Player Matchup

Tiamat
Tiamat
CRiTTeRS NL
Tiamat
Level 27
God Stats
8W - 9L
1,380 SR
Queue Stats
150W - 149L
1,495 Elo+
Solo
Loki
Loki
KGE Sariel
Loki
Level 18
God Stats
8W - 5L
1,486 SR
Queue Stats
92W - 89L
1,468 Elo+
Solo
Artio
Artio
Krieksverbrechen
Artio
Level 5
God Stats
3W - 2L
1,786 SR
Queue Stats
6W - 6L
1,602 Elo+
Solo
Tyr
Tyr
lROB94l
Tyr
Level 28
God Stats
1W - 1L
1,556 SR
Queue Stats
76W - 78L
1,436 Elo+
Solo
Artemis
Artemis
pm_mouritzen05
Artemis
Level 29
God Stats
23W - 15L
1,659 SR
Queue Stats
269W - 251L
1,473 Elo+
Solo
Team Averages
Level 21
1,573 SR
1,495 Elo+

VS

Team Averages
Level 35
1,567 SR
1,519 Elo+
Fenrir
Fenrir
FreshASAP
Fenrir
Level 28
God Stats
11W - 7L
1,391 SR
Queue Stats
29W - 26L
1,344 Elo+
Party 1
Nike
Nike
Kaskill076
Nike
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,396 Elo+
Solo
Ymir
Ymir
Meisegradefida
Ymir
Level 93
God Stats
1W - 0L
1,649 SR
Queue Stats
21W - 14L
1,661 Elo+
Party 2
Olorun
Olorun
Skj0r234
Olorun
Level 6
God Stats
7W - 1L
1,797 SR
Queue Stats
51W - 11L
1,872 Elo+
Party 2
Anubis
Anubis
snapbackniceo
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
7 / 9 / 2
10,803
569
12,988
15,974
10,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 7 / 4
8,974
472
6,967
11,668
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
7 / 4 / 2
10,296
542
10,444
18,387
12,165
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
2
0 / 1 / 0
5,328
280
402
1,025
279
Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 12 / 1
9,165
482
11,297
15,644
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FreshASAP
Fenrir
14
4 / 3 / 6
9,584
504
8,209
12,707
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 4 / 2
9,677
509
3,594
9,537
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
11 / 1 / 9
12,763
672
16,515
15,048
7,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Skj0r234
Olorun
19
12 / 4 / 4
12,180
641
14,506
16,493
6,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 8 / 4
9,350
492
4,947
12,927
4,780
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
20
Kills
33
33
Deaths
20
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
7
9
2
0.89
W
Fenrir
FreshASAP
Fenrir
4
3
6
2.33
L
4
7
4
0.86
W
2
4
2
0.75
L
7
4
2
2
W
11
1
9
15.5
W
Olorun
Skj0r234
Olorun
12
4
4
3.5
L
Tyr
0
1
0
0
L
2
12
1
0.21
W
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,098
Damage
47,771
62,698
Taken
66,712
31,748
Mitigated
27,899
10,881
Healing
22,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
12,988
1,416
0
2,804
15,974
10,692
261
8,796
7,178
66,541
0
W
Fenrir
FreshASAP
Fenrir
8,209
1,529
171
3,891
12,707
5,407
185
4,143
8,522
0
39,298
L
6,967
1,637
0
1,482
11,668
3,358
0
6,417
5,251
0
37,482
W
3,594
1,116
0
2,166
9,537
4,098
538
4,174
5,285
0
50,623
L
10,444
1,145
249
5,682
18,387
12,165
370
7,743
10,644
65,582
0
W
16,515
5,469
1,453
5,945
15,048
7,254
1,360
4,333
10,588
73,415
0
W
Olorun
Skj0r234
Olorun
14,506
7,383
486
6,609
16,493
6,360
3,474
3,598
12,759
105,137
0
L
Tyr
402
100
0
86
1,025
279
0
368
657
0
1,100
L
11,297
8,206
0
578
15,644
5,254
1,635
12,644
3,000
0
49,765
W
4,947
152
75
1,742
12,927
4,780
385
6,747
6,060
24,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,566
Gold Earned
53,554
381
Minions Killed
473
0
Camps Cleared
0
1,326,246
Distance Traveled
1,749,493
1
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,803
569
116
6
0
299,739
0
W
Fenrir
9,584
504
46
2
0
384,543
3
L
Loki
8,974
472
63
3
0
345,642
0
W
Nike
9,677
509
101
5
0
356,225
1
L
Artio
10,296
542
122
6
0
328,740
0
W
Ymir
12,763
672
118
6
0
380,250
4
W
Olorun
12,180
641
155
8
0
322,998
9
L
Tyr
5,328
280
1
0
0
51,264
0
L
Artemis
9,165
482
79
4
0
300,861
1
W
Anubis
9,350
492
53
3
0
305,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role