Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DerLuke
Sun Wukong
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 84L
1,494 Elo+
Party 1
Artemis
Artemis
M000NE
Artemis
Level 133
God Stats
3W - 2L
1,827 SR
Queue Stats
25W - 20L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
magiric8
Baron Samedi
Level 62
God Stats
8W - 1L
1,743 SR
Queue Stats
388W - 485L
1,394 Elo+
Solo
Da Ji
Da Ji
ruirisito
Da Ji
Level 119
God Stats
3W - 0L
1,846 SR
Queue Stats
45W - 44L
1,473 Elo+
Solo
Team Averages
Level 106
1,683 SR
1,476 Elo+

VS

Team Averages
Level 74
1,495 SR
1,525 Elo+
Tiamat
Tiamat
Evilthing
Tiamat
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,438 Elo+
Solo
Yemoja
Yemoja
GoodRush
Yemoja
Level 49
God Stats
1W - 8L
1,500 SR
Queue Stats
25W - 38L
1,675 Elo+
Solo
Scylla
Scylla
Mutta97
Scylla
Level 120
God Stats
1W - 5L
1,453 SR
Queue Stats
310W - 459L
1,388 Elo+
Solo
Neith
Neith
Teleeg
Neith
Level 109
God Stats
36W - 39L
1,523 SR
Queue Stats
194W - 187L
1,542 Elo+
Solo
Pele
Pele
TheLastOfTheBUN
Pele
Level 60
God Stats
21W - 19L
1,498 SR
Queue Stats
111W - 81L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
8 / 3 / 16
14,367
1,105
15,890
12,334
5,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
DerLuke
Sun Wukong
20
4 / 3 / 32
14,573
1,121
13,699
26,721
23,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
M000NE
Artemis
20
23 / 4 / 14
17,401
1,339
42,567
16,072
5,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
magiric8
Baron Samedi
20
0 / 5 / 20
12,580
968
7,982
12,051
5,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
ruirisito
Da Ji
20
5 / 6 / 20
12,831
987
12,000
17,075
7,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

114

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Evilthing
Tiamat
20
5 / 8 / 12
13,880
1,068
19,483
21,137
15,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
GoodRush
Yemoja
18
0 / 6 / 6
12,397
954
2,585
15,206
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Mutta97
Scylla
19
2 / 7 / 10
12,332
949
7,290
16,439
5,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Teleeg
Neith
20
7 / 6 / 11
14,810
1,139
28,208
17,914
7,187
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 13 / 9
13,619
1,048
22,843
27,271
9,751
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
69
40
Kills
21
21
Deaths
40
102
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
8
3
16
5.33
W
Sun Wukong
DerLuke
Sun Wukong
4
3
32
6.67
L
Tiamat
Evilthing
Tiamat
5
8
12
1.38
L
Yemoja
GoodRush
Yemoja
0
6
6
0.5
W
Artemis
M000NE
Artemis
23
4
14
7.5
L
Scylla
Mutta97
Scylla
2
7
10
1
L
Neith
Teleeg
Neith
7
6
11
2.08
L
7
13
9
0.88
W
Baron Samedi
magiric8
Baron Samedi
0
5
20
2
W
Da Ji
ruirisito
Da Ji
5
6
20
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,138
Damage
80,409
84,253
Taken
97,967
46,637
Mitigated
46,906
13,907
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
15,890
618
0
2,474
12,334
5,511
0
3,979
8,355
45,357
0
W
Sun Wukong
DerLuke
Sun Wukong
13,699
3,063
0
4,438
26,721
23,240
0
9,819
16,902
1,252
34,280
L
Tiamat
Evilthing
Tiamat
19,483
1,509
344
3,667
21,137
15,781
0
4,576
16,561
53,676
0
L
Yemoja
GoodRush
Yemoja
2,585
109
854
1,821
15,206
8,793
0
5,493
9,713
17,023
0
W
Artemis
M000NE
Artemis
42,567
28,953
0
4,727
16,072
5,531
0
4,933
11,139
0
73,386
L
Scylla
Mutta97
Scylla
7,290
841
111
429
16,439
5,394
0
3,290
13,149
29,689
0
L
Neith
Teleeg
Neith
28,208
19,043
0
5,221
17,914
7,187
0
3,692
14,222
0
65,267
L
22,843
5,036
0
2,974
27,271
9,751
0
7,978
19,293
0
35,068
W
Baron Samedi
magiric8
Baron Samedi
7,982
781
1,283
965
12,051
5,005
0
6,582
5,469
41,034
0
W
Da Ji
ruirisito
Da Ji
12,000
2,615
0
20
17,075
7,350
0
4,045
13,030
0
21,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,752
Gold Earned
67,038
270
Minions Killed
270
13
Camps Cleared
5
1,229,942
Distance Traveled
1,181,640
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,367
1,105
46
4
8
255,139
2
W
Sun Wukong
14,573
1,121
66
5
1
274,017
0
L
Tiamat
13,880
1,068
88
7
2
264,705
1
L
Yemoja
12,397
954
25
2
0
209,582
0
W
Artemis
17,401
1,339
62
5
3
228,761
0
L
Scylla
12,332
949
58
4
0
219,492
0
L
Neith
14,810
1,139
66
5
0
245,066
0
L
Pele
13,619
1,048
33
3
3
242,795
3
W
Baron Samedi
12,580
968
82
6
0
208,111
4
W
Da Ji
12,831
987
14
1
1
263,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role