Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum III
 
Morgan Le Fay
Platinum III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold V
Juuraaa
Ullr
Gold V
Level 126
God Stats
1W - 0L
1,720 SR
Queue Stats
14W - 11L
1,667 MMR
Party 1
Xing Tian
Xing Tian
Gold III
SteelCyber
Xing Tian
Gold III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,747 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,573 SR
1,638 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 71
1,592 SR
1,577 MMR
Odin
Odin
Platinum I
 
Odin
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
ifyoure555Im666
Tiamat
Gold IV
Level 40
God Stats
1W - 1L
1,776 SR
Queue Stats
4W - 2L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 1 / 0
7,117
712
5,961
6,015
2,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Juuraaa
Ullr
12
2 / 0 / 2
7,649
765
5,244
6,897
2,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
SteelCyber
Xing Tian
11
0 / 2 / 4
7,795
780
4,668
8,188
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GilgameshThothAthenaPersephoneSobek

VS

Bans
FenrirHou YiAnhurAresNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
3 / 2 / 0
7,046
705
6,580
11,413
7,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
 
Chaac
3
0 / 0 / 0
5,400
540
540
437
218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 2 / 0
6,338
634
6,374
8,515
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
3
3
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
1
0
2
L
Odin
 
Odin
3
2
0
1.5
L
Chaac
 
Chaac
0
0
0
0
W
Ullr
Juuraaa
Ullr
2
0
2
3
W
Xing Tian
SteelCyber
Xing Tian
0
2
4
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,873
Damage
13,494
21,100
Taken
20,365
12,350
Mitigated
13,229
7,824
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,961
295
0
2,396
6,015
2,643
754
2,088
3,764
21,122
0
L
Odin
 
Odin
6,580
875
500
2,560
11,413
7,321
0
5,509
5,515
0
20,953
L
Chaac
 
Chaac
540
60
0
284
437
218
0
97
340
0
654
W
Ullr
Juuraaa
Ullr
5,244
2,672
0
2,944
6,897
2,418
1,318
1,912
4,646
0
35,138
W
Xing Tian
SteelCyber
Xing Tian
4,668
789
0
2,484
8,188
7,289
378
2,780
5,039
15,306
0
L
6,374
465
0
1,132
8,515
5,690
0
4,369
3,754
24,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,561
Gold Earned
18,784
122
Minions Killed
84
6
Camps Cleared
3
597,391
Distance Traveled
435,736
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,117
712
28
3
4
195,249
4
L
Odin
7,046
705
39
4
0
211,768
4
L
Chaac
5,400
540
0
0
0
24,483
1
W
Ullr
7,649
765
84
8
2
200,612
3
W
Xing Tian
7,795
780
10
1
0
201,530
1
L
Tiamat
6,338
634
45
5
3
199,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role