Player Matchup

Cerberus
Cerberus
Cuentasegundar14
Cerberus
Level 24
God Stats
3W - 7L
1,258 SR
Queue Stats
61W - 94L
1,236 Elo+
Solo
Hera
Hera
Fonz-O-fonZ
Hera
Level 27
God Stats
29W - 38L
1,394 SR
Queue Stats
135W - 191L
1,248 Elo+
Solo
Anubis
Anubis
Mega6982
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,179 Elo+
Solo
Nemesis
Nemesis
UwU Wortex
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
VenomousBanana_
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,430 SR
1,333 Elo+

VS

Team Averages
Level 32
1,377 SR
1,454 Elo+
Da Ji
Da Ji
SUPAxSIMP
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,320 Elo+
Solo
Ymir
Ymir
Santi053200
Ymir
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
SuppoDiffo
Erlang Shen
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 9L
1,629 Elo+
Party 1
Cthulhu
Cthulhu
YOSIi7
Cthulhu
Level 29
God Stats
4W - 3L
1,268 SR
Queue Stats
85W - 96L
1,295 Elo+
Solo
He Bo
He Bo
mikebeastem
He Bo
Level 104
God Stats
1W - 4L
1,116 SR
Queue Stats
274W - 254L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 1
7,602
400
7,076
24,183
7,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 13 / 1
7,423
391
4,755
13,643
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Mega6982
Anubis
8
0 / 8 / 2
6,360
335
1,122
9,323
3,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
UwU Wortex
Nemesis
9
2 / 20 / 2
7,145
376
3,394
19,016
6,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 8 / 3
7,810
411
5,060
14,052
9,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
SUPAxSIMP
Da Ji
16
10 / 1 / 7
11,129
586
9,373
9,834
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 3 / 9
8,057
424
664
3,960
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
SuppoDiffo
Erlang Shen
20
16 / 0 / 6
13,939
734
12,446
15,186
9,932
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
YOSIi7
Cthulhu
15
10 / 2 / 8
11,376
599
14,799
14,707
12,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
19 / 1 / 6
12,356
650
22,581
9,250
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
91
7
Kills
55
59
Deaths
7
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
10
1
0.15
L
2
13
1
0.19
L
Anubis
Mega6982
Anubis
0
8
2
0.13
W
Da Ji
SUPAxSIMP
Da Ji
10
1
7
13.5
W
0
3
9
1.5
W
Erlang Shen
SuppoDiffo
Erlang Shen
16
0
6
19
L
Nemesis
UwU Wortex
Nemesis
2
20
2
0.15
L
2
8
3
0.44
W
Cthulhu
YOSIi7
Cthulhu
10
2
8
7
W
19
1
6
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,407
Damage
59,863
80,217
Taken
52,937
30,649
Mitigated
32,469
12,125
Healing
13,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,076
1,255
88
7,202
24,183
7,560
431
11,397
12,676
33,894
0
L
4,755
1,615
0
1,182
13,643
3,680
0
6,474
7,035
34,874
0
L
Anubis
Mega6982
Anubis
1,122
753
0
2,249
9,323
3,028
0
2,758
6,477
17,573
0
W
Da Ji
SUPAxSIMP
Da Ji
9,373
3,131
0
1,356
9,834
4,283
588
1,937
7,317
0
58,623
W
664
265
0
307
3,960
2,563
0
537
3,423
3,769
0
W
Erlang Shen
SuppoDiffo
Erlang Shen
12,446
6,077
0
5,891
15,186
9,932
7,231
3,508
10,997
0
112,611
L
Nemesis
UwU Wortex
Nemesis
3,394
1,080
0
376
19,016
6,409
379
10,181
8,503
0
16,724
L
5,060
778
0
1,028
14,052
9,972
0
6,288
7,482
14,950
0
W
Cthulhu
YOSIi7
Cthulhu
14,799
2,389
0
4,475
14,707
12,374
1,118
8,192
6,041
47,852
0
W
22,581
1,067
75
1,339
9,250
3,317
4,725
3,839
5,293
70,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,340
Gold Earned
56,857
196
Minions Killed
449
0
Camps Cleared
0
1,347,037
Distance Traveled
1,676,962
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,602
400
69
4
0
266,949
1
L
Hera
7,423
391
56
3
0
316,730
0
L
Anubis
6,360
335
26
1
0
158,536
1
W
Da Ji
11,129
586
86
5
0
374,858
1
W
Ymir
8,057
424
1
0
0
179,157
0
W
Erlang Shen
13,939
734
179
9
0
418,622
1
L
Nemesis
7,145
376
21
1
0
343,497
0
L
Ares
7,810
411
24
1
0
261,325
2
W
Cthulhu
11,376
599
69
4
0
355,303
1
W
He Bo
12,356
650
114
6
0
349,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role