Player Matchup

Scylla
Scylla
DurusDzahsta
Scylla
Level 46
God Stats
13W - 14L
1,504 SR
Queue Stats
25W - 37L
1,383 Elo+
Party 2
Pele
Pele
JAndresCM
Pele
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
KillerBlack4360
Anhur
Level 61
God Stats
0W - 2L
1,206 SR
Queue Stats
169W - 215L
1,364 Elo+
Solo
Sun Wukong
Sun Wukong
THE CRAZY RAMM
Sun Wukong
Level 63
God Stats
1W - 2L
1,364 SR
Queue Stats
121W - 184L
1,310 Elo+
Solo
Khepri
Khepri
kG mammal
Khepri
Level 97
God Stats
1W - 3L
1,532 SR
Queue Stats
15W - 26L
1,404 Elo+
Party 2
Team Averages
Level 65
1,421 SR
1,392 Elo+

VS

Team Averages
Level 96
1,542 SR
1,426 Elo+
Izanami
Izanami
ANTFU
Izanami
Level 109
God Stats
76W - 88L
1,447 SR
Queue Stats
382W - 448L
1,375 Elo+
Solo
Nu Wa
Nu Wa
AngelGloria15
Nu Wa
Level 84
God Stats
32W - 26L
1,572 SR
Queue Stats
371W - 418L
1,332 Elo+
Solo
Horus
Horus
DegenerateLex
Horus
Level 129
God Stats
12W - 8L
1,597 SR
Queue Stats
444W - 398L
1,515 Elo+
Party 1
Sobek
Sobek
Dumbreon3921
Sobek
Level 48
God Stats
153W - 131L
1,575 SR
Queue Stats
202W - 165L
1,526 Elo+
Party 1
Serqet
Serqet
theXOcosmosea18
Serqet
Level 109
God Stats
5W - 4L
1,519 SR
Queue Stats
146W - 158L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
5 / 1 / 1
9,892
550
7,982
7,779
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
14
2 / 1 / 0
8,199
456
2,773
8,494
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 3 / 3
7,645
425
7,486
11,499
4,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
THE CRAZY RAMM
Sun Wukong
12
0 / 4 / 0
7,278
404
2,212
8,167
6,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
kG mammal
Khepri
12
3 / 4 / 3
8,366
465
8,387
13,936
13,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ANTFU
Izanami
15
1 / 6 / 4
9,213
512
10,102
12,131
3,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 2 / 2
10,434
580
7,401
8,499
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 0 / 3
12,146
675
6,464
8,361
8,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 1 / 5
9,142
508
5,232
13,336
10,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 3 / 3
8,896
494
4,575
11,977
3,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
12
Kills
13
13
Deaths
12
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
ANTFU
Izanami
1
6
4
0.5
W
3
2
2
2
W
3
0
3
4.5
W
3
1
5
5.5
L
Scylla
5
1
1
5.5
L
Pele
2
1
0
2
L
2
3
3
1.17
L
Sun Wukong
THE CRAZY RAMM
Sun Wukong
0
4
0
0
L
Khepri
kG mammal
Khepri
3
4
3
1.13
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,840
Damage
33,774
49,875
Taken
54,304
30,253
Mitigated
30,122
11,288
Healing
17,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ANTFU
Izanami
10,102
7,426
0
3,203
12,131
3,909
3,702
4,110
7,977
0
69,071
W
7,401
1,876
0
3,012
8,499
2,921
938
3,215
5,136
65,484
0
W
6,464
2,010
306
2,515
8,361
8,486
1,615
1,002
6,847
0
92,453
W
5,232
124
195
5,233
13,336
10,926
0
3,979
9,299
21,474
0
L
Scylla
7,982
2,061
0
2,000
7,779
2,514
185
2,072
5,593
75,413
0
L
Pele
2,773
871
0
4,789
8,494
3,588
0
1,458
6,928
0
51,295
L
7,486
4,652
0
2,177
11,499
4,287
632
3,959
7,160
0
40,010
L
Sun Wukong
THE CRAZY RAMM
Sun Wukong
2,212
215
0
1,004
8,167
6,412
0
1,114
6,684
45
34,177
L
Khepri
kG mammal
Khepri
8,387
702
0
1,318
13,936
13,452
157
3,400
10,184
34,196
0
W
4,575
1,713
319
3,102
11,977
3,880
0
4,006
7,867
0
46,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,380
Gold Earned
49,831
440
Minions Killed
550
0
Camps Cleared
0
1,690,454
Distance Traveled
1,711,301
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,213
512
132
7
0
290,311
4
W
Nu Wa
10,434
580
107
6
0
332,187
5
W
Horus
12,146
675
196
11
0
324,994
1
W
Sobek
9,142
508
31
2
0
391,998
2
L
Scylla
9,892
550
155
9
0
344,985
5
L
Pele
8,199
456
94
5
0
365,160
0
L
Anhur
7,645
425
65
4
0
271,677
2
L
Sun Wukong
7,278
404
69
4
0
351,342
6
L
Khepri
8,366
465
57
3
0
357,290
1
W
Serqet
8,896
494
84
5
0
371,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role