Player Matchup

Sobek
Sobek
Abdo755
Sobek
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 119L
1,026 Elo+
Party 2
Olorun
Olorun
Bonecro
Olorun
Level 15
God Stats
19W - 26L
1,437 SR
Queue Stats
97W - 134L
1,345 Elo+
Solo
Nu Wa
Nu Wa
Hamsterschnatze
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,327 Elo+
Solo
Guan Yu
Guan Yu
Mazen1421
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,500 Elo+
Party 2
Nemesis
Nemesis
mrbeast2211
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
989 Elo+
Party 2
Team Averages
Level 11
1,487 SR
1,237 Elo+

VS

Team Averages
Level 19
1,414 SR
1,315 Elo+
Sun Wukong
Sun Wukong
Cesargiulio
Sun Wukong
Level 3
God Stats
2W - 2L
1,180 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
GreenNun
Anubis
Level 16
God Stats
14W - 12L
1,573 SR
Queue Stats
26W - 35L
1,246 Elo+
Solo
Loki
Loki
Ylriøs
Loki
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,158 Elo+
Party 1
Ganesha
Ganesha
greatchinchin
Ganesha
Level 29
God Stats
62W - 55L
1,465 SR
Queue Stats
74W - 75L
1,348 Elo+
Solo
Izanami
Izanami
Юмио
Izanami
Level 29
God Stats
7W - 12L
1,354 SR
Queue Stats
49W - 51L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Abdo755
Sobek
10
1 / 6 / 3
7,202
400
6,297
15,127
11,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Bonecro
Olorun
13
6 / 5 / 1
8,966
498
14,716
12,669
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 0
7,806
434
6,569
8,912
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Mazen1421
Guan Yu
15
8 / 5 / 2
9,805
545
9,715
14,756
12,319
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
mrbeast2211
Nemesis
13
2 / 5 / 2
7,879
438
3,858
9,824
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cesargiulio
Sun Wukong
13
1 / 7 / 1
8,257
459
5,290
11,860
10,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
GreenNun
Anubis
16
8 / 1 / 2
9,812
545
10,767
11,876
5,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
Ylriøs
Loki
15
5 / 3 / 4
9,187
510
4,784
9,934
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
13
0 / 3 / 17
9,266
515
9,220
16,241
14,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Юмио
Izanami
15
11 / 4 / 3
9,785
544
12,993
14,864
4,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
18
Kills
25
26
Deaths
18
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sobek
Abdo755
Sobek
1
6
3
0.42
L
Olorun
Bonecro
Olorun
6
5
1
1.3
W
Sun Wukong
Cesargiulio
Sun Wukong
1
7
1
0.21
W
Anubis
GreenNun
Anubis
8
1
2
9
L
1
5
0
0.2
L
Guan Yu
Mazen1421
Guan Yu
8
5
2
1.8
W
Loki
Ylriøs
Loki
5
3
4
2.33
W
Ganesha
0
3
17
2.83
L
Nemesis
mrbeast2211
Nemesis
2
5
2
0.6
W
Izanami
Юмио
Izanami
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,155
Damage
43,054
61,288
Taken
64,775
34,607
Mitigated
39,174
12,580
Healing
20,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Abdo755
Sobek
6,297
520
0
2,846
15,127
11,730
153
4,650
10,477
14,442
0
L
Olorun
Bonecro
Olorun
14,716
7,742
218
3,768
12,669
4,183
819
5,729
6,940
43,525
6,052
W
Sun Wukong
Cesargiulio
Sun Wukong
5,290
2,086
0
1,030
11,860
10,198
1,034
143
11,717
0
32,728
W
Anubis
GreenNun
Anubis
10,767
272
0
6,920
11,876
5,457
852
6,690
5,186
60,797
0
L
6,569
2,023
0
286
8,912
2,189
1,264
5,445
3,467
43,215
0
L
Guan Yu
Mazen1421
Guan Yu
9,715
2,640
796
3,229
14,756
12,319
490
2,729
11,246
0
46,680
W
Loki
Ylriøs
Loki
4,784
1,370
0
1,925
9,934
3,998
0
968
8,966
0
69,074
W
Ganesha
9,220
962
0
3,163
16,241
14,760
150
10,294
5,947
25,583
0
L
Nemesis
mrbeast2211
Nemesis
3,858
1,519
0
1,437
9,824
4,186
0
1,434
8,300
0
49,024
W
Izanami
Юмио
Izanami
12,993
6,776
769
7,171
14,864
4,761
434
7,307
7,557
0
69,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,658
Gold Earned
46,307
331
Minions Killed
404
0
Camps Cleared
0
1,524,412
Distance Traveled
1,585,285
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,202
400
8
0
0
319,257
4
L
Olorun
8,966
498
90
5
0
248,222
0
W
Sun Wukong
8,257
459
53
3
0
286,680
1
W
Anubis
9,812
545
115
6
0
302,016
7
L
Nu Wa
7,806
434
82
5
0
283,111
5
L
Guan Yu
9,805
545
73
4
0
321,423
3
W
Loki
9,187
510
102
6
0
329,507
0
W
Ganesha
9,266
515
9
1
0
361,475
4
L
Nemesis
7,879
438
78
4
0
352,399
0
W
Izanami
9,785
544
125
7
0
305,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role