Player Matchup

Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver II
IsisNotEset
Thanatos
Silver II
Level 39
God Stats
1W - 1L
1,778 SR
Queue Stats
32W - 15L
1,538 MMR
Party 1
Cthulhu
Cthulhu
Silver II
VFaker23
Cthulhu
Silver II
Level 33
God Stats
5W - 0L
1,552 SR
Queue Stats
36W - 14L
1,538 MMR
Party 1
Izanami
Izanami
Gold II
rdjuh
Izanami
Gold II
Level 129
God Stats
254W - 203L
1,631 SR
Queue Stats
570W - 587L
1,563 MMR
Solo
Ra
Ra
Bronze III
triTTon-041
Ra
Bronze III
Level 41
God Stats
1W - 0L
1,598 SR
Queue Stats
2W - 1L
1,541 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 80
1,612 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,620 SR
1,596 MMR
Zeus
Zeus
Silver I
CristianMC12
Zeus
Silver I
Level 103
God Stats
23W - 16L
1,677 SR
Queue Stats
34W - 32L
1,563 MMR
Party 2
Neith
Neith
Gold II
LT-Tomyyto
Neith
Gold II
Level 83
God Stats
5W - 11L
1,502 SR
Queue Stats
134W - 143L
1,525 MMR
Solo
Cerberus
Cerberus
Platinum V
Zequle
Cerberus
Platinum V
Level 100
God Stats
1W - 4L
1,498 SR
Queue Stats
63W - 64L
1,732 MMR
Solo
Ares
Ares
Gold I
makiafa
Ares
Gold I
Level 126
God Stats
3W - 2L
1,800 SR
Queue Stats
159W - 144L
1,652 MMR
Solo
Kali
Kali
Silver II
santoschm77
Kali
Silver II
Level 122
God Stats
2W - 3L
1,620 SR
Queue Stats
23W - 23L
1,507 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
6 / 1 / 11
13,279
577
12,440
12,214
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
IsisNotEset
Thanatos
20
9 / 4 / 9
13,763
598
15,218
18,185
8,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
VFaker23
Cthulhu
20
6 / 1 / 7
13,000
565
20,493
26,082
30,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
rdjuh
Izanami
20
1 / 2 / 12
12,754
555
10,738
16,793
7,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
5 / 3 / 9
11,598
504
10,616
10,201
4,131
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Morgan Le FayArtioGilgameshTiamatOdin

VS

Bans
UllrKhepriLokiFenrirArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 2
11,013
479
11,738
14,481
4,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
20
4 / 3 / 4
12,318
536
9,440
11,517
3,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Zequle
Cerberus
18
0 / 5 / 0
10,844
471
9,238
23,945
20,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
makiafa
Ares
16
2 / 7 / 6
10,450
454
10,807
23,378
18,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
1 / 7 / 4
10,424
453
7,648
23,505
7,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
26
27
Kills
10
11
Deaths
27
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
11
11.5
L
3
5
2
0.8
W
Thanatos
IsisNotEset
Thanatos
9
4
9
3.38
L
Neith
4
3
4
2
W
Cthulhu
VFaker23
Cthulhu
6
1
7
9.5
L
Cerberus
Zequle
Cerberus
0
5
0
0
L
Ares
makiafa
Ares
2
7
6
0.71
W
Izanami
rdjuh
Izanami
1
2
12
3.5
L
1
7
4
0.43
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,505
Damage
48,871
83,475
Taken
96,826
55,832
Mitigated
54,921
42,680
Healing
28,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,440
764
0
3,424
12,214
4,977
814
5,526
6,688
101,188
0
L
11,738
292
142
4,255
14,481
4,300
0
7,303
7,021
72,594
0
W
Thanatos
IsisNotEset
Thanatos
15,218
1,964
0
18,361
18,185
8,855
2,755
5,118
12,710
0
105,102
L
Neith
9,440
2,702
0
4,174
11,517
3,775
1,717
2,644
8,602
0
94,862
W
Cthulhu
VFaker23
Cthulhu
20,493
1,779
485
7,121
26,082
30,846
0
7,988
17,026
97,364
0
L
Cerberus
Zequle
Cerberus
9,238
823
0
8,469
23,945
20,117
200
9,289
13,198
79,866
0
L
Ares
makiafa
Ares
10,807
406
206
4,114
23,378
18,901
0
12,497
10,193
45,612
0
W
Izanami
rdjuh
Izanami
10,738
7,866
0
5,434
16,793
7,023
5,742
6,551
10,136
0
120,722
L
7,648
2,800
0
7,507
23,505
7,828
0
9,322
13,885
0
64,826
W
10,616
1,983
4,424
3,431
10,201
4,131
1,181
5,069
5,132
56,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,394
Gold Earned
55,049
741
Minions Killed
645
0
Camps Cleared
0
2,374,633
Distance Traveled
1,974,244
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,279
577
155
7
0
463,787
13
L
Zeus
11,013
479
113
5
0
405,128
6
W
Thanatos
13,763
598
139
6
0
514,137
4
L
Neith
12,318
536
182
8
0
367,125
11
W
Cthulhu
13,000
565
161
7
0
476,414
5
L
Cerberus
10,844
471
185
8
0
348,299
2
L
Ares
10,450
454
68
3
0
398,869
5
W
Izanami
12,754
555
189
8
0
432,143
2
L
Kali
10,424
453
97
4
0
454,823
4
W
Ra
11,598
504
97
4
0
488,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role