Player Matchup

Hercules
Hercules
Hammarnave
Hercules
Level 20
God Stats
4W - 4L
1,548 SR
Queue Stats
7W - 5L
1,531 Elo+
Party 1
Artemis
Artemis
IGBuilD
Artemis
Level 5
God Stats
0W - 1L
1,259 SR
Queue Stats
1W - 2L
1,299 Elo+
Solo
Ymir
Ymir
Pemwah
Ymir
Level 5
God Stats
1W - 1L
1,749 SR
Queue Stats
1W - 1L
1,658 Elo+
Party 1
Ratatoskr
Ratatoskr
koeresh
Ratatoskr
Level 6
God Stats
3W - 8L
1,468 SR
Queue Stats
25W - 38L
1,454 Elo+
Solo
Vulcan
Vulcan
valimarashen
Vulcan
Level 29
God Stats
19W - 12L
1,464 SR
Queue Stats
251W - 250L
1,458 Elo+
Solo
Team Averages
Level 13
1,497 SR
1,480 Elo+

VS

Team Averages
Level 21
1,497 SR
1,475 Elo+
Chaac
Chaac
Evil-SamuraiJack
Chaac
Level 23
God Stats
98W - 61L
1,588 SR
Queue Stats
291W - 232L
1,459 Elo+
Solo
Terra
Terra
Gruener_Koala
Terra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jellicoe96
Tsukuyomi
Level 24
God Stats
12W - 14L
1,391 SR
Queue Stats
124W - 130L
1,412 Elo+
Solo
Janus
Janus
Nooby4564452
Janus
Level 18
God Stats
2W - 1L
1,485 SR
Queue Stats
82W - 77L
1,525 Elo+
Solo
Neith
Neith
TheSinOfGreed97
Neith
Level 19
God Stats
3W - 2L
1,518 SR
Queue Stats
58W - 39L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hammarnave
Hercules
7
0 / 4 / 1
6,555
312
996
6,611
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
IGBuilD
Artemis
13
2 / 13 / 0
8,366
398
5,490
15,523
4,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
Pemwah
Ymir
6
0 / 5 / 1
5,935
283
1,380
6,693
3,870
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
koeresh
Ratatoskr
16
3 / 9 / 2
9,807
467
8,621
14,494
6,407
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
16
3 / 1 / 3
9,401
448
16,150
10,394
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 2
13,027
620
14,960
17,787
15,008
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
1 / 0 / 18
10,811
515
3,963
13,367
15,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
Jellicoe96
Tsukuyomi
17
4 / 6 / 6
10,832
516
6,113
13,757
6,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 2 / 2
10,809
515
9,097
11,886
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 0 / 2
10,033
478
4,910
5,608
1,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
8
Kills
31
32
Deaths
8
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
14
0
2
15
W
1
0
18
10
L
Hercules
Hammarnave
Hercules
0
4
1
0.13
L
Artemis
IGBuilD
Artemis
2
13
0
0.15
W
Tsukuyomi
Jellicoe96
Tsukuyomi
4
6
6
1.17
W
4
2
2
2.5
L
Ymir
Pemwah
Ymir
0
5
1
0.1
W
8
0
2
9
L
Ratatoskr
koeresh
Ratatoskr
3
9
2
0.44
L
Vulcan
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,637
Damage
39,043
53,715
Taken
62,405
23,583
Mitigated
42,453
5,461
Healing
21,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,960
4,273
0
6,563
17,787
15,008
1,318
3,853
13,669
16,676
91,920
W
3,963
1,512
1,126
4,088
13,367
15,260
1,565
3,844
9,275
20,054
0
L
Hercules
Hammarnave
Hercules
996
492
0
353
6,611
4,804
0
499
5,957
0
9,820
L
Artemis
IGBuilD
Artemis
5,490
2,406
0
1,441
15,523
4,741
0
3,871
11,326
0
46,397
W
Tsukuyomi
Jellicoe96
Tsukuyomi
6,113
1,418
0
4,712
13,757
6,699
493
2,641
10,962
0
84,675
W
9,097
148
225
1,351
11,886
3,666
1,866
6,090
5,484
75,607
0
L
Ymir
Pemwah
Ymir
1,380
741
0
357
6,693
3,870
0
1,439
5,074
5,780
0
W
4,910
2,603
0
3,887
5,608
1,820
1,316
123
5,485
0
52,133
L
Ratatoskr
koeresh
Ratatoskr
8,621
2,406
0
1,147
14,494
6,407
1,208
4,062
10,152
0
56,702
L
Vulcan
16,150
2,757
0
2,163
10,394
3,761
0
4,442
5,552
68,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,064
Gold Earned
55,512
317
Minions Killed
617
0
Camps Cleared
0
1,601,609
Distance Traveled
1,818,576
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,027
620
208
10
0
438,843
2
W
Terra
10,811
515
36
2
0
406,267
11
L
Hercules
6,555
312
21
1
0
243,579
0
L
Artemis
8,366
398
82
4
0
279,375
0
W
Tsukuyomi
10,832
516
127
6
0
372,299
0
W
Janus
10,809
515
166
8
0
421,013
2
L
Ymir
5,935
283
18
1
0
239,416
2
W
Neith
10,033
478
80
4
0
180,154
0
L
Ratatoskr
9,807
467
99
5
0
420,870
0
L
Vulcan
9,401
448
97
5
0
418,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role