Player Matchup

Thoth
Thoth
 
Thoth
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Dheymo
Mercury
Level 142
God Stats
0W - 1L
1,597 SR
Queue Stats
13W - 12L
1,542 Elo+
Party 2
Chernobog
Chernobog
Wautaiger
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,417 Elo+
Solo
Cthulhu
Cthulhu
emooli
Cthulhu
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 47L
1,780 Elo+
Solo
Fafnir
Fafnir
utekajpredomnou
Fafnir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,470 Elo+
Solo
Team Averages
Level 74
1,519 SR
1,542 Elo+

VS

Team Averages
Level 90
1,364 SR
1,519 Elo+
Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Altina146
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,522 Elo+
Party 1
Arachne
Arachne
MajorSheep
Arachne
Level 108
God Stats
2W - 2L
1,419 SR
Queue Stats
252W - 243L
1,553 Elo+
Party 3
Hera
Hera
Rhadekaa
Hera
Level 156
God Stats
1W - 1L
1,190 SR
Queue Stats
45W - 45L
1,489 Elo+
Party 1
Odin
Odin
SkyDiver360
Odin
Level 27
God Stats
3W - 1L
1,212 SR
Queue Stats
96W - 91L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 5 / 3
8,431
843
11,437
8,006
3,269
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Dheymo
Mercury
15
3 / 5 / 4
8,760
876
6,672
8,007
3,134
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
Wautaiger
Chernobog
16
2 / 4 / 6
9,044
904
7,375
10,032
6,506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
emooli
Cthulhu
12
1 / 4 / 4
7,791
779
6,835
9,844
9,770
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 4 / 2
6,694
669
2,727
6,059
5,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 2 / 18
9,453
945
8,976
13,523
17,624
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Altina146
Chronos
13
2 / 2 / 13
8,311
831
2,491
7,498
3,100
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
MajorSheep
Arachne
14
4 / 2 / 11
8,700
870
8,360
9,937
4,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
17
8 / 1 / 12
9,996
1,000
10,061
5,533
2,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 3 / 11
9,615
962
7,775
12,567
8,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
9
Kills
21
22
Deaths
10
19
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
5
3
0.9
W
Bacchus
 
Bacchus
1
2
18
5
W
Chronos
Altina146
Chronos
2
2
13
4.25
L
Mercury
Dheymo
Mercury
3
5
4
1
W
Arachne
MajorSheep
Arachne
4
2
11
4.75
W
Hera
8
1
12
14
W
6
3
11
3.83
L
Chernobog
Wautaiger
Chernobog
2
4
6
1.25
L
Cthulhu
emooli
Cthulhu
1
4
4
0.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,046
Damage
37,663
41,948
Taken
49,058
27,918
Mitigated
35,659
8,149
Healing
14,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,437
341
879
796
8,006
3,269
672
4,927
3,079
24,977
0
W
Bacchus
 
Bacchus
8,976
638
1,224
2,650
13,523
17,624
260
6,158
7,365
22,286
0
W
Chronos
Altina146
Chronos
2,491
1,160
0
630
7,498
3,100
1,857
4,497
3,001
8,238
0
L
Mercury
Dheymo
Mercury
6,672
940
529
275
8,007
3,134
593
3,756
4,251
0
17,710
W
Arachne
MajorSheep
Arachne
8,360
6,339
2,666
3,339
9,937
4,560
1,412
5,178
4,759
0
15,990
W
Hera
10,061
3,388
1,420
1,067
5,533
2,354
997
2,302
3,231
30,027
0
W
7,775
1,975
455
1,140
12,567
8,021
543
2,864
9,703
0
17,834
L
Chernobog
Wautaiger
Chernobog
7,375
3,962
626
1,845
10,032
6,506
300
5,894
4,138
0
25,003
L
Cthulhu
emooli
Cthulhu
6,835
50
632
1,616
9,844
9,770
225
4,276
5,568
18,401
0
L
2,727
791
411
540
6,059
5,239
0
2,675
3,384
7,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,720
Gold Earned
46,075
128
Minions Killed
116
0
Camps Cleared
0
731,434
Distance Traveled
985,678
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,431
843
33
3
0
185,716
1
W
Bacchus
9,453
945
21
2
0
201,637
1
W
Chronos
8,311
831
16
2
0
177,090
0
L
Mercury
8,760
876
27
3
0
205,586
2
W
Arachne
8,700
870
17
2
0
202,367
0
W
Hera
9,996
1,000
33
3
0
207,609
0
W
Odin
9,615
962
29
3
0
196,975
0
L
Chernobog
9,044
904
48
5
0
153,135
1
L
Cthulhu
7,791
779
15
2
0
128,440
0
L
Fafnir
6,694
669
5
1
0
58,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role