16,336
0
L
3,480
340
0
3,041
7,632
3,433
0
3,917
3,715
32,956
0
W
Freya
OMuradO
Freya
6,349
2,241
0
2,492
3,976
1,310
240
685
3,019
30,001
0
W
3,003
802
0
1,466
5,417
2,627
0
1,326
3,731
8,411
0
L
Bakasura
goku931
Bakasura
5,427
3,083
0
2,752
8,926
3,235
0
3,943
4,983
0
27,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,866
Gold Earned
24,448
344
Minions Killed
226
0
Camps Cleared
0
1,021,139
Distance Traveled
930,094
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,480
448
42
4
0
177,911
4
W
Izanami
6,837
684
100
10
0
188,986
1
W
Fenrir
6,496
650
80
8
0
229,412
0
L
Kuzenbo
4,211
421
9
1
0
181,603
2
W
Chang'e
6,951
695
92
9
0
175,626
0
L
Scylla
4,438
444
34
3
0
175,570
0
L
Hades
5,803
580
82
8
0
183,379
2
W
Freya
6,748
675
61
6
0
206,164
2
W
Geb
5,834
583
11
1
0
220,951
5
L
Bakasura
5,516
552
59
6
0
211,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role