Player Matchup

Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
CaptainotterMBE
Sylvanus
Gold II
Level 151
God Stats
5W - 4L
1,702 SR
Queue Stats
208W - 216L
1,526 MMR
Solo
Ra
Ra
Gold IV
LakesLF
Ra
Gold IV
Level 115
God Stats
8W - 1L
2,082 SR
Queue Stats
161W - 149L
1,579 MMR
Solo
Fenrir
Fenrir
Bronze III
shshs173
Fenrir
Bronze III
Level 49
God Stats
0W - 1L
1,492 SR
Queue Stats
1W - 3L
1,541 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
xXLong_clawXx
Ah Muzen Cab
Gold IV
Level 66
God Stats
13W - 13L
1,538 SR
Queue Stats
378W - 386L
1,569 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,663 SR
1,543 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,500 SR
1,526 MMR
Arachne
Arachne
Bronze III
Bargusoul
Arachne
Bronze III
Level 68
God Stats
2W - 0L
1,454 SR
Queue Stats
2W - 2L
1,459 MMR
Party 2
Apollo
Apollo
Gold IV
CK-162
Apollo
Gold IV
Level 157
God Stats
5W - 7L
1,401 SR
Queue Stats
191W - 189L
1,438 MMR
Party 1
Xing Tian
Xing Tian
Platinum V
Dekkie91
Xing Tian
Platinum V
Level 147
God Stats
15W - 12L
1,605 SR
Queue Stats
164W - 162L
1,724 MMR
Party 1
Anubis
Anubis
Bronze III
andoniny
Anubis
Bronze III
Level 61
God Stats
1W - 2L
1,417 SR
Queue Stats
1W - 2L
1,413 MMR
Party 2
Artio
Artio
Gold V
iTz Curt v
Artio
Gold V
Level 122
God Stats
40W - 22L
1,621 SR
Queue Stats
159W - 158L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
1 / 4 / 1
8,267
435
4,434
11,567
6,563
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
13
2 / 6 / 4
7,819
412
7,875
16,483
18,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 3 / 4
7,978
420
6,303
5,801
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
shshs173
Fenrir
14
5 / 9 / 0
9,465
498
9,459
17,891
6,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
xXLong_clawXx
Ah Muzen Cab
14
1 / 6 / 2
9,034
475
9,139
11,808
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
GilgameshAthenaMorgan Le FayOdin

VS

Bans
SetJanusAresKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bargusoul
Arachne
16
9 / 3 / 6
10,820
569
10,562
14,452
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
CK-162
Apollo
19
6 / 2 / 3
12,097
637
6,885
11,648
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Dekkie91
Xing Tian
14
2 / 1 / 10
9,830
517
5,212
14,320
17,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
andoniny
Anubis
16
4 / 3 / 6
10,469
551
6,354
9,881
4,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artio
18
6 / 1 / 8
11,710
616
15,709
18,975
23,804
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
27
28
Deaths
10
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
4
1
0.38
W
Arachne
Bargusoul
Arachne
9
3
6
4
W
Apollo
CK-162
Apollo
6
2
3
3.75
L
Sylvanus
2
6
4
0.67
W
Xing Tian
Dekkie91
Xing Tian
2
1
10
7
L
1
3
4
1
W
Anubis
andoniny
Anubis
4
3
6
2.33
W
Artio
6
1
8
10
L
Fenrir
shshs173
Fenrir
5
9
0
0.56
L
Ah Muzen Cab
xXLong_clawXx
Ah Muzen Cab
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,210
Damage
44,722
63,550
Taken
69,276
37,609
Mitigated
57,995
15,407
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,434
1,357
249
4,527
11,567
6,563
0
4,427
7,140
0
43,234
W
Arachne
Bargusoul
Arachne
10,562
6,030
0
4,084
14,452
6,546
10
3,348
11,014
0
52,529
W
Apollo
CK-162
Apollo
6,885
3,600
0
4,321
11,648
6,074
2,972
1,680
9,924
0
112,588
L
Sylvanus
7,875
1,433
962
3,099
16,483
18,067
0
7,106
9,377
29,812
6,743
W
Xing Tian
Dekkie91
Xing Tian
5,212
452
0
3,185
14,320
17,146
0
2,743
11,517
24,660
0
L
6,303
829
354
1,807
5,801
2,240
0
2,003
3,798
34,079
0
W
Anubis
andoniny
Anubis
6,354
81
0
4,168
9,881
4,425
2,215
3,450
6,333
62,379
0
W
Artio
15,709
1,736
836
8,095
18,975
23,804
1,469
2,052
16,775
72,952
0
L
Fenrir
shshs173
Fenrir
9,459
1,889
293
1,946
17,891
6,740
0
10,185
7,706
0
43,685
L
Ah Muzen Cab
xXLong_clawXx
Ah Muzen Cab
9,139
3,567
0
2,170
11,808
3,999
0
3,554
8,254
0
59,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,563
Gold Earned
54,926
425
Minions Killed
576
0
Camps Cleared
0
1,452,053
Distance Traveled
1,889,976
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,267
435
91
5
0
288,015
2
W
Arachne
10,820
569
78
4
0
444,666
5
W
Apollo
12,097
637
202
11
0
365,118
1
L
Sylvanus
7,819
412
60
3
0
303,012
0
W
Xing Tian
9,830
517
34
2
0
375,926
3
L
Ra
7,978
420
71
4
0
205,607
1
W
Anubis
10,469
551
122
6
0
331,892
5
W
Artio
11,710
616
140
7
0
372,374
0
L
Fenrir
9,465
498
79
4
0
349,041
4
L
Ah Muzen Cab
9,034
475
124
7
0
306,378
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role