Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Rawlinson08
Neith
Level 81
God Stats
7W - 12L
1,521 SR
Queue Stats
13W - 25L
1,384 Elo+
Solo
Hun Batz
Hun Batz
cakeboy7
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,520 Elo+
Party 1
Xing Tian
Xing Tian
limingshouwei
Xing Tian
Level 29
God Stats
0W - 1L
1,750 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Team Averages
Level 86
1,554 SR
1,481 Elo+

VS

Team Averages
Level 119
1,491 SR
1,474 Elo+
Artemis
Artemis
Andra8D
Artemis
Level 83
God Stats
1W - 0L
1,459 SR
Queue Stats
3W - 4L
1,490 Elo+
Solo
Yemoja
Yemoja
DywenDyDa
Yemoja
Level 151
God Stats
3W - 0L
1,468 SR
Queue Stats
50W - 46L
1,488 Elo+
Solo
Horus
Horus
Gioplaiz
Horus
Level 67
God Stats
4W - 4L
1,415 SR
Queue Stats
239W - 241L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gunners091
Tsukuyomi
Level 157
God Stats
3W - 2L
1,743 SR
Queue Stats
12W - 7L
1,532 Elo+
Solo
Tiamat
Tiamat
victorbest08
Tiamat
Level 138
God Stats
2W - 0L
1,369 SR
Queue Stats
6W - 8L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 5 / 1
8,742
672
4,204
10,893
3,381
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
14
2 / 7 / 3
8,684
668
5,034
15,637
6,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 4 / 4
9,379
721
7,803
13,420
5,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
cakeboy7
Hun Batz
14
3 / 7 / 3
9,537
734
16,522
13,198
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
limingshouwei
Xing Tian
14
0 / 4 / 4
7,880
606
5,729
16,339
11,851
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Andra8D
Artemis
18
10 / 2 / 8
11,664
897
16,286
10,591
4,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Yemoja
DywenDyDa
Yemoja
15
1 / 1 / 18
9,935
764
5,158
8,054
7,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
Gioplaiz
Horus
17
9 / 2 / 13
11,891
915
13,463
19,570
23,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tsukuyomi
Gunners091
Tsukuyomi
17
4 / 2 / 9
10,084
776
14,574
12,353
5,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
17
3 / 2 / 6
9,784
753
11,578
9,557
5,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
8
Kills
27
27
Deaths
9
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
1
0.3
L
Nemesis
 
Nemesis
2
7
3
0.5
W
Artemis
Andra8D
Artemis
10
2
8
7
W
Yemoja
DywenDyDa
Yemoja
1
1
18
10
W
Horus
Gioplaiz
Horus
9
2
13
7.75
W
Tsukuyomi
Gunners091
Tsukuyomi
4
2
9
4.25
L
2
4
4
1
L
Hun Batz
cakeboy7
Hun Batz
3
7
3
0.64
L
Xing Tian
limingshouwei
Xing Tian
0
4
4
0.5
W
Tiamat
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,292
Damage
61,059
69,487
Taken
60,125
31,765
Mitigated
46,502
12,516
Healing
25,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,204
89
194
1,379
10,893
3,381
0
2,611
8,282
32,406
0
L
Nemesis
 
Nemesis
5,034
1,849
0
1,393
15,637
6,378
0
3,980
11,657
0
15,931
W
Artemis
Andra8D
Artemis
16,286
7,732
852
1,992
10,591
4,405
1,484
1,872
8,719
0
44,249
W
Yemoja
DywenDyDa
Yemoja
5,158
1,645
7,022
2,636
8,054
7,604
720
1,499
6,555
21,495
0
W
Horus
Gioplaiz
Horus
13,463
5,107
2,036
4,752
19,570
23,767
57
2,670
16,900
0
25,058
W
Tsukuyomi
Gunners091
Tsukuyomi
14,574
3,190
425
3,987
12,353
5,301
1,852
2,855
9,498
0
44,020
L
7,803
3,004
0
4,030
13,420
5,302
338
4,056
9,364
0
31,403
L
Hun Batz
cakeboy7
Hun Batz
16,522
4,393
395
1,225
13,198
4,853
0
3,275
9,923
0
25,457
L
Xing Tian
limingshouwei
Xing Tian
5,729
0
0
3,900
16,339
11,851
87
3,304
13,035
24,765
0
W
Tiamat
11,578
1,225
0
1,849
9,557
5,425
450
1,373
8,184
43,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,222
Gold Earned
53,358
239
Minions Killed
292
9
Camps Cleared
8
1,082,016
Distance Traveled
1,280,372
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,742
672
88
7
1
219,095
0
L
Nemesis
8,684
668
21
2
2
227,530
2
W
Artemis
11,664
897
57
4
0
230,427
1
W
Yemoja
9,935
764
33
3
3
254,101
2
W
Horus
11,891
915
31
2
3
288,300
4
W
Tsukuyomi
10,084
776
86
7
2
258,116
3
L
Neith
9,379
721
75
6
4
231,590
2
L
Hun Batz
9,537
734
29
2
1
184,959
0
L
Xing Tian
7,880
606
26
2
1
218,842
4
W
Tiamat
9,784
753
85
7
0
249,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role