Player Matchup

Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Ancan
Hun Batz
Bronze III
Level 124
God Stats
1W - 1L
1,785 SR
Queue Stats
9W - 14L
1,500 MMR
Party 1
Vamana
Vamana
Gold III
Luminom
Vamana
Gold III
Level 147
God Stats
3W - 4L
1,247 SR
Queue Stats
187W - 188L
1,474 MMR
Solo
Chiron
Chiron
Bronze III
TRIPOOD
Chiron
Bronze III
Level 149
God Stats
1W - 0L
1,749 SR
Queue Stats
3W - 4L
1,411 MMR
Party 1
Janus
Janus
Gold III
丿纵横丶
Janus
Gold III
Level 160
God Stats
36W - 45L
1,498 SR
Queue Stats
387W - 405L
1,491 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,556 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,531 SR
1,484 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
Crüxy
Thor
Gold II
Level 128
God Stats
5W - 4L
1,456 SR
Queue Stats
457W - 456L
1,444 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
Daemetres
Baba Yaga
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Bronze III
Helioc
Heimdallr
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold IV
Vеlf
Bacchus
Gold IV
Level 116
God Stats
27W - 11L
1,701 SR
Queue Stats
844W - 846L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
5 / 3 / 16
10,497
552
10,978
15,059
16,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Ancan
Hun Batz
18
8 / 3 / 13
11,732
617
14,833
14,649
8,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
Luminom
Vamana
15
1 / 1 / 7
10,085
531
8,320
17,402
15,944
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
TRIPOOD
Chiron
19
13 / 1 / 4
12,985
683
15,583
12,521
4,778
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 4 / 9
11,126
586
15,035
10,442
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaRaGilgameshPeleMorgan Le Fay

VS

Bans
NeithHelGebMercuryHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
3 / 5 / 3
9,579
504
8,074
15,143
6,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Crüxy
Thor
17
5 / 3 / 4
10,377
546
11,837
15,800
16,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
Daemetres
Baba Yaga
10
0 / 7 / 4
6,996
368
5,653
15,356
4,918
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Helioc
Heimdallr
13
2 / 9 / 1
8,604
453
6,420
13,826
4,591
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Vеlf
Bacchus
13
2 / 5 / 6
8,845
466
10,405
18,851
21,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
29
Kills
12
12
Deaths
29
49
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
3
16
4.33
L
Nemesis
 
Nemesis
3
5
3
0.9
W
Hun Batz
Ancan
Hun Batz
8
3
13
4.83
L
Thor
Crüxy
Thor
5
3
4
2.33
L
Baba Yaga
Daemetres
Baba Yaga
0
7
4
0.29
L
Heimdallr
Helioc
Heimdallr
2
9
1
0.28
W
Vamana
Luminom
Vamana
1
1
7
4.5
W
Chiron
TRIPOOD
Chiron
13
1
4
15
L
Bacchus
Vеlf
Bacchus
2
5
6
1
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,749
Damage
42,389
70,073
Taken
78,976
49,716
Mitigated
54,238
23,928
Healing
13,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,978
337
0
2,658
15,059
16,649
0
4,536
10,523
26,482
0
L
Nemesis
 
Nemesis
8,074
2,733
0
1,665
15,143
6,247
0
4,578
10,565
0
68,983
W
Hun Batz
Ancan
Hun Batz
14,833
4,851
0
4,387
14,649
8,204
0
3,065
11,584
0
92,484
L
Thor
Crüxy
Thor
11,837
1,486
0
4,267
15,800
16,484
0
3,247
12,553
0
63,241
L
Baba Yaga
Daemetres
Baba Yaga
5,653
608
0
2,539
15,356
4,918
0
6,254
9,102
31,622
0
L
Heimdallr
Helioc
Heimdallr
6,420
2,167
0
650
13,826
4,591
110
3,524
10,302
0
36,970
W
Vamana
Luminom
Vamana
8,320
2,696
0
6,620
17,402
15,944
1,362
1,967
15,435
0
53,208
W
Chiron
TRIPOOD
Chiron
15,583
8,795
840
7,095
12,521
4,778
6,419
3,300
9,198
0
105,172
L
Bacchus
Vеlf
Bacchus
10,405
1,691
0
3,989
18,851
21,998
0
8,410
10,441
19,810
0
W
15,035
388
0
2,328
10,442
4,141
62
3,254
7,188
87,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,425
Gold Earned
44,401
558
Minions Killed
412
0
Camps Cleared
0
2,043,391
Distance Traveled
1,805,062
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,497
552
33
2
0
408,789
6
L
Nemesis
9,579
504
133
7
0
426,586
1
W
Hun Batz
11,732
617
126
7
0
428,350
5
L
Thor
10,377
546
127
7
0
357,174
6
L
Baba Yaga
6,996
368
64
3
0
331,606
2
L
Heimdallr
8,604
453
70
4
0
337,479
1
W
Vamana
10,085
531
94
5
0
385,607
1
W
Chiron
12,985
683
155
8
0
404,832
3
L
Bacchus
8,845
466
18
1
0
352,217
8
W
Janus
11,126
586
150
8
0
415,813
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role