Player Matchup

Ymir
Ymir
LayWaist
Ymir
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 3L
1,319 Elo+
Party 1
Bellona
Bellona
TheFrigginFlash
Bellona
Level 27
God Stats
1W - 0L
1,689 SR
Queue Stats
14W - 9L
1,433 Elo+
Party 1
Ra
Ra
XtaasY
Ra
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
14W - 9L
1,433 Elo+
Party 1
Medusa
Medusa
kisel271
Medusa
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 8L
1,523 Elo+
Solo
Mercury
Mercury
nokeyboard
Mercury
Level 26
God Stats
1W - 0L
1,685 SR
Queue Stats
6W - 5L
1,362 Elo+
Party 1
Team Averages
Level 19
1,575 SR
1,414 Elo+

VS

Team Averages
Level 38
1,463 SR
1,459 Elo+
Artemis
Artemis
 
Artemis
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MASKX
Gilgamesh
Level 140
God Stats
0W - 4L
1,340 SR
Queue Stats
46W - 41L
1,613 Elo+
Party 2
Sobek
Sobek
Moori92271
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,508 Elo+
Party 2
Nemesis
Nemesis
TRSARPEGE
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Solo
Heimdallr
Heimdallr
goduso
Heimdallr
Level 28
God Stats
36W - 32L
1,472 SR
Queue Stats
91W - 87L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
6 / 2 / 24
11,755
560
8,966
15,116
26,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
11 / 2 / 10
11,897
567
16,992
19,464
20,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
17
10 / 1 / 16
11,941
569
19,994
8,533
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
kisel271
Medusa
17
11 / 4 / 9
11,971
570
14,013
13,913
5,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
nokeyboard
Mercury
18
16 / 2 / 13
12,239
583
16,337
14,889
8,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 12 / 2
7,876
375
5,834
15,796
5,607
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
MASKX
Gilgamesh
17
7 / 9 / 0
11,642
554
16,489
23,244
25,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
11
0 / 12 / 6
8,315
396
5,974
19,733
23,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
TRSARPEGE
Nemesis
11
1 / 11 / 0
7,564
360
3,787
15,106
7,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
goduso
Heimdallr
14
1 / 10 / 1
8,457
403
4,424
17,701
7,232
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
20
54
Kills
11
11
Deaths
54
72
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
12
2
0.25
W
Ymir
6
2
24
9
L
Gilgamesh
MASKX
Gilgamesh
7
9
0
0.78
L
Sobek
0
12
6
0.25
L
Nemesis
TRSARPEGE
Nemesis
1
11
0
0.09
W
11
2
10
8
W
Ra
10
1
16
18
L
Heimdallr
goduso
Heimdallr
1
10
1
0.15
W
Medusa
kisel271
Medusa
11
4
9
3.88
W
Mercury
nokeyboard
Mercury
16
2
13
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,302
Damage
36,508
71,915
Taken
91,580
65,106
Mitigated
68,654
21,643
Healing
8,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,834
3,081
0
644
15,796
5,607
374
5,465
10,233
0
33,827
W
Ymir
8,966
2,260
0
2,901
15,116
26,008
1,257
3,064
12,052
15,642
0
L
Gilgamesh
MASKX
Gilgamesh
16,489
3,486
0
2,127
23,244
25,100
796
6,225
16,851
12,702
60,984
L
Sobek
5,974
1,014
0
1,818
19,733
23,243
46
8,330
11,201
14,097
0
L
Nemesis
TRSARPEGE
Nemesis
3,787
1,843
0
1,154
15,106
7,472
0
6,953
7,951
0
26,426
W
16,992
3,753
0
2,321
19,464
20,410
1,019
2,114
15,140
13,061
58,262
W
Ra
19,994
1,861
5,948
4,076
8,533
4,151
2,767
1,132
7,401
83,673
0
L
Heimdallr
goduso
Heimdallr
4,424
2,013
0
2,981
17,701
7,232
0
3,917
13,568
0
44,804
W
Medusa
kisel271
Medusa
14,013
8,857
0
2,694
13,913
5,886
7,314
2,309
11,532
0
68,280
W
Mercury
nokeyboard
Mercury
16,337
6,746
0
3,703
14,889
8,651
1,542
1,153
12,998
0
81,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,803
Gold Earned
43,854
487
Minions Killed
340
0
Camps Cleared
0
2,176,059
Distance Traveled
1,501,042
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,876
375
74
4
0
266,899
1
W
Ymir
11,755
560
15
1
0
401,843
1
L
Gilgamesh
11,642
554
120
6
0
357,738
2
L
Sobek
8,315
396
14
1
0
319,479
0
L
Nemesis
7,564
360
49
2
0
273,975
0
W
Bellona
11,897
567
111
5
0
454,793
1
W
Ra
11,941
569
154
7
0
470,398
1
L
Heimdallr
8,457
403
83
4
0
282,951
3
W
Medusa
11,971
570
98
5
0
355,025
1
W
Mercury
12,239
583
109
5
0
494,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role