Player Matchup

Ra
Ra
Arch 519
Ra
Level 26
God Stats
0W - 3L
1,224 SR
Queue Stats
61W - 71L
1,523 Elo+
Solo
Mercury
Mercury
MaN1ak_xO
Mercury
Level 28
God Stats
5W - 2L
1,520 SR
Queue Stats
110W - 132L
1,392 Elo+
Party 1
Neith
Neith
Makar-R161ND
Neith
Level 29
God Stats
36W - 44L
1,498 SR
Queue Stats
213W - 258L
1,390 Elo+
Party 1
Nike
Nike
iTheThinMan
Nike
Level 24
God Stats
14W - 14L
1,546 SR
Queue Stats
34W - 29L
1,534 Elo+
Solo
Awilix
Awilix
machinegun270
Awilix
Level 20
God Stats
2W - 7L
1,283 SR
Queue Stats
39W - 39L
1,516 Elo+
Solo
Team Averages
Level 25
1,414 SR
1,471 Elo+

VS

Team Averages
Level 23
1,651 SR
1,440 Elo+
Bacchus
Bacchus
Jevrion
Bacchus
Level 24
God Stats
10W - 7L
1,725 SR
Queue Stats
100W - 76L
1,565 Elo+
Solo
Scylla
Scylla
Wolly Willy
Scylla
Level 28
God Stats
15W - 6L
1,803 SR
Queue Stats
121W - 108L
1,594 Elo+
Solo
Cernunnos
Cernunnos
julitenis100
Cernunnos
Level 22
God Stats
30W - 24L
1,522 SR
Queue Stats
78W - 82L
1,313 Elo+
Solo
Tsukuyomi
Tsukuyomi
mintysoxx
Tsukuyomi
Level 27
God Stats
10W - 10L
1,522 SR
Queue Stats
148W - 195L
1,295 Elo+
Solo
Xing Tian
Xing Tian
qwerty mine
Xing Tian
Level 15
God Stats
1W - 0L
1,685 SR
Queue Stats
5W - 6L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,149
515
1,676
5,313
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
MaN1ak_xO
Mercury
9
2 / 2 / 0
5,428
543
1,985
6,849
1,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 2
4,413
441
2,256
4,452
1,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 1 / 0
4,515
452
1,854
3,704
987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

9
2 / 4 / 1
5,446
545
4,381
6,602
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jevrion
Bacchus
9
4 / 1 / 1
5,825
583
3,015
7,131
6,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
12
5 / 0 / 1
6,502
650
6,136
3,206
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
julitenis100
Cernunnos
9
1 / 1 / 4
5,388
539
2,074
3,799
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
mintysoxx
Tsukuyomi
8
3 / 2 / 0
5,430
543
2,191
6,435
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xing Tian
qwerty mine
Xing Tian
10
1 / 1 / 2
5,437
544
2,494
5,503
3,673
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
14
14
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Bacchus
Jevrion
Bacchus
4
1
1
4.5
L
Mercury
MaN1ak_xO
Mercury
2
2
0
1
L
0
4
2
0.25
W
Scylla
5
0
1
5.5
L
1
1
0
1
W
Cernunnos
julitenis100
Cernunnos
1
1
4
3
L
2
4
1
0.63
W
Tsukuyomi
mintysoxx
Tsukuyomi
3
2
0
1.5
W
Xing Tian
qwerty mine
Xing Tian
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,152
Damage
15,910
26,920
Taken
26,074
8,008
Mitigated
14,376
3,990
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,676
186
64
1,843
5,313
1,643
0
2,892
2,209
28,635
0
W
Bacchus
Jevrion
Bacchus
3,015
122
255
2,290
7,131
6,798
496
332
6,772
16,031
0
L
Mercury
MaN1ak_xO
Mercury
1,985
994
0
251
6,849
1,965
0
1,463
5,386
0
28,614
L
2,256
893
0
283
4,452
1,272
0
2,343
2,069
0
11,607
W
Scylla
6,136
813
0
1,217
3,206
836
572
904
2,116
38,556
0
L
1,854
487
0
641
3,704
987
0
871
2,833
0
12,304
W
Cernunnos
julitenis100
Cernunnos
2,074
696
566
731
3,799
1,452
1,431
0
3,799
0
23,982
L
4,381
1,963
0
908
6,602
2,141
0
3,768
2,778
0
23,504
W
Tsukuyomi
mintysoxx
Tsukuyomi
2,191
331
0
2,737
6,435
1,617
0
203
6,115
0
19,642
W
Xing Tian
qwerty mine
Xing Tian
2,494
355
0
720
5,503
3,673
104
0
5,346
18,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
28,582
229
Minions Killed
232
0
Camps Cleared
0
868,189
Distance Traveled
958,773
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,149
515
65
7
0
166,423
2
W
Bacchus
5,825
583
38
4
0
203,472
0
L
Mercury
5,428
543
58
6
0
202,270
2
L
Neith
4,413
441
20
2
0
173,726
0
W
Scylla
6,502
650
69
7
0
197,186
3
L
Nike
4,515
452
26
3
0
125,584
3
W
Cernunnos
5,388
539
45
5
0
163,404
2
L
Awilix
5,446
545
60
6
0
200,186
2
W
Tsukuyomi
5,430
543
47
5
0
216,863
0
W
Xing Tian
5,437
544
33
3
0
177,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role