Player Matchup

Cernunnos
Cernunnos
Platinum IV
Middiff5460
Cernunnos
Platinum IV
Level 143
God Stats
4W - 6L
1,521 SR
Queue Stats
405W - 412L
1,707 MMR
Solo
Discordia
Discordia
Platinum IV
Og Nyxx
Discordia
Platinum IV
Level 160
God Stats
9W - 8L
1,702 SR
Queue Stats
228W - 210L
1,733 MMR
Party 2
Cerberus
Cerberus
Gold II
Plz Thx Np Bye
Cerberus
Gold II
Level 157
God Stats
7W - 1L
1,657 SR
Queue Stats
64W - 56L
1,726 MMR
Solo
Ravana
Ravana
Platinum V
Raybandzzz
Ravana
Platinum V
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,899 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum V
kill potential
Sun Wukong
Platinum V
Level 160
God Stats
4W - 4L
1,484 SR
Queue Stats
222W - 216L
1,720 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,573 SR
1,757 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,520 SR
1,721 MMR
Susano
Susano
Gold I
 
Susano
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Platinum IV
AP0C_FreighTrain
Artemis
Platinum IV
Level 158
God Stats
0W - 3L
1,412 SR
Queue Stats
100W - 85L
1,781 MMR
Party 1
Chang'e
Chang'e
Platinum III
Amethyst5085x1
Chang'e
Platinum III
Level 152
God Stats
109W - 69L
1,667 SR
Queue Stats
345W - 342L
1,801 MMR
Solo
Merlin
Merlin
Platinum II
PaulEMarquez
Merlin
Platinum II
Level 136
God Stats
12W - 13L
1,699 SR
Queue Stats
287W - 282L
1,829 MMR
Solo
Xing Tian
Xing Tian
Gold II
dfernal
Xing Tian
Gold II
Level 124
God Stats
0W - 1L
1,319 SR
Queue Stats
186W - 182L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Middiff5460
Cernunnos
20
8 / 6 / 9
15,813
586
17,910
25,431
11,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Og Nyxx
Discordia
20
9 / 0 / 8
15,800
585
20,149
11,629
5,277
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
18
3 / 2 / 12
13,676
507
9,278
29,849
42,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
Raybandzzz
Ravana
20
11 / 3 / 11
17,267
640
19,945
17,567
10,399
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
kill potential
Sun Wukong
20
2 / 6 / 8
14,251
528
19,229
22,674
25,441
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
TiamatMorgan Le FayArtioGilgameshLoki

VS

Bans
OdinGebKhepriAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
20
7 / 7 / 2
13,248
491
13,592
24,127
8,578
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
3 / 9 / 4
13,332
494
17,399
20,542
5,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 8 / 5
12,172
451
12,637
28,595
14,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
19
1 / 3 / 5
11,895
441
13,597
15,057
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
dfernal
Xing Tian
18
3 / 6 / 5
11,755
435
15,116
25,145
23,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
33
Kills
17
17
Deaths
33
48
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
7
7
2
1.14
L
3
9
4
0.56
L
3
8
5
0.69
W
Cernunnos
Middiff5460
Cernunnos
8
6
9
2.08
W
Discordia
Og Nyxx
Discordia
9
0
8
13
L
Merlin
1
3
5
1.17
W
Cerberus
3
2
12
4.5
W
Ravana
Raybandzzz
Ravana
11
3
11
5.5
L
Xing Tian
dfernal
Xing Tian
3
6
5
0.92
W
Sun Wukong
kill potential
Sun Wukong
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,511
Damage
72,341
107,150
Taken
113,466
94,540
Mitigated
55,308
41,063
Healing
27,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
13,592
2,620
0
7,318
24,127
8,578
0
5,057
18,880
0
104,844
L
17,399
8,642
0
2,170
20,542
5,344
0
4,674
15,808
0
106,489
L
12,637
1,163
1,318
12,559
28,595
14,141
396
4,458
24,095
77,879
0
W
Cernunnos
Middiff5460
Cernunnos
17,910
7,142
0
11,864
25,431
11,034
6,062
6,547
18,828
0
146,615
W
Discordia
Og Nyxx
Discordia
20,149
477
188
4,441
11,629
5,277
1,595
3,005
8,498
115,254
0
L
Merlin
13,597
642
184
2,237
15,057
3,753
0
7,345
7,334
94,584
0
W
Cerberus
9,278
384
0
9,120
29,849
42,389
329
13,883
15,330
51,176
0
W
Ravana
Raybandzzz
Ravana
19,945
5,961
0
9,094
17,567
10,399
733
7,252
10,131
0
159,415
L
Xing Tian
dfernal
Xing Tian
15,116
1,569
0
2,144
25,145
23,492
34
6,895
17,922
55,419
0
W
Sun Wukong
kill potential
Sun Wukong
19,229
3,249
0
6,356
22,674
25,441
644
9,958
12,602
0
94,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,807
Gold Earned
62,402
782
Minions Killed
740
0
Camps Cleared
0
2,578,132
Distance Traveled
2,419,638
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
13,248
491
152
6
0
563,790
3
L
Artemis
13,332
494
167
6
0
434,988
2
L
Chang'e
12,172
451
163
6
0
419,335
4
W
Cernunnos
15,813
586
181
7
0
454,932
2
W
Discordia
15,800
585
178
7
0
512,656
4
L
Merlin
11,895
441
188
7
0
492,232
10
W
Cerberus
13,676
507
65
2
0
531,311
5
W
Ravana
17,267
640
210
8
0
582,364
12
L
Xing Tian
11,755
435
70
3
0
509,293
7
W
Sun Wukong
14,251
528
148
5
0
496,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role