Player Matchup

Heimdallr
Heimdallr
HeimdallsKnight
Heimdallr
Level 26
God Stats
12W - 22L
1,559 SR
Queue Stats
47W - 48L
1,463 Elo+
Solo
Hel
Hel
LoGic Hydra ll
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,220 Elo+
Solo
Set
Set
NateNFL8798
Set
Level 13
God Stats
13W - 19L
1,381 SR
Queue Stats
271W - 359L
1,320 Elo+
Solo
Aphrodite
Aphrodite
PandsPenguins32
Aphrodite
Level 5
God Stats
6W - 5L
1,584 SR
Queue Stats
6W - 7L
1,396 Elo+
Solo
Zeus
Zeus
RP LostGravy
Zeus
Level 28
God Stats
11W - 14L
1,263 SR
Queue Stats
127W - 133L
1,294 Elo+
Solo
Team Averages
Level 17
1,457 SR
1,339 Elo+

VS

Team Averages
Level 17
1,507 SR
1,405 Elo+
Nemesis
Nemesis
EastAmoeba4560
Nemesis
Level 29
God Stats
7W - 6L
1,557 SR
Queue Stats
147W - 131L
1,485 Elo+
Solo
Olorun
Olorun
MeliksDragon
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,608 Elo+
Solo
Fenrir
Fenrir
OutkastDreams
Fenrir
Level 27
God Stats
5W - 2L
1,664 SR
Queue Stats
74W - 78L
1,373 Elo+
Solo
Nu Wa
Nu Wa
Roman Zolansk1
Nu Wa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,272 Elo+
Solo
Cerberus
Cerberus
Tujefa70_SS
Cerberus
Level 19
God Stats
1W - 3L
1,312 SR
Queue Stats
72W - 73L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeimdallsKnight
Heimdallr
8
5 / 1 / 2
5,245
656
4,432
5,091
1,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

1
0 / 0 / 0
3,201
400
0
436
96
8
3 / 3 / 0
4,991
624
2,468
5,369
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
PandsPenguins32
Aphrodite
8
2 / 1 / 0
4,740
593
1,101
4,255
1,362
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 5 / 5
4,975
622
3,980
5,966
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,065
758
2,176
4,595
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
5
0 / 5 / 1
3,873
484
996
4,447
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
2 / 4 / 2
4,795
599
2,082
5,088
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 0 / 2
5,416
677
4,482
3,106
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Tujefa70_SS
Cerberus
7
0 / 3 / 5
4,373
547
1,876
5,493
2,865
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
12
Kills
10
10
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Heimdallr
HeimdallsKnight
Heimdallr
5
1
2
6
L
0
0
0
0
W
Olorun
0
5
1
0.1
L
3
3
0
1
W
2
4
2
0.75
L
Aphrodite
PandsPenguins32
Aphrodite
2
1
0
2
L
2
5
5
0.9
W
4
0
2
5
W
Cerberus
Tujefa70_SS
Cerberus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,981
Damage
11,612
21,117
Taken
22,729
6,332
Mitigated
7,412
5,257
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,176
977
0
2,409
4,595
1,183
0
501
4,094
0
35,530
L
Heimdallr
HeimdallsKnight
Heimdallr
4,432
1,557
0
1,850
5,091
1,534
222
2,041
2,884
0
20,845
L
0
0
0
0
436
96
0
316
0
0
0
W
Olorun
996
343
0
476
4,447
867
974
600
3,847
7,333
0
L
2,468
1,309
0
963
5,369
2,085
57
1,588
3,621
0
19,335
W
2,082
125
0
595
5,088
1,748
0
1,387
3,701
0
11,320
L
Aphrodite
PandsPenguins32
Aphrodite
1,101
509
0
1,561
4,255
1,362
341
539
3,596
18,268
0
L
3,980
1,307
7
876
5,966
1,255
672
2,178
3,662
22,068
0
W
4,482
986
0
1,334
3,106
749
577
417
2,689
30,070
0
W
Cerberus
Tujefa70_SS
Cerberus
1,876
292
0
840
5,493
2,865
375
2,266
3,227
10,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,152
Gold Earned
24,522
162
Minions Killed
203
0
Camps Cleared
0
603,236
Distance Traveled
807,025
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,065
758
79
10
0
166,006
0
L
Heimdallr
5,245
656
46
6
0
153,334
2
L
Hel
3,201
400
0
0
0
172
0
W
Olorun
3,873
484
12
2
0
142,115
0
L
Set
4,991
624
44
6
0
174,862
0
W
Fenrir
4,795
599
24
3
0
183,903
0
L
Aphrodite
4,740
593
31
4
0
140,822
0
L
Zeus
4,975
622
41
5
0
134,046
0
W
Nu Wa
5,416
677
59
7
0
156,251
3
W
Cerberus
4,373
547
29
4
0
158,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role