Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Apollo_Kurosaki
Yemoja
Level 151
God Stats
3W - 4L
1,657 SR
Queue Stats
31W - 32L
1,415 Elo+
Party 1
Charybdis
Charybdis
AsapPhantomX
Charybdis
Level 155
God Stats
13W - 15L
1,604 SR
Queue Stats
232W - 206L
1,481 Elo+
Party 1
Sol
Sol
Keegy-_-
Sol
Level 104
God Stats
1W - 2L
1,184 SR
Queue Stats
24W - 33L
1,421 Elo+
Party 1
Ao Kuang
Ao Kuang
rio_williams04
Ao Kuang
Level 103
God Stats
28W - 21L
1,548 SR
Queue Stats
291W - 301L
1,407 Elo+
Party 3
Team Averages
Level 126
1,498 SR
1,445 Elo+

VS

Team Averages
Level 92
1,441 SR
1,429 Elo+
Tyr
Tyr
DeepSeaCity
Tyr
Level 85
God Stats
2W - 2L
1,598 SR
Queue Stats
232W - 215L
1,481 Elo+
Solo
Charybdis
Charybdis
DurusDzahsta
Charybdis
Level 46
God Stats
1W - 1L
1,279 SR
Queue Stats
25W - 37L
1,373 Elo+
Party 2
Ao Kuang
Ao Kuang
OmegaEpsilon1
Ao Kuang
Level 123
God Stats
3W - 4L
1,530 SR
Queue Stats
129W - 144L
1,434 Elo+
Solo
Khepri
Khepri
kG mammal
Khepri
Level 97
God Stats
1W - 3L
1,487 SR
Queue Stats
15W - 26L
1,388 Elo+
Party 2
Thoth
Thoth
wavyd360
Thoth
Level 109
God Stats
4W - 7L
1,313 SR
Queue Stats
534W - 532L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
7 / 1 / 6
10,842
571
14,810
13,103
8,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 7
8,007
421
3,028
11,674
10,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
AsapPhantomX
Charybdis
16
5 / 2 / 3
9,424
496
15,102
14,545
5,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 1
9,012
474
9,397
13,719
4,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
15
5 / 3 / 3
9,431
496
7,927
14,975
6,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 1
9,093
479
12,669
12,622
5,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
DurusDzahsta
Charybdis
13
0 / 3 / 7
7,965
419
8,956
11,873
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
OmegaEpsilon1
Ao Kuang
15
3 / 4 / 2
9,264
488
9,225
15,377
15,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
kG mammal
Khepri
11
1 / 8 / 5
7,779
409
5,089
18,879
17,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
wavyd360
Thoth
12
2 / 1 / 5
8,579
452
5,874
5,170
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
20
Kills
12
12
Deaths
20
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
6
10
W
1
1
7
4.5
W
Charybdis
AsapPhantomX
Charybdis
5
2
3
3.25
L
6
4
1
1.63
L
Charybdis
DurusDzahsta
Charybdis
0
3
7
1.17
W
2
5
1
0.5
L
Ao Kuang
OmegaEpsilon1
Ao Kuang
3
4
2
1
L
Khepri
kG mammal
Khepri
1
8
5
0.44
W
Ao Kuang
5
3
3
2.17
L
Thoth
wavyd360
Thoth
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,264
Damage
41,813
68,016
Taken
63,921
35,296
Mitigated
45,614
30,742
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,810
3,397
0
7,982
13,103
8,948
0
5,103
7,918
0
63,120
W
3,028
1,657
5,066
2,395
11,674
10,911
534
3,571
8,015
14,991
0
W
Charybdis
AsapPhantomX
Charybdis
15,102
9,582
0
4,553
14,545
5,146
2,450
3,997
10,458
0
84,309
L
12,669
2,469
0
3,133
12,622
5,758
485
4,609
8,013
0
35,963
L
Charybdis
DurusDzahsta
Charybdis
8,956
5,493
0
4,807
11,873
4,354
1,186
3,272
8,601
0
45,257
W
9,397
3,203
614
4,174
13,719
4,111
3,147
3,103
10,416
61,479
0
L
Ao Kuang
OmegaEpsilon1
Ao Kuang
9,225
2,214
0
3,525
15,377
15,449
475
2,973
12,404
51,938
7,467
L
Khepri
kG mammal
Khepri
5,089
774
0
1,200
18,879
17,997
41
6,786
12,093
18,994
0
W
Ao Kuang
7,927
2,786
0
5,958
14,975
6,180
46
3,372
11,429
43,619
13,465
L
Thoth
wavyd360
Thoth
5,874
213
0
889
5,170
2,056
205
2,121
3,049
39,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,716
Gold Earned
42,680
443
Minions Killed
364
0
Camps Cleared
0
1,713,431
Distance Traveled
1,648,108
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,842
571
113
6
0
368,683
0
W
Yemoja
8,007
421
26
1
0
345,486
5
W
Charybdis
9,424
496
115
6
0
331,574
0
L
Tyr
9,093
479
65
3
0
389,757
4
L
Charybdis
7,965
419
91
5
0
329,266
4
W
Sol
9,012
474
102
5
0
285,442
2
L
Ao Kuang
9,264
488
104
5
0
309,770
2
L
Khepri
7,779
409
14
1
0
316,935
0
W
Ao Kuang
9,431
496
87
5
0
382,246
5
L
Thoth
8,579
452
90
5
0
302,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role